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Add Availability to BeatmapSetOnlineInfo
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@ -65,6 +65,11 @@ namespace osu.Game.Beatmaps
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/// The amount of people who have favourited this beatmap set.
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/// The amount of people who have favourited this beatmap set.
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/// </summary>
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/// </summary>
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public int FavouriteCount { get; set; }
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public int FavouriteCount { get; set; }
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/// <summary>
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/// The availability of this beatmap set.
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/// </summary>
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public BeatmapSetOnlineAvailability Availability { get; set; }
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}
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}
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public class BeatmapSetOnlineCovers
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public class BeatmapSetOnlineCovers
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@ -84,4 +89,13 @@ namespace osu.Game.Beatmaps
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[JsonProperty(@"list@2x")]
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[JsonProperty(@"list@2x")]
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public string List { get; set; }
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public string List { get; set; }
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}
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}
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public class BeatmapSetOnlineAvailability
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{
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[JsonProperty(@"download_disabled")]
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public bool DownloadDisabled { get; set; }
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[JsonProperty(@"more_information")]
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public string ExternalLink { get; set; }
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}
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}
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}
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@ -60,6 +60,12 @@ namespace osu.Game.Online.API.Requests.Responses
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set => Author.Id = value;
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set => Author.Id = value;
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}
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}
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[JsonProperty(@"availability")]
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private BeatmapSetOnlineAvailability availability { get; set; }
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[JsonProperty(@"download_unavailable")]
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private bool test { get; set; }
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[JsonProperty(@"beatmaps")]
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[JsonProperty(@"beatmaps")]
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private IEnumerable<APIBeatmap> beatmaps { get; set; }
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private IEnumerable<APIBeatmap> beatmaps { get; set; }
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@ -83,6 +89,7 @@ namespace osu.Game.Online.API.Requests.Responses
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Submitted = submitted,
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Submitted = submitted,
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Ranked = ranked,
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Ranked = ranked,
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LastUpdated = lastUpdated,
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LastUpdated = lastUpdated,
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Availability = availability,
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},
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},
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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};
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};
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