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@ -16,21 +16,20 @@ The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Curre
## Status
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to a [stable release](https://osu.ppy.sh/home/download) of osu!. We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
## Running osu!
If you are looking to install or test osu! without setting up a development environment, you can consume our [binary releases](https://github.com/ppy/osu/releases). Handy links below will download the latest version for your operating system of choice:
If you are looking to install or test osu! without setting up a development environment, you can consume our [releases](https://github.com/ppy/osu/releases). You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). Failing that, you may use the links below to download the latest version for your operating system of choice:
**Latest build:**
**Latest release:**
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
| ------------- | ------------- | ------------- | ------------- | ------------- |
@ -50,9 +49,8 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
### Downloading the source code
@ -89,7 +87,29 @@ _Due to a historical feature gap between .NET Core and Xamarin, running `dotnet`
### Testing with resource/framework modifications
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be quickly achieved using included commands:
Windows:
```ps
UseLocalFramework.ps1
UseLocalResources.ps1
```
macOS / Linux:
```ps
UseLocalFramework.sh
UseLocalResources.sh
```
Note that these commands assume you have the relevant project(s) checked out in adjacent directories:
```
|- osu // this repository
|- osu-framework
|- osu-resources
```
### Code analysis

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@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.521.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.531.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />

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@ -1,17 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public partial class CatchScoreProcessor : ScoreProcessor
{
private const int combo_cap = 200;
private const double combo_base = 4;
public CatchScoreProcessor()
: base(new CatchRuleset())
{
}
protected override double ClassicScoreMultiplier => 28;
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 600000 * comboProgress
+ 400000 * Accuracy.Value * accuracyProgress
+ bonusPortion;
}
protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
}
}

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@ -21,18 +21,29 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8, 1, 40);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
#pragma warning disable CS0618
// Although obsolete, this is still required to populate the bindable from the database in case migration is required.
SetDefault<double?>(ManiaRulesetSetting.ScrollTime, null);
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
{
SetValue(ManiaRulesetSetting.ScrollSpeed, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
}
#pragma warning restore CS0618
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
scrollTime => new SettingDescription(
rawValue: scrollTime,
new TrackedSetting<int>(ManiaRulesetSetting.ScrollSpeed,
speed => new SettingDescription(
rawValue: speed,
name: RulesetSettingsStrings.ScrollSpeed,
value: RulesetSettingsStrings.ScrollSpeedTooltip(scrollTime, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime))
value: RulesetSettingsStrings.ScrollSpeedTooltip(DrawableManiaRuleset.ComputeScrollTime(speed), speed)
)
)
};
@ -40,7 +51,9 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaRulesetSetting
{
[Obsolete("Use ScrollSpeed instead.")] // Can be removed 2023-11-30
ScrollTime,
ScrollSpeed,
ScrollDirection,
TimingBasedNoteColouring
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@ -34,10 +33,10 @@ namespace osu.Game.Rulesets.Mania
LabelText = RulesetSettingsStrings.ScrollingDirection,
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, ManiaScrollSlider>
new SettingsSlider<int, ManiaScrollSlider>
{
LabelText = RulesetSettingsStrings.ScrollSpeed,
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
Current = config.GetBindable<int>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 5
},
new SettingsCheckbox
@ -48,9 +47,9 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : RoundedSliderBar<double>
private partial class ManiaScrollSlider : RoundedSliderBar<int>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
}
}
}

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@ -245,7 +245,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
//
// As per stable, this should not apply for early hits, waiting until the object starts to touch the
// judgement area first.
if (Head.IsHit && releaseTime == null && DrawHeight > 0 && Time.Current >= HitObject.StartTime)
{
// How far past the hit target this hold note is.
float yOffset = Direction.Value == ScrollingDirection.Up ? -Y : Y;

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@ -1,23 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal partial class ManiaScoreProcessor : ScoreProcessor
public partial class ManiaScoreProcessor : ScoreProcessor
{
private const double combo_base = 4;
public ManiaScoreProcessor()
: base(new ManiaRuleset())
{
}
protected override double DefaultAccuracyPortion => 0.99;
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 200000 * comboProgress
+ 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress
+ bonusPortion;
}
protected override double DefaultComboPortion => 0.01;
protected override double ClassicScoreMultiplier => 16;
protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
}
}

