mirror of
https://github.com/ppy/osu.git
synced 2025-02-14 20:33:09 +08:00
Merge branch 'master' into beatmapSelectionBlur
This commit is contained in:
commit
3faab66f39
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -121,21 +121,12 @@ jobs:
|
||||
|
||||
build-only-ios:
|
||||
name: Build only (iOS)
|
||||
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
|
||||
runs-on: macos-12
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
|
||||
# remove once all workflow VMs use Xcode 14.1
|
||||
- name: Set Xcode Version
|
||||
shell: bash
|
||||
run: |
|
||||
sudo xcode-select -s "/Applications/Xcode_14.1.app"
|
||||
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
|
@ -113,6 +113,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||
new CatchModHidden(),
|
||||
new CatchModFlashlight(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -245,6 +245,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||
new ManiaModFlashlight(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -22,6 +22,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
/// </summary>
|
||||
public Vector2 PathStartLocation => body.PathOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Offset in absolute (local) coordinates from the end of the curve.
|
||||
/// </summary>
|
||||
public Vector2 PathEndLocation => body.PathEndOffset;
|
||||
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
InternalChild = body = new ManualSliderBody
|
||||
|
@ -409,6 +409,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
|
||||
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
||||
|
||||
protected override Vector2[] ScreenSpaceAdditionalNodes => new[]
|
||||
{
|
||||
DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
|
||||
};
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
||||
|
||||
|
14
osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs
Normal file
14
osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAccuracyChallenge : ModAccuracyChallenge
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
}
|
||||
}
|
@ -164,7 +164,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||
new OsuModHidden(),
|
||||
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
||||
new OsuModStrictTracking()
|
||||
new OsuModStrictTracking(),
|
||||
new OsuModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
/// </summary>
|
||||
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
||||
|
||||
/// <summary>
|
||||
/// Offset in absolute coordinates from the end of the curve.
|
||||
/// </summary>
|
||||
public virtual Vector2 PathEndOffset => path.PositionInBoundingBox(path.Vertices[^1]);
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
|
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
public override Vector2 PathOffset => snakedPathOffset;
|
||||
|
||||
public override Vector2 PathEndOffset => snakedPathEndOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The top-left position of the path when fully snaked.
|
||||
/// </summary>
|
||||
@ -53,6 +55,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the end of path from <see cref="snakedPosition"/> when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPathEndOffset;
|
||||
|
||||
private DrawableSlider drawableSlider = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -109,6 +116,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
snakedPathEndOffset = Path.PositionInBoundingBox(Path.Vertices[^1]);
|
||||
|
||||
double lastSnakedStart = SnakedStart ?? 0;
|
||||
double lastSnakedEnd = SnakedEnd ?? 0;
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -38,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
// Required to handle touches outside of the playfield when screen scaling is enabled.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override void OnTouchMove(TouchMoveEvent e)
|
||||
{
|
||||
base.OnTouchMove(e);
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
@ -9,30 +8,15 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
|
||||
{
|
||||
private DrawableTaikoRuleset? drawableTaikoRuleset;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
||||
|
||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
playfield.ClassicHitTargetPosition.Value = true;
|
||||
}
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
Debug.Assert(drawableTaikoRuleset != null);
|
||||
|
||||
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
float ratio = drawableTaikoRuleset.DrawHeight / 480;
|
||||
|
||||
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -144,6 +144,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
||||
new TaikoModHidden(),
|
||||
new TaikoModFlashlight(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
|
@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
TimeRange.Value = 7000;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -60,6 +59,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
float ratio = DrawHeight / 480;
|
||||
|
||||
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Rulesets;
|
||||
@ -42,6 +43,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
|
||||
|
||||
public override void SetUpSteps()
