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https://github.com/ppy/osu.git
synced 2025-01-14 19:22:56 +08:00
Move star rating display and status pill out of reloadable content
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parent
676240928e
commit
3f92dae55c
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
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{
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{
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foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
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foreach (var hasCurrentValue in infoWedge.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
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hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
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hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
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});
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});
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}
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}
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@ -39,14 +39,22 @@ namespace osu.Game.Screens.Select
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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protected Container? DisplayedContent { get; private set; }
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protected Container? DisplayedContent { get; private set; }
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protected WedgeInfoText? Info { get; private set; }
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protected WedgeInfoText? Info { get; private set; }
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private Container difficultyColourBar = null!;
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private Container difficultyColourBar = null!;
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private StarCounter starCounter = null!;
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private StarCounter starCounter = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private BeatmapSetOnlineStatusPill statusPill = null!;
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private Container content = null!;
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private Container content = null!;
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private IBindable<StarDifficulty?>? starDifficulty;
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private CancellationTokenSource? cancellationSource;
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public BeatmapInfoWedgeV2()
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public BeatmapInfoWedgeV2()
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{
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{
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Height = WEDGE_HEIGHT;
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Height = WEDGE_HEIGHT;
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@ -102,7 +110,38 @@ namespace osu.Game.Screens.Select
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Scale = new Vector2(0.35f),
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Scale = new Vector2(0.35f),
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Direction = FillDirection.Vertical
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Direction = FillDirection.Vertical
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}
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}
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}
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},
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new FillFlowContainer
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{
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Name = "Topright-aligned metadata",
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 3, Right = colour_bar_width + 8 },
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(0, 5),
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Depth = float.MinValue,
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Children = new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Shear = -wedged_container_shear,
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Alpha = 0,
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},
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statusPill = new BeatmapSetOnlineStatusPill
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Shear = -wedged_container_shear,
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TextSize = 11,
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TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
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Alpha = 0,
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}
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}
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},
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}
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}
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};
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};
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}
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}
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@ -112,6 +151,19 @@ namespace osu.Game.Screens.Select
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base.LoadComplete();
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base.LoadComplete();
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ruleset.BindValueChanged(_ => updateDisplay());
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ruleset.BindValueChanged(_ => updateDisplay());
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starRatingDisplay.Current.BindValueChanged(s =>
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{
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// use actual stars as star counter has its own animation
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starCounter.Current = (float)s.NewValue.Stars;
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}, true);
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starRatingDisplay.DisplayedStars.BindValueChanged(s =>
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{
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// sync color with star rating display
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starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f);
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difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
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}, true);
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}
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}
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private const double animation_duration = 600;
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private const double animation_duration = 600;
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@ -147,6 +199,17 @@ namespace osu.Game.Screens.Select
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private void updateDisplay()
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private void updateDisplay()
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{
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{
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statusPill.Status = beatmap.BeatmapInfo.Status;
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starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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starRatingDisplay.FadeIn(transition_duration);
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});
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Scheduler.AddOnce(() =>
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Scheduler.AddOnce(() =>
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{
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{
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LoadComponentAsync(loadingInfo = new Container
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LoadComponentAsync(loadingInfo = new Container
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@ -174,19 +237,6 @@ namespace osu.Game.Screens.Select
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removeOldInfo();
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removeOldInfo();
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content.Add(DisplayedContent = d);
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content.Add(DisplayedContent = d);
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Info.DisplayedStars.BindValueChanged(s =>
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{
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starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f);
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difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
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}, true);
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Info.ActualStars.BindValueChanged(s =>
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{
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// use actual stars as star counter has its own animation
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starCounter.Current = (float)s.NewValue;
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}, true);
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});
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});
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});
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});
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@ -198,24 +248,20 @@ namespace osu.Game.Screens.Select
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}
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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cancellationSource?.Cancel();
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}
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public partial class WedgeInfoText : Container
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public partial class WedgeInfoText : Container
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{
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{
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public OsuSpriteText TitleLabel { get; private set; } = null!;
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public OsuSpriteText TitleLabel { get; private set; } = null!;
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public OsuSpriteText ArtistLabel { get; private set; } = null!;
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public OsuSpriteText ArtistLabel { get; private set; } = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private readonly WorkingBeatmap working;
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private readonly WorkingBeatmap working;
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public IBindable<double> DisplayedStars => starRatingDisplay.DisplayedStars;
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public Bindable<double> ActualStars = new Bindable<double>();
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private IBindable<StarDifficulty?>? starDifficulty;
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private CancellationTokenSource? cancellationSource;
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public WedgeInfoText(WorkingBeatmap working)
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public WedgeInfoText(WorkingBeatmap working)
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{
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{
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this.working = working;
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this.working = working;
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@ -226,101 +272,36 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var beatmapInfo = working.BeatmapInfo;
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var metadata = working.Metadata;
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var metadata = working.Metadata;
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Children = new Drawable[]
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Child = new FillFlowContainer
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{
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{
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new FillFlowContainer
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Name = "Top-left aligned metadata",
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Horizontal = text_margin + shear_width, Top = 12 },
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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{
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Name = "Topright-aligned metadata",
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TitleLabel = new TruncatingSpriteText
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 3, Right = 8 },
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AutoSizeAxes = Axes.Both,
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Shear = wedged_container_shear,
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Spacing = new Vector2(0f, 5f),
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Children = new Drawable[]
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{
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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Shadow = true,
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{
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Text = new RomanisableString(metadata.TitleUnicode, metadata.Title),
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Anchor = Anchor.TopRight,
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Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold),
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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Shear = -wedged_container_shear,
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},
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Alpha = 0f,
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ArtistLabel = new TruncatingSpriteText
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},
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new BeatmapSetOnlineStatusPill
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Shear = -wedged_container_shear,
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TextSize = 11,
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TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
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Status = beatmapInfo.Status,
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Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1
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}
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}
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},
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new FillFlowContainer
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{
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Name = "Top-left aligned metadata",
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Horizontal = text_margin + shear_width, Top = 12 },
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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{
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TitleLabel = new TruncatingSpriteText
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// TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware.
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{
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Shadow = true,
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Shadow = true,
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Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist),
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Text = new RomanisableString(metadata.TitleUnicode, metadata.Title),
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// Not sure if this should be semi bold or medium
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Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold),
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Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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},
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ArtistLabel = new TruncatingSpriteText
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{
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// TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware.
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Shadow = true,
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Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist),
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// Not sure if this should be semi bold or medium
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Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
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RelativeSizeAxes = Axes.X,
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}
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}
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}
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}
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}
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};
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};
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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// Don't roll the counter on initial display (but still allow it to roll on applying mods etc.)
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if (!starRatingDisplay.IsPresent)
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starRatingDisplay.FinishTransforms(true);
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starRatingDisplay.FadeIn(transition_duration);
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});
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starRatingDisplay.Current.BindValueChanged(s =>
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{
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ActualStars.Value = s.NewValue.Stars;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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cancellationSource?.Cancel();
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}
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}
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}
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}
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}
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}
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}
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