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@ -33,12 +33,12 @@ namespace osu.Game.Rulesets.Mania.UI
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// The minimum time range. This occurs at a <see cref="ManiaRulesetSetting.ScrollSpeed"/> of 40.
/// </summary>
public const double MIN_TIME_RANGE = 290;
/// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// The maximum time range. This occurs with a <see cref="ManiaRulesetSetting.ScrollSpeed"/> of 1.
/// </summary>
public const double MAX_TIME_RANGE = 11485;
@ -69,7 +69,8 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableDouble configTimeRange = new BindableDouble();
private readonly BindableInt configScrollSpeed = new BindableInt();
private double smoothTimeRange;
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
@ -78,6 +79,9 @@ namespace osu.Game.Rulesets.Mania.UI
: base(ruleset, beatmap, mods)
{
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
TimeRange.MinValue = 1;
TimeRange.MaxValue = MAX_TIME_RANGE;
}
[BackgroundDependencyLoader]
@ -104,30 +108,28 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
TimeRange.MinValue = configTimeRange.MinValue;
TimeRange.MaxValue = configTimeRange.MaxValue;
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
}
protected override void AdjustScrollSpeed(int amount)
{
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
}
private double relativeTimeRange
{
get => MAX_TIME_RANGE / configTimeRange.Value;
set => configTimeRange.Value = MAX_TIME_RANGE / value;
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
protected override void Update()
{
base.Update();
updateTimeRange();
}
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
private void updateTimeRange() => TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
/// <summary>
/// Computes a scroll time (in milliseconds) from a scroll speed in the range of 1-40.
/// </summary>
/// <param name="scrollSpeed">The scroll speed.</param>
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();

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@ -17,6 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutoplay : OsuModTestScene
{
[Test]
public void TestCursorPositionStoredToJudgement()
{
CreateModTest(new ModTestData
{
Autoplay = true,
PassCondition = () =>
Player.ScoreProcessor.JudgedHits >= 1
&& Player.ScoreProcessor.HitEvents.Any(e => e.Position != null)
});
}
[Test]
public void TestSpmUnaffectedByRateAdjust()
=> runSpmTest(new OsuModDaycore

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@ -24,7 +24,17 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override LocalisableString Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
public override Type[] IncompatibleMods => new[]
{
typeof(OsuModSpunOut),
typeof(ModRelax),
typeof(ModFailCondition),
typeof(ModNoFail),
typeof(ModAutoplay),
typeof(OsuModMagnetised),
typeof(OsuModRepel)
};
public bool PerformFail() => false;
@ -34,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private List<OsuReplayFrame> replayFrames = null!;
private int currentFrame;
private int currentFrame = -1;
public void Update(Playfield playfield)
{
@ -43,8 +53,9 @@ namespace osu.Game.Rulesets.Osu.Mods
double time = playfield.Clock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// Special case for the first frame is required to ensure the mouse is in a sane position until the actual time of the first frame is hit.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
if (Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
if (currentFrame < 0 || Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
{
currentFrame++;
new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager);

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@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
@ -18,21 +15,14 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
protected override double ClassicScoreMultiplier => 36;
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
switch (hitObject)
{
case HitCircle:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
return new OsuJudgementResult(hitObject, judgement);
}
return 700000 * comboProgress
+ 300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress
+ bonusPortion;
}
}
}

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@ -91,8 +91,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
prepareDrawableRulesetAndBeatmap(false);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
var hit = new Hit();
assertStateAfterResult(new JudgementResult(hit, new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(hit), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
{
StartTime = startTime,
Samples = Samples
@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
// The strong hit of the drum roll doesn't actually provide any score.
public override Judgement CreateJudgement() => new IgnoreJudgement();
public StrongNestedHit(TaikoHitObject parent)
: base(parent)
{
}
}
#region LegacyBeatmapEncoder

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public override double MaximumJudgementOffset => HitWindow;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
{
StartTime = startTime,
Samples = Samples
@ -41,6 +41,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class StrongNestedHit : StrongNestedHitObject
{
public StrongNestedHit(TaikoHitObject parent)
: base(parent)
{
}
}
}
}

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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
}
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit(this)
{
StartTime = startTime,
Samples = Samples
@ -80,6 +80,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class StrongNestedHit : StrongNestedHitObject
{
public StrongNestedHit(TaikoHitObject parent)
: base(parent)
{
}
}
}
}