|
||||
@ -224,7 +228,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
return beatmap != null
|
||||
&& beatmap.DifficultyName == secondDifficultyName
|
||||
&& set != null
|
||||
&& set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
||||
&& set.PerformRead(s =>
|
||||
s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
||||
});
|
||||
}
|
||||
|
||||
@ -327,6 +332,56 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCopyDifficultyDoesNotChangeCollections()
|
||||
{
|
||||
string originalDifficultyName = Guid.NewGuid().ToString();
|
||||
|
||||
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
|
||||
string originalMd5 = string.Empty;
|
||||
BeatmapCollection collection = null!;
|
||||
|
||||
AddStep("setup a collection with original beatmap", () =>
|
||||
{
|
||||
collection = new BeatmapCollection("test copy");
|
||||
collection.BeatmapMD5Hashes.Add(originalMd5 = EditorBeatmap.BeatmapInfo.MD5Hash);
|
||||
|
||||
realm.Write(r =>
|
||||
{
|
||||
r.Add(collection);
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("collection contains original beatmap", () =>
|
||||
!string.IsNullOrEmpty(originalMd5) && collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||
|
||||
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
|
||||
|
||||
AddUntilStep("wait for created", () =>
|
||||
{
|
||||
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||
return difficultyName != null && difficultyName != originalDifficultyName;
|
||||
});
|
||||
|
||||
AddStep("save without changes", () => Editor.Save());
|
||||
|
||||
AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
|
||||
&& collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||
|
||||
AddStep("clean up collection", () =>
|
||||
{
|
||||
realm.Write(r =>
|
||||
{
|
||||
r.Remove(collection);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateMultipleNewDifficultiesSucceeds()
|
||||
{
|
||||
|
@ -123,7 +123,7 @@ needs_cleanup: true
|
||||
AddStep("Add absolute image", () =>
|
||||
{
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
||||
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
|
||||
markdownContainer.Text = "![intro](/wiki/images/Client/Interface/img/intro-screen.jpg)";
|
||||
});
|
||||
}
|
||||
|
||||
@ -133,7 +133,7 @@ needs_cleanup: true
|
||||
AddStep("Add relative image", () =>
|
||||
{
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
|
||||
markdownContainer.Text = "![intro](../images/Client/Interface/img/intro-screen.jpg)";
|
||||
});
|
||||
}
|
||||
|
||||
@ -145,7 +145,7 @@ needs_cleanup: true
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||
markdownContainer.Text = @"Line before image
|
||||
|
||||
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
|
||||
![play menu](../images/Client/Interface/img/play-menu.jpg ""Main Menu in osu!"")
|
||||
|
||||
Line after image";
|
||||
});
|
||||
@ -170,12 +170,12 @@ Line after image";
|
||||
markdownContainer.Text = @"
|
||||
| Image | Name | Effect |
|
||||
| :-: | :-: | :-- |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
| ![](/wiki/images/shared/judgement/osu!/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
|
||||
";
|
||||
});
|
||||
}
|
||||
@ -186,7 +186,7 @@ Line after image";
|
||||
AddStep("Add image", () =>
|
||||
{
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
|
||||
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
|
||||
markdownContainer.Text = "![](../images/Client/Program_files/img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
|
||||
});
|
||||
|
||||
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
|
||||
@ -270,6 +270,30 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCodeSyntax()
|
||||
{
|
||||
AddStep("set content", () =>
|
||||
{
|
||||
markdownContainer.Text = @"
|
||||
This is a paragraph containing `inline code` synatax.
|
||||
Oh wow I do love the `WikiMarkdownContainer`, it is very cool!
|
||||
|
||||
This is a line before the fenced code block:
|
||||
```csharp
|
||||
public class WikiMarkdownContainer : MarkdownContainer
|
||||
{
|
||||
public WikiMarkdownContainer()
|
||||
{
|
||||
this.foo = bar;
|
||||
}
|
||||
}
|
||||
```
|
||||
This is a line after the fenced code block!
|
||||
";
|
||||
});
|
||||
}
|
||||
|
||||
private partial class TestMarkdownContainer : WikiMarkdownContainer
|
||||
{
|
||||
public LinkInline Link;
|
||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps
|
||||
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
||||
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
||||
|
||||
Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
|
||||
save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin, transferCollections: false);
|
||||
|
||||
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
||||
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
||||
@ -280,77 +280,16 @@ namespace osu.Game.Beatmaps
|
||||
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
/// Saves an existing <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method will also update any user beatmap collection hash references to the new post-saved hash.
