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Add method documentation
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@ -197,6 +197,9 @@ namespace osu.Game.Rulesets.Objects
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return pointsInCurrentSegment;
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}
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/// <summary>
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/// Handles correction of invalid path types.
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/// </summary>
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private void updatePathTypes()
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{
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foreach (PathControlPoint segmentStartPoint in ControlPoints.Where(p => p.Type.Value != null))
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@ -210,6 +213,13 @@ namespace osu.Game.Rulesets.Objects
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}
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}
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/// <summary>
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/// Returns whether the given points are arranged in a valid way. Invalid if points
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/// are almost entirely linear - as this causes the radius to approach infinity,
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/// which would exhaust memory when drawing / approximating.
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/// </summary>
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/// <param name="points">The three points that make up this circular arc segment.</param>
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/// <returns></returns>
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private bool validCircularArcSegment(IReadOnlyList<Vector2> points)
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{
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Vector2 a = points[0];
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