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@ -15,6 +15,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public abstract class StrongNestedHitObject : TaikoHitObject
{
public readonly TaikoHitObject Parent;
protected StrongNestedHitObject(TaikoHitObject parent)
{
Parent = parent;
}
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -1,23 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Scoring
{
internal partial class TaikoScoreProcessor : ScoreProcessor
public partial class TaikoScoreProcessor : ScoreProcessor
{
private const double combo_base = 4;
public TaikoScoreProcessor()
: base(new TaikoRuleset())
{
}
protected override double DefaultAccuracyPortion => 0.75;
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 250000 * comboProgress
+ 750000 * Math.Pow(Accuracy.Value, 3.6) * accuracyProgress
+ bonusPortion;
}
protected override double DefaultComboPortion => 0.25;
protected override double GetBonusScoreChange(JudgementResult result) => base.GetBonusScoreChange(result) * strongScaleValue(result);
protected override double ClassicScoreMultiplier => 22;
protected override double GetComboScoreChange(JudgementResult result)
{
return Judgement.ToNumericResult(result.Type)
* Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base))
* strongScaleValue(result);
}
private double strongScaleValue(JudgementResult result)
{
if (result.HitObject is StrongNestedHitObject strong)
return strong.Parent is DrumRollTick ? 3 : 7;
return 1;
}
}
}

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@ -76,22 +76,38 @@ namespace osu.Game.Tests.Gameplay
// Reset with a miss instead.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, DateTimeOffset.Now)
Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, new ScoreProcessorStatistics
{
MaximumBaseScore = 300,
BaseScore = 0,
AccuracyJudgementCount = 1,
ComboPortion = 0,
BonusPortion = 0
}, DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(0));
// Reset with no judged hit.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int>(), DateTimeOffset.Now)
Header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>(), new ScoreProcessorStatistics
{
MaximumBaseScore = 0,
BaseScore = 0,
AccuracyJudgementCount = 0,
ComboPortion = 0,
BonusPortion = 0
}, DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.Zero);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
}
[Test]

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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Resources
BeatmapHash = beatmap.Hash,
Ruleset = beatmap.Ruleset,
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
TotalScore = 2845370,
TotalScore = 284537,
Accuracy = 0.95,
MaxCombo = 999,
Position = 1,