|
||||
/// </remarks>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
|
||||
{
|
||||
var setInfo = beatmapInfo.BeatmapSet;
|
||||
Debug.Assert(setInfo != null);
|
||||
|
||||
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
|
||||
// This should hopefully be temporary, assuming said clone is eventually removed.
|
||||
|
||||
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
|
||||
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
|
||||
// CopyTo() will undo such adjustments, while CopyFrom() will not.
|
||||
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
|
||||
|
||||
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
|
||||
beatmapContent.BeatmapInfo = beatmapInfo;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
|
||||
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
|
||||
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
|
||||
|
||||
// ensure that two difficulties from the set don't point at the same beatmap file.
|
||||
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
|
||||
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
|
||||
|
||||
if (existingFileInfo != null)
|
||||
DeleteFile(setInfo, existingFileInfo);
|
||||
|
||||
string oldMd5Hash = beatmapInfo.MD5Hash;
|
||||
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
||||
|
||||
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
|
||||
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
|
||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
|
||||
|
||||
setInfo.CopyChangesToRealm(liveBeatmapSet);
|
||||
|
||||
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
|
||||
|
||||
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
|
||||
});
|
||||
}
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
|
||||
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var metadata = beatmapInfo.Metadata;
|
||||
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
|
||||
}
|
||||
}
|
||||
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null) =>
|
||||
save(beatmapInfo, beatmapContent, beatmapSkin, transferCollections: true);
|
||||
|
||||
public void DeleteAllVideos()
|
||||
{
|
||||
@ -460,6 +399,74 @@ namespace osu.Game.Beatmaps
|
||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
}
|
||||
|
||||
private void save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin, bool transferCollections)
|
||||
{
|
||||
var setInfo = beatmapInfo.BeatmapSet;
|
||||
Debug.Assert(setInfo != null);
|
||||
|
||||
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
|
||||
// This should hopefully be temporary, assuming said clone is eventually removed.
|
||||
|
||||
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
|
||||
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
|
||||
// CopyTo() will undo such adjustments, while CopyFrom() will not.
|
||||
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
|
||||
|
||||
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
|
||||
beatmapContent.BeatmapInfo = beatmapInfo;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
// AddFile generally handles updating/replacing files, but this is a case where the filename may have also changed so let's delete for simplicity.
|
||||
var existingFileInfo = beatmapInfo.Path != null ? setInfo.GetFile(beatmapInfo.Path) : null;
|
||||
string targetFilename = createBeatmapFilenameFromMetadata(beatmapInfo);
|
||||
|
||||
// ensure that two difficulties from the set don't point at the same beatmap file.
|
||||
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
|
||||
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
|
||||
|
||||
if (existingFileInfo != null)
|
||||
DeleteFile(setInfo, existingFileInfo);
|
||||
|
||||
string oldMd5Hash = beatmapInfo.MD5Hash;
|
||||
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
||||
|
||||
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
|
||||
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
|
||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
|
||||
|
||||
setInfo.CopyChangesToRealm(liveBeatmapSet);
|
||||
|
||||
if (transferCollections)
|
||||
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
|
||||
|
||||
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
|
||||
});
|
||||
}
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
|
||||
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var metadata = beatmapInfo.Metadata;
|
||||
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
|
||||
}
|
||||
}
|
||||
|
||||
#region Implementation of ICanAcceptFiles
|
||||
|
||||
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
||||
|
@ -556,8 +556,8 @@ namespace osu.Game
|
||||
case JoystickHandler jh:
|
||||
return new JoystickSettings(jh);
|
||||
|
||||
case TouchHandler:
|
||||
return new InputSection.HandlerSection(handler);
|
||||
case TouchHandler th:
|
||||
return new TouchSettings(th);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,12 +5,14 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.API.Requests;
|
||||
@ -22,8 +24,6 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public partial class ChangelogOverlay : OnlineOverlay<ChangelogHeader>
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
|
||||
|
||||
private List<APIChangelogBuild> builds;
|
||||
@ -81,6 +81,8 @@ namespace osu.Game.Overlays
