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Add support for setting sample bank & volume for multiple objects at once
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commit
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@ -171,15 +171,15 @@ namespace osu.Game.Tests.Visual.Editing
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private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
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private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
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{
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
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var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
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return slider?.Current.Value == volume;
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return slider?.Current.Value == volume;
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});
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});
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private void samplePopoverHasIndeterminateVolume() => AddUntilStep($"sample popover has indeterminate volume", () =>
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private void samplePopoverHasIndeterminateVolume() => AddUntilStep("sample popover has indeterminate volume", () =>
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{
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
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var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
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return slider != null && slider.Current.Value == null;
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return slider != null && slider.Current.Value == null;
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});
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});
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@ -197,7 +197,7 @@ namespace osu.Game.Tests.Visual.Editing
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
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var textBox = popover?.ChildrenOfType<LabelledTextBox>().First();
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var textBox = popover?.ChildrenOfType<LabelledTextBox>().First();
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return textBox != null && textBox.Current.Value == null;
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return textBox != null && string.IsNullOrEmpty(textBox.Current.Value);
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});
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});
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private void dismissPopover()
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private void dismissPopover()
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void setVolumeViaPopover(int volume) => AddStep($"set volume {volume} via popover", () =>
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private void setVolumeViaPopover(int volume) => AddStep($"set volume {volume} via popover", () =>
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{
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{
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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var slider = popover.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
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var slider = popover.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
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slider.Current.Value = volume;
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slider.Current.Value = volume;
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});
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});
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@ -1,9 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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@ -55,18 +60,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public class SampleEditPopover : OsuPopover
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public class SampleEditPopover : OsuPopover
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{
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{
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private readonly HitObject hitObject;
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private readonly HitObject hitObject;
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private readonly SampleControlPoint point;
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private LabelledTextBox bank;
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private LabelledTextBox bank = null!;
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private SliderWithTextBoxInput<int> volume;
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private IndeterminateSliderWithTextBoxInput<int> volume = null!;
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private EditorBeatmap beatmap { get; set; }
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private EditorBeatmap beatmap { get; set; } = null!;
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public SampleEditPopover(HitObject hitObject)
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public SampleEditPopover(HitObject hitObject)
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{
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{
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this.hitObject = hitObject;
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this.hitObject = hitObject;
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point = hitObject.SampleControlPoint;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -85,19 +88,61 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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Label = "Bank Name",
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Label = "Bank Name",
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},
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},
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volume = new SliderWithTextBoxInput<int>("Volume")
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volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new SampleControlPoint().SampleVolumeBindable)
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{
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Current = new SampleControlPoint().SampleVolumeBindable,
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}
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}
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}
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}
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}
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};
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};
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bank.Current = point.SampleBankBindable;
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// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
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bank.Current.BindValueChanged(_ => beatmap.Update(hitObject));
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// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
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var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
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var relevantControlPoints = relevantObjects.Select(h => h.SampleControlPoint).ToArray();
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volume.Current = point.SampleVolumeBindable;
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// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
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volume.Current.BindValueChanged(_ => beatmap.Update(hitObject));
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string? commonBank = relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null;
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if (!string.IsNullOrEmpty(commonBank))
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bank.Current.Value = commonBank;
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int? commonVolume = relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? (int?)relevantControlPoints.First().SampleVolume : null;
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if (commonVolume != null)
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volume.Current.Value = commonVolume.Value;
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bank.Current.BindValueChanged(val => updateBankFor(relevantObjects, val.NewValue));
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volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
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}
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private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
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{
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if (string.IsNullOrEmpty(newBank))
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return;
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beatmap.BeginChange();
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foreach (var h in objects)
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{
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h.SampleControlPoint.SampleBank = newBank;
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beatmap.Update(h);
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}
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beatmap.EndChange();
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}
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private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume)
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{
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if (newVolume == null)
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return;
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beatmap.BeginChange();
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foreach (var h in objects)
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{
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h.SampleControlPoint.SampleVolume = newVolume.Value;
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beatmap.Update(h);
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}
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beatmap.EndChange();
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}
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}
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}
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}
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}
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}
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