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Add update manager which performs no update action
This is to be used in cases where updates are handled by an external means. See https://github.com/flathub/flathub/pull/2619#issuecomment-969731305 for initial usage.
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@ -93,6 +93,11 @@ namespace osu.Desktop
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protected override UpdateManager CreateUpdateManager()
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protected override UpdateManager CreateUpdateManager()
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{
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{
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string packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
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if (!string.IsNullOrEmpty(packageManaged))
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return new NoActionUpdateManager();
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switch (RuntimeInfo.OS)
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switch (RuntimeInfo.OS)
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{
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{
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case RuntimeInfo.Platform.Windows:
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case RuntimeInfo.Platform.Windows:
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16
osu.Game/Updater/GitHubAsset.cs
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16
osu.Game/Updater/GitHubAsset.cs
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@ -0,0 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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namespace osu.Game.Updater
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{
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public class GitHubAsset
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{
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[JsonProperty("name")]
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public string Name { get; set; }
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[JsonProperty("browser_download_url")]
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public string BrowserDownloadUrl { get; set; }
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}
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}
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20
osu.Game/Updater/GitHubRelease.cs
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20
osu.Game/Updater/GitHubRelease.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace osu.Game.Updater
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{
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public class GitHubRelease
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{
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[JsonProperty("html_url")]
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public string HtmlUrl { get; set; }
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[JsonProperty("tag_name")]
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public string TagName { get; set; }
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[JsonProperty("assets")]
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public List<GitHubAsset> Assets { get; set; }
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}
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}
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67
osu.Game/Updater/NoActionUpdateManager.cs
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67
osu.Game/Updater/NoActionUpdateManager.cs
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@ -0,0 +1,67 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Updater
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{
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/// <summary>
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/// An update manager that shows notifications if a newer release is detected.
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/// This is a case where updates are handled externally by a package manager or other means, so no action is performed on clicking the notification.
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/// </summary>
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public class NoActionUpdateManager : UpdateManager
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{
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private string version;
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[Resolved]
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private GameHost host { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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version = game.Version;
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}
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protected override async Task<bool> PerformUpdateCheck()
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{
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try
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{
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var releases = new OsuJsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
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await releases.PerformAsync().ConfigureAwait(false);
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var latest = releases.ResponseObject;
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// avoid any discrepancies due to build suffixes for now.
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// eventually we will want to support release streams and consider these.
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version = version.Split('-').First();
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string latestTagName = latest.TagName.Split('-').First();
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if (latestTagName != version)
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{
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Notifications.Post(new SimpleNotification
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{
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Text = $"A newer release of osu! has been found ({version} → {latestTagName}).\n\n"
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+ "Check with your package manager / provider to bring osu! up-to-date!",
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Icon = FontAwesome.Solid.Upload,
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});
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return true;
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}
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}
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catch
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{
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// we shouldn't crash on a web failure. or any failure for the matter.
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return true;
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}
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return false;
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}
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}
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}
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@ -2,10 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -104,26 +102,5 @@ namespace osu.Game.Updater
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return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
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return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
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}
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}
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public class GitHubRelease
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{
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[JsonProperty("html_url")]
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public string HtmlUrl { get; set; }
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[JsonProperty("tag_name")]
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public string TagName { get; set; }
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[JsonProperty("assets")]
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public List<GitHubAsset> Assets { get; set; }
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}
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public class GitHubAsset
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{
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[JsonProperty("name")]
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public string Name { get; set; }
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[JsonProperty("browser_download_url")]
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public string BrowserDownloadUrl { get; set; }
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}
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}
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}
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}
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}
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