|
||||
ArgumentNullException.ThrowIfNull(updateStream);
|
||||
ArgumentNullException.ThrowIfNull(version);
|
||||
|
||||
Show();
|
||||
|
||||
performAfterFetch(() =>
|
||||
{
|
||||
var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream)
|
||||
@ -89,8 +91,6 @@ namespace osu.Game.Overlays
|
||||
if (build != null)
|
||||
ShowBuild(build);
|
||||
});
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
@ -127,11 +127,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Task initialFetchTask;
|
||||
|
||||
private void performAfterFetch(Action action) => Schedule(() =>
|
||||
private void performAfterFetch(Action action)
|
||||
{
|
||||
fetchListing()?.ContinueWith(_ =>
|
||||
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
});
|
||||
Debug.Assert(State.Value == Visibility.Visible);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
fetchListing()?.ContinueWith(_ =>
|
||||
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
});
|
||||
}
|
||||
|
||||
private Task fetchListing()
|
||||
{
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
|
||||
Keywords = new[] { @"touchscreen" },
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
|
||||
},
|
||||
};
|
||||
|
@ -70,6 +70,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Add(new SettingsButton
|
||||
{
|
||||
Text = GeneralSettingsStrings.OpenOsuFolder,
|
||||
Keywords = new[] { @"logs", @"files", @"access", "directory" },
|
||||
Action = () => storage.PresentExternally(),
|
||||
});
|
||||
|
||||
|
@ -34,6 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
new SettingsButton
|
||||
{
|
||||
Text = GeneralSettingsStrings.RunSetupWizard,
|
||||
Keywords = new[] { @"first run", @"initial", @"getting started" },
|
||||
TooltipText = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
|
||||
Action = () => firstRunSetupOverlay?.Show(),
|
||||
},
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
|
||||
|
||||
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "keybindings" });
|
||||
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys" });
|
||||
|
||||
public BindingSettings(KeyBindingPanel keyConfig)
|
||||
{
|
||||
|
40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
Normal file
40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Touch;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public partial class TouchSettings : SettingsSubsection
|
||||
{
|
||||
private readonly TouchHandler handler;
|
||||
|
||||
public TouchSettings(TouchHandler handler)
|
||||
{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = CommonStrings.Enabled,
|
||||
Current = handler.Enabled
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
|
||||
|
||||
protected override LocalisableString Header => handler.Description;
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public LocalisableString TooltipText { get; set; }
|
||||
|
||||
public IEnumerable<string> Keywords { get; set; } = Array.Empty<string>();
|
||||
|
||||
public BindableBool CanBeShown { get; } = new BindableBool(true);
|
||||
IBindable<bool> IConditionalFilterable.CanBeShown => CanBeShown;
|
||||
|
||||
@ -30,9 +32,13 @@ namespace osu.Game.Overlays.Settings
|
||||
get
|
||||
{
|
||||
if (TooltipText != default)
|
||||
return base.FilterTerms.Append(TooltipText);
|
||||
yield return TooltipText;
|
||||
|
||||
return base.FilterTerms;
|
||||
foreach (string s in Keywords)
|
||||
yield return s;
|
||||
|
||||
foreach (LocalisableString s in base.FilterTerms)
|
||||
yield return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Settings
|
||||
Text = game.Name,
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
|
||||
},
|
||||
new BuildDisplay(game.Version, DebugUtils.IsDebugBuild)
|
||||
new BuildDisplay(game.Version)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -81,15 +81,13 @@ namespace osu.Game.Overlays.Settings
|
||||
private partial class BuildDisplay : OsuAnimatedButton
|
||||
{
|
||||
private readonly string version;
|
||||
private readonly bool isDebug;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public BuildDisplay(string version, bool isDebug)
|
||||
public BuildDisplay(string version)
|
||||
{
|
||||
this.version = version;
|
||||
this.isDebug = isDebug;
|
||||
|
||||
Content.RelativeSizeAxes = Axes.Y;
|
||||
Content.AutoSizeAxes = AutoSizeAxes = Axes.X;
|
||||
@ -99,8 +97,7 @@ namespace osu.Game.Overlays.Settings
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ChangelogOverlay changelog)
|
||||
{
|
||||
if (!isDebug)
|
||||
Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||
Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||
|
||||
Add(new OsuSpriteText
|
||||
{
|
||||
@ -110,7 +107,7 @@ namespace osu.Game.Overlays.Settings
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding(5),
|
||||
Colour = isDebug ? colours.Red : Color4.White,
|
||||
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -125,10 +126,21 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
|
||||
/// The screen-space main point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
|
||||
/// </summary>
|
||||
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// Any points that should be used for snapping purposes in addition to <see cref="ScreenSpaceSelectionPoint"/>. Exposed via <see cref="ScreenSpaceSnapPoints"/>.
