From 3f8c4c57d0682441a69bfed1c5a69bda07ef0979 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 26 Oct 2020 22:16:28 +0100 Subject: [PATCH] Fix code style issues & restructure --- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 5 +++ .../Compose/Components/SelectionHandler.cs | 43 ++++++------------- 2 files changed, 18 insertions(+), 30 deletions(-) diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 4abdbfc244..f3816f6218 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.Edit /// public void Deselect() => State = SelectionState.NotSelected; + /// + /// Toggles the selection state of this . + /// + public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected; + public bool IsSelected => State == SelectionState.Selected; /// diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index f0a9e69321..9cddb69d0b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -14,7 +14,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; using osu.Framework.Input.States; using osu.Game.Audio; using osu.Game.Graphics; @@ -225,38 +224,22 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The blueprint. /// The input state at the point of selection. internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) - { - if (!shiftClickDeleteCheck(blueprint, state)) - handleMultiSelection(blueprint, state); - } - - private void handleMultiSelection(SelectionBlueprint blueprint, InputState state) - { - if (state.Keyboard.ControlPressed) - { - if (blueprint.IsSelected) - blueprint.Deselect(); - else - blueprint.Select(); - } - else - { - if (blueprint.IsSelected) - return; - - DeselectAll?.Invoke(); - blueprint.Select(); - } - } - - private bool shiftClickDeleteCheck(SelectionBlueprint blueprint, InputState state) { if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right)) - { EditorBeatmap.Remove(blueprint.HitObject); - return true; - } - return false; + else if (state.Keyboard.ControlPressed) + blueprint.ToggleSelection(); + else + ensureSelected(blueprint); + } + + private void ensureSelected(SelectionBlueprint blueprint) + { + if (blueprint.IsSelected) + return; + + DeselectAll?.Invoke(); + blueprint.Select(); } private void deleteSelected()