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Merge branch 'master' into centralise-judgement-display

This commit is contained in:
Dean Herbert 2018-07-20 17:29:15 +09:00 committed by GitHub
commit 3fc7f33e90
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14 changed files with 56 additions and 72 deletions

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@ -39,6 +39,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private int downCount; private int downCount;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
public bool OnPressed(OsuAction action) public bool OnPressed(OsuAction action)
{ {
switch (action) switch (action)
@ -46,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton: case OsuAction.LeftButton:
case OsuAction.RightButton: case OsuAction.RightButton:
downCount++; downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad); ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
break; break;
} }
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton: case OsuAction.LeftButton:
case OsuAction.RightButton: case OsuAction.RightButton:
if (--downCount == 0) if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad); ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
break; break;
} }
@ -72,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn() protected override void PopIn()
{ {
fadeContainer.FadeTo(1, 300, Easing.OutQuint); fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
} }
public class OsuCursor : Container public class OsuCursor : Container

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@ -18,7 +18,6 @@ namespace osu.Game.Tests.Visual
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[] Children = new KeyCounter[]
{ {
new KeyCounterKeyboard(Key.Z), new KeyCounterKeyboard(Key.Z),

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@ -16,7 +16,6 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -28,6 +27,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets; private RulesetStore rulesets;
private WorkingBeatmap defaultBeatmap; private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -59,13 +59,14 @@ namespace osu.Game.Tests.Visual
{ {
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
var storage = new TestStorage(@"TestCasePlaySongSelect"); factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
// this is by no means clean. should be replacing inside of OsuGameBase somehow. using (var usage = factory.Get())
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext()); usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory)); Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null) Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
{ {
DefaultBeatmap = defaultBeatmap = Beatmap.Default DefaultBeatmap = defaultBeatmap = Beatmap.Default
}); });

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@ -11,7 +11,7 @@ namespace osu.Game.Database
{ {
public class DatabaseContextFactory : IDatabaseContextFactory public class DatabaseContextFactory : IDatabaseContextFactory
{ {
private readonly GameHost host; private readonly Storage storage;
private const string database_name = @"client"; private const string database_name = @"client";
@ -26,9 +26,9 @@ namespace osu.Game.Database
private IDbContextTransaction currentWriteTransaction; private IDbContextTransaction currentWriteTransaction;
public DatabaseContextFactory(GameHost host) public DatabaseContextFactory(Storage storage)
{ {
this.host = host; this.storage = storage;
recycleThreadContexts(); recycleThreadContexts();
} }
@ -117,7 +117,7 @@ namespace osu.Game.Database
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext); private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name)) protected virtual OsuDbContext CreateContext() => new OsuDbContext(storage.GetDatabaseConnectionString(database_name))
{ {
Database = { AutoTransactionsEnabled = false } Database = { AutoTransactionsEnabled = false }
}; };
@ -129,7 +129,7 @@ namespace osu.Game.Database
recycleThreadContexts(); recycleThreadContexts();
GC.Collect(); GC.Collect();
GC.WaitForPendingFinalizers(); GC.WaitForPendingFinalizers();
host.Storage.DeleteDatabase(database_name); storage.DeleteDatabase(database_name);
} }
} }
} }

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@ -1,19 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public class SingletonContextFactory : IDatabaseContextFactory
{
private readonly OsuDbContext context;
public SingletonContextFactory(OsuDbContext context)
{
this.context = context;
}
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite(bool withTransaction = true) => new DatabaseWriteUsage(context, null);
}
}

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@ -107,7 +107,7 @@ namespace osu.Game
{ {
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll")); Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host)); dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")))); dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));

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@ -89,6 +89,14 @@ namespace osu.Game.Rulesets.UI
Ruleset = ruleset; Ruleset = ruleset;
playfield = new Lazy<Playfield>(CreatePlayfield); playfield = new Lazy<Playfield>(CreatePlayfield);
IsPaused.ValueChanged += paused =>
{
if (HasReplayLoaded)
return;
KeyBindingInputManager.UseParentInput = !paused;
};
Cursor = CreateCursor(); Cursor = CreateCursor();
} }
@ -120,6 +128,11 @@ namespace osu.Game.Rulesets.UI
public Replay Replay { get; private set; } public Replay Replay { get; private set; }
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary> /// <summary>
/// Sets a replay to be used, overriding local input. /// Sets a replay to be used, overriding local input.
/// </summary> /// </summary>

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@ -195,7 +195,6 @@ namespace osu.Game.Screens.Play
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{ {
IsCounting = true,
FadeTime = 50, FadeTime = 50,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,