|
||||
/// </summary>
|
||||
protected virtual Vector2[] ScreenSpaceAdditionalNodes => Array.Empty<Vector2>();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space collection of base points on this <see cref="HitObjectSelectionBlueprint"/> that other objects can be snapped to.
|
||||
/// The first element of this collection is <see cref="ScreenSpaceSelectionPoint"/>
|
||||
/// </summary>
|
||||
public Vector2[] ScreenSpaceSnapPoints => ScreenSpaceAdditionalNodes.Prepend(ScreenSpaceSelectionPoint).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="HitObjectSelectionBlueprint"/> for selections.
|
||||
/// </summary>
|
||||
|
80
osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs
Normal file
80
osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Accuracy Challenge";
|
||||
|
||||
public override string Acronym => "AC";
|
||||
|
||||
public override LocalisableString Description => "Fail if your accuracy drops too low!";
|
||||
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
|
||||
|
||||
public override bool RequiresConfiguration => false;
|
||||
|
||||
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
|
||||
|
||||
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
|
||||
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0.60,
|
||||
MaxValue = 0.99,
|
||||
Precision = 0.01,
|
||||
Default = 0.9,
|
||||
Value = 0.9,
|
||||
};
|
||||
|
||||
private ScoreProcessor scoreProcessor = null!;
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) => this.scoreProcessor = scoreProcessor;
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
{
|
||||
if (!result.Type.AffectsAccuracy())
|
||||
return false;
|
||||
|
||||
return getAccuracyWithImminentResultAdded(result) < MinimumAccuracy.Value;
|
||||
}
|
||||
|
||||
private double getAccuracyWithImminentResultAdded(JudgementResult result)
|
||||
{
|
||||
var score = new ScoreInfo { Ruleset = scoreProcessor.Ruleset.RulesetInfo };
|
||||
|
||||
// This is super ugly, but if we don't do it this way we will not have the most recent result added to the accuracy value.
|
||||
// Hopefully we can improve this in the future.
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.Statistics[result.Type]++;
|
||||
|
||||
return scoreProcessor.ComputeAccuracy(score);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class PercentSlider : OsuSliderBar<double>
|
||||
{
|
||||
public PercentSlider()
|
||||
{
|
||||
DisplayAsPercentage = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
};
|
||||
|
||||
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAccuracyChallenge)).ToArray();
|
||||
|
||||
private int retries;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override LocalisableString Description => "SS or quit.";
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray();
|
||||
|
||||
protected ModPerfect()
|
||||
{
|
||||
|
@ -97,7 +97,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
protected virtual double ClassicScoreMultiplier => 36;
|
||||
|
||||
private readonly Ruleset ruleset;
|
||||
/// <summary>
|
||||
/// The ruleset this score processor is valid for.
|
||||
/// </summary>
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
private readonly double accuracyPortion;
|
||||
private readonly double comboPortion;
|
||||
|
||||
@ -145,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
public ScoreProcessor(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
Ruleset = ruleset;
|
||||
|
||||
accuracyPortion = DefaultAccuracyPortion;
|
||||
comboPortion = DefaultComboPortion;
|
||||
@ -291,8 +295,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
[Pure]
|
||||
public double ComputeAccuracy(ScoreInfo scoreInfo)
|
||||
{
|
||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
|
||||
// We only extract scoring values from the score's statistics. This is because accuracy is always relative to the point of pass or fail rather than relative to the whole beatmap.
