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Reduce polling rate when idle even if HighPollRate
is requested
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@ -90,14 +90,16 @@ namespace osu.Game.Online.Chat
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{
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// Polling will eventually be replaced with websocket, but let's avoid doing these background operations as much as possible for now.
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// The only loss will be delayed PM/message highlight notifications.
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if (HighPollRate.Value)
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TimeBetweenPolls.Value = 1000;
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else if (!isIdle.Value)
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TimeBetweenPolls.Value = 60000;
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else
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TimeBetweenPolls.Value = 600000;
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int millisecondsBetweenPolls = HighPollRate.Value ? 1000 : 60000;
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Logger.Log($"Chat is now polling every {TimeBetweenPolls.Value} ms");
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if (isIdle.Value)
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millisecondsBetweenPolls *= 10;
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if (TimeBetweenPolls.Value != millisecondsBetweenPolls)
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{
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TimeBetweenPolls.Value = millisecondsBetweenPolls;
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Logger.Log($"Chat is now polling every {TimeBetweenPolls.Value} ms");
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}
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}
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/// <summary>
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