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@ -14,11 +14,12 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Rulesets.Scoring
@ -31,7 +32,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
[SetUp]
public void SetUp()
{
scoreProcessor = new ScoreProcessor(new TestRuleset());
scoreProcessor = new ScoreProcessor(new OsuRuleset());
beatmap = new TestBeatmap(new RulesetInfo())
{
HitObjects = new List<HitObject>
@ -41,15 +42,14 @@ namespace osu.Game.Tests.Rulesets.Scoring
};
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Meh, 116_667)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 233_338)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 20)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 23)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 0)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 2)]
[TestCase(ScoringMode.Classic, HitResult.Great, 36)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(beatmap);
var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
};
scoreProcessor.ApplyResult(judgementResult);
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d));
}
/// <summary>
@ -70,39 +70,29 @@ namespace osu.Game.Tests.Rulesets.Scoring
/// <param name="expectedScore">Expected score after all objects have been judged, rounded to the nearest integer.</param>
/// <remarks>
/// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo.
/// <para>
/// For standardised scoring, <paramref name="expectedScore"/> is calculated using the following formula:
/// 1_000_000 * (((3 * <paramref name="hitResult"/>) / (4 * <paramref name="maxResult"/>)) * 30% + (bestCombo / maxCombo) * 70%)
/// </para>
/// <para>
/// For classic scoring, <paramref name="expectedScore"/> is calculated using the following formula:
/// <paramref name="hitResult"/> / <paramref name="maxResult"/> * 936
/// where 936 is simplified from:
/// 75% * 4 * 300 * (1 + 1/25)
/// </para>
/// </remarks>
[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] // (3 * 0) / (4 * 300) * 300_000 + (0 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)] // (3 * 50) / (4 * 300) * 300_000 + (2 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 425_000)] // (3 * 100) / (4 * 300) * 300_000 + (2 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 492_857)] // (3 * 200) / (4 * 350) * 300_000 + (2 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)] // (3 * 300) / (4 * 300) * 300_000 + (2 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 575_000)] // (3 * 350) / (4 * 350) * 300_000 + (2 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 700_000)] // (3 * 0) / (4 * 10) * 300_000 + 700_000 (max combo 0)
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)] // (3 * 10) / (4 * 10) * 300_000 + 700_000 (max combo 0)
[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (3 * 0) / (4 * 30) * 300_000 + (0 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 79_333)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 158_667)]
[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 302_402)]
[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 492_894)]
[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 492_894)]
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 541_894)]
[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 492_894)]
[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)]
[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)]
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 4)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 15)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 53)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 140)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 140)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 11)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 9)]
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)]
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)]
public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
@ -113,59 +103,18 @@ namespace osu.Game.Tests.Rulesets.Scoring
{
HitObjects = new List<HitObject>(Enumerable.Repeat(new TestHitObject(maxResult), 4))
};
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(fourObjectBeatmap);
for (int i = 0; i < 4; i++)
{
var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement())
var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new TestJudgement(maxResult))
{
Type = i == 2 ? minResult : hitResult
};
scoreProcessor.ApplyResult(judgementResult);
}
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
}
/// <remarks>
/// This test uses a beatmap with four small ticks and one object with the <see cref="Judgement.MaxResult"/> of <see cref="HitResult.Ok"/>.
/// Its goal is to ensure that with the <see cref="ScoringMode"/> of <see cref="ScoringMode.Standardised"/>,
/// small ticks contribute to the accuracy portion, but not the combo portion.
/// In contrast, <see cref="ScoringMode.Classic"/> does not have separate combo and accuracy portion (they are multiplied by each other).
/// </remarks>
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)]
public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
IEnumerable<HitObject> hitObjects = Enumerable
.Repeat(new TestHitObject(HitResult.SmallTickHit), 4)
.Append(new TestHitObject(HitResult.Ok));
IBeatmap fiveObjectBeatmap = new TestBeatmap(new RulesetInfo())
{
HitObjects = hitObjects.ToList()
};
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(fiveObjectBeatmap);
for (int i = 0; i < 4; i++)
{
var judgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects[i], new Judgement())
{
Type = i == 2 ? HitResult.SmallTickMiss : hitResult
};
scoreProcessor.ApplyResult(judgementResult);
}
var lastJudgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects.Last(), new Judgement())
{
Type = HitResult.Ok
};
scoreProcessor.ApplyResult(lastJudgementResult);
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.EqualTo(expectedScore).Within(0.5d));
}
[Test]
@ -173,10 +122,9 @@ namespace osu.Game.Tests.Rulesets.Scoring
[Values(ScoringMode.Standardised, ScoringMode.Classic)]
ScoringMode scoringMode)
{
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(new TestBeatmap(new RulesetInfo()));
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.GetDisplayScore(scoringMode), Is.Zero);
}
[TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)]
@ -294,28 +242,6 @@ namespace osu.Game.Tests.Rulesets.Scoring
Assert.AreEqual(expectedReturnValue, hitResult.IsScorable());
}
[TestCase(HitResult.Perfect, 1_000_000)]
[TestCase(HitResult.SmallTickHit, 1_000_000)]
[TestCase(HitResult.LargeTickHit, 1_000_000)]
[TestCase(HitResult.SmallBonus, 1_000_000 + Judgement.SMALL_BONUS_SCORE)]
[TestCase(HitResult.LargeBonus, 1_000_000 + Judgement.LARGE_BONUS_SCORE)]
public void TestGetScoreWithExternalStatistics(HitResult result, int expectedScore)
{
var statistic = new Dictionary<HitResult, int> { { result, 1 } };
scoreProcessor.ApplyBeatmap(new Beatmap
{
HitObjects = { new TestHitObject(result) }
});
Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
{
Ruleset = new TestRuleset().RulesetInfo,
MaxCombo = result.AffectsCombo() ? 1 : 0,
Statistics = statistic
}), Is.EqualTo(expectedScore).Within(0.5d));
}
#pragma warning disable CS0618
[Test]
public void TestLegacyComboIncrease()
@ -330,29 +256,6 @@ namespace osu.Game.Tests.Rulesets.Scoring
Assert.That(HitResult.LegacyComboIncrease.IsHit(), Is.True);
Assert.That(HitResult.LegacyComboIncrease.IsScorable(), Is.True);
Assert.That(HitResultExtensions.ALL_TYPES, Does.Not.Contain(HitResult.LegacyComboIncrease));
// Cannot be used to apply results.
Assert.Throws<ArgumentException>(() => scoreProcessor.ApplyBeatmap(new Beatmap
{
HitObjects = { new TestHitObject(HitResult.LegacyComboIncrease) }
}));
ScoreInfo testScore = new ScoreInfo
{
MaxCombo = 1,
Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Great, 1 }
},
MaximumStatistics = new Dictionary<HitResult, int>
{
{ HitResult.Great, 1 },
{ HitResult.LegacyComboIncrease, 1 }
}
};
double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
}
#pragma warning restore CS0618
@ -362,36 +265,30 @@ namespace osu.Game.Tests.Rulesets.Scoring
const int count_judgements = 1000;
const int count_misses = 1;
double actual = new TestScoreProcessor().ComputeAccuracy(new ScoreInfo
beatmap = new TestBeatmap(new RulesetInfo())
{
Statistics = new Dictionary<HitResult, int>
HitObjects = new List<HitObject>(Enumerable.Repeat(new TestHitObject(HitResult.Great), count_judgements))
};
scoreProcessor = new TestScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], new TestJudgement(HitResult.Great))
{
{ HitResult.Great, count_judgements - count_misses },
{ HitResult.Miss, count_misses }
}
});
Type = i == 0 ? HitResult.Miss : HitResult.Great
});
}
const double expected = (count_judgements - count_misses) / (double)count_judgements;
double actual = scoreProcessor.Accuracy.Value;
Assert.That(actual, Is.Not.EqualTo(0.0));
Assert.That(actual, Is.Not.EqualTo(1.0));
Assert.That(actual, Is.EqualTo(expected).Within(Precision.FLOAT_EPSILON));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description => string.Empty;
public override string ShortName => string.Empty;
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }
@ -419,14 +316,18 @@ namespace osu.Game.Tests.Rulesets.Scoring
private partial class TestScoreProcessor : ScoreProcessor
{
protected override double DefaultAccuracyPortion => 0.5;
protected override double DefaultComboPortion => 0.5;
public TestScoreProcessor()
: base(new TestRuleset())
{
}
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 500000 * comboProgress +
500000 * Accuracy.Value * accuracyProgress +
bonusPortion;
}
// ReSharper disable once MemberHidesStaticFromOuterClass
private class TestRuleset : Ruleset
{