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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
private Container textLayer; private Container textLayer;
private SpriteText countSpriteText; private SpriteText countSpriteText;
public bool IsCounting { get; set; } public bool IsCounting { get; set; } = true;
private int countPresses; private int countPresses;
public int CountPresses public int CountPresses
{ {

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@ -53,8 +53,7 @@ namespace osu.Game.Screens.Play
configVisibility.BindValueChanged(_ => updateVisibility(), true); configVisibility.BindValueChanged(_ => updateVisibility(), true);
} }
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor private bool isCounting = true;
private bool isCounting;
public bool IsCounting public bool IsCounting
{ {
get { return isCounting; } get { return isCounting; }

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@ -4,6 +4,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -18,7 +19,7 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
public class PauseContainer : Container public class PauseContainer : Container
{ {
public bool IsPaused { get; private set; } public readonly BindableBool IsPaused = new BindableBool();
public Func<bool> CheckCanPause; public Func<bool> CheckCanPause;
@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
public Action OnRetry; public Action OnRetry;
public Action OnQuit; public Action OnQuit;
public Action OnResume;
public Action OnPause;
private readonly FramedClock framedClock; private readonly FramedClock framedClock;
private readonly DecoupleableInterpolatingFramedClock decoupledClock; private readonly DecoupleableInterpolatingFramedClock decoupledClock;
@ -84,9 +82,8 @@ namespace osu.Game.Screens.Play
// stop the seekable clock (stops the audio eventually) // stop the seekable clock (stops the audio eventually)
decoupledClock.Stop(); decoupledClock.Stop();
IsPaused = true; IsPaused.Value = true;
OnPause?.Invoke();
pauseOverlay.Show(); pauseOverlay.Show();
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
@ -96,7 +93,7 @@ namespace osu.Game.Screens.Play
{ {
if (!IsPaused) return; if (!IsPaused) return;
IsPaused = false; IsPaused.Value = false;
IsResuming = false; IsResuming = false;
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
@ -105,7 +102,6 @@ namespace osu.Game.Screens.Play
decoupledClock.Seek(decoupledClock.CurrentTime); decoupledClock.Seek(decoupledClock.CurrentTime);
decoupledClock.Start(); decoupledClock.Start();
OnResume?.Invoke();
pauseOverlay.Hide(); pauseOverlay.Hide();
} }

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@ -162,15 +162,10 @@ namespace osu.Game.Screens.Play
{ {
pauseContainer = new PauseContainer(offsetClock, adjustableClock) pauseContainer = new PauseContainer(offsetClock, adjustableClock)
{ {
Retries = RestartCount,
OnRetry = Restart, OnRetry = Restart,
OnQuit = Exit, OnQuit = Exit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
OnPause = () =>
{
pauseContainer.Retries = RestartCount;
hudOverlay.KeyCounter.IsCounting = !pauseContainer.IsPaused;
},
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
Children = new[] Children = new[]
{ {
storyboardContainer = new Container storyboardContainer = new Container
@ -227,6 +222,8 @@ namespace osu.Game.Screens.Play
hudOverlay.HoldToQuit.Action = Exit; hudOverlay.HoldToQuit.Action = Exit;
hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
if (ShowStoryboard) if (ShowStoryboard)
initializeStoryboard(false); initializeStoryboard(false);

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@ -1,19 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
namespace osu.Game.Tests.Platform
{
public class TestStorage : DesktopStorage
{
public TestStorage(string baseName) : base(baseName, null)
{
}
public override string GetDatabaseConnectionString(string name)
{
return "DataSource=:memory:";
}
}
}

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@ -1,10 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -20,6 +22,9 @@ namespace osu.Game.Tests.Visual
protected DependencyContainer Dependencies { get; private set; } protected DependencyContainer Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -33,6 +38,11 @@ namespace osu.Game.Tests.Visual
return Dependencies; return Dependencies;
} }
protected OsuTestCase()
{
localStorage = new Lazy<Storage>(() => new DesktopStorage($"{GetType().Name}-{Guid.NewGuid()}", null));
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audioManager, RulesetStore rulesets) private void load(AudioManager audioManager, RulesetStore rulesets)
{ {
@ -50,6 +60,9 @@ namespace osu.Game.Tests.Visual
beatmap.Disabled = true; beatmap.Disabled = true;
beatmap.Value.Track.Stop(); beatmap.Value.Track.Stop();
} }
if (localStorage.IsValueCreated)
localStorage.Value.DeleteDirectory(".");
} }
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();