|
||||
extractScoringValues(scoreInfo.Statistics, out var current, out var maximum);
|
||||
@ -312,8 +316,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
[Pure]
|
||||
public long ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
|
||||
{
|
||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
|
||||
extractScoringValues(scoreInfo, out var current, out var maximum);
|
||||
|
||||
@ -552,7 +556,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
break;
|
||||
|
||||
default:
|
||||
maxResult = maxBasicResult ??= ruleset.GetHitResults().MaxBy(kvp => Judgement.ToNumericResult(kvp.result)).result;
|
||||
maxResult = maxBasicResult ??= Ruleset.GetHitResults().MaxBy(kvp => Judgement.ToNumericResult(kvp.result)).result;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -439,7 +439,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Selection Movement
|
||||
|
||||
private Vector2[] movementBlueprintOriginalPositions;
|
||||
private Vector2[][] movementBlueprintsOriginalPositions;
|
||||
private SelectionBlueprint<T>[] movementBlueprints;
|
||||
private bool isDraggingBlueprint;
|
||||
|
||||
@ -459,7 +459,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
|
||||
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
|
||||
movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
|
||||
movementBlueprintsOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSnapPoints).ToArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -480,26 +480,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (movementBlueprints == null)
|
||||
return false;
|
||||
|
||||
Debug.Assert(movementBlueprintOriginalPositions != null);
|
||||
Debug.Assert(movementBlueprintsOriginalPositions != null);
|
||||
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
if (snapProvider != null)
|
||||
{
|
||||
// check for positional snap for every object in selection (for things like object-object snapping)
|
||||
for (int i = 0; i < movementBlueprintOriginalPositions.Length; i++)
|
||||
for (int i = 0; i < movementBlueprints.Length; i++)
|
||||
{
|
||||
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
var delta = positionalResult.ScreenSpacePosition - movementBlueprints[i].ScreenSpaceSelectionPoint;
|
||||
|
||||
// attempt to move the objects, and abort any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
|
||||
if (checkSnappingBlueprintToNearbyObjects(movementBlueprints[i], distanceTravelled, movementBlueprintsOriginalPositions[i]))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -508,7 +497,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
// item in the selection.
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
|
||||
Vector2 movePosition = movementBlueprintsOriginalPositions.First().First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(movePosition, ~SnapType.NearbyObjects);
|
||||
@ -521,6 +510,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return ApplySnapResult(movementBlueprints, result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for positional snap for given blueprint.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint to check for snapping.</param>
|
||||
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
|
||||
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
|
||||
/// <returns>Whether an object to snap to was found.</returns>
|
||||
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<T> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
|
||||
{
|
||||
var currentPositions = blueprint.ScreenSpaceSnapPoints;
|
||||
|
||||
for (int i = 0; i < originalPositions.Length; i++)
|
||||
{
|
||||
Vector2 originalPosition = originalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
|
||||
|
||||
// attempt to move the objects, and abort any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprint, delta)))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool ApplySnapResult(SelectionBlueprint<T>[] blueprints, SnapResult result) =>
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint));
|
||||
|
||||
@ -533,7 +552,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (movementBlueprints == null)
|
||||
return false;
|
||||
|
||||
movementBlueprintOriginalPositions = null;
|
||||
movementBlueprintsOriginalPositions = null;
|
||||
movementBlueprints = null;
|
||||
|
||||
return true;
|
||||
|
@ -104,6 +104,9 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
protected override APIRequest? FetchScores(CancellationToken cancellationToken)
|
||||
{
|
||||
scoreRetrievalRequest?.Cancel();
|
||||
scoreRetrievalRequest = null;
|
||||
|
||||
var fetchBeatmapInfo = BeatmapInfo;
|
||||
|
||||
if (fetchBeatmapInfo == null)
|
||||
@ -152,8 +155,6 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
else if (filterMods)
|
||||
requestMods = mods.Value;
|
||||
|
||||
scoreRetrievalRequest?.Cancel();
|
||||
|
||||
var newRequest = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
|
||||
newRequest.Success += response => Schedule(() =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user