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@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private HUDOverlay hudOverlay = null!;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring.Legacy;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -124,8 +125,8 @@ namespace osu.Game.Tests.Visual.Gameplay
graphs.Clear();
legend.Clear();
runForProcessor("lazer-standardised", Color4.YellowGreen, new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Standardised } });
runForProcessor("lazer-classic", Color4.MediumPurple, new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Classic } });
runForProcessor("lazer-standardised", Color4.YellowGreen, new ScoreProcessor(new OsuRuleset()), ScoringMode.Standardised);
runForProcessor("lazer-classic", Color4.MediumPurple, new ScoreProcessor(new OsuRuleset()), ScoringMode.Classic);
runScoreV1();
runScoreV2();
@ -218,7 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor)
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor, ScoringMode mode)
{
int maxCombo = sliderMaxCombo.Current.Value;
@ -232,10 +233,10 @@ namespace osu.Game.Tests.Visual.Gameplay
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
() => (int)processor.TotalScore.Value);
() => processor.GetDisplayScore(mode));
}
private void runForAlgorithm(string name, Color4 colour, Action applyHit, Action applyNonPerfect, Action applyMiss, Func<int> getTotalScore)
private void runForAlgorithm(string name, Color4 colour, Action applyHit, Action applyNonPerfect, Action applyMiss, Func<long> getTotalScore)
{
int maxCombo = sliderMaxCombo.Current.Value;

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@ -22,8 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);

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@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private HUDOverlay hudOverlay;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);

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@ -10,13 +10,14 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();

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@ -16,13 +16,14 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSoloGameplayLeaderboard : OsuTestScene
{
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(ScoreProcessor))]
private readonly ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();

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@ -21,7 +21,6 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Multiplayer
@ -188,15 +187,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (!lastHeaders.TryGetValue(userId, out var header))
{
lastHeaders[userId] = header = new FrameHeader(new ScoreInfo
lastHeaders[userId] = header = new FrameHeader(0, 0, 0, 0, new Dictionary<HitResult, int>
{
Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 0,
[HitResult.Meh] = 0,
[HitResult.Great] = 0
}
});
[HitResult.Miss] = 0,
[HitResult.Meh] = 0,
[HitResult.Great] = 0
}, new ScoreProcessorStatistics(), DateTimeOffset.Now);
}
switch (RNG.Next(0, 3))

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -12,7 +11,6 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Resources;
@ -143,25 +141,20 @@ namespace osu.Game.Tests.Visual.SongSelect
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
testScoreInfo.TotalScore = scoreManager.GetTotalScore(testScoreInfo, ScoringMode.Classic);
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
AddStep("Add higher-graded score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.X;
testScoreInfo2.Statistics = testScoreInfo2.MaximumStatistics;
testScoreInfo2.TotalScore = scoreManager.GetTotalScore(testScoreInfo2);
// ensure second score has a total score (standardised) less than first one (classic)
// despite having better statistics, otherwise this test is pointless.
Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore);
testScoreInfo2.TotalScore = testScoreInfo.TotalScore + 1;
scoreManager.Import(testScoreInfo2);
});

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@ -179,43 +179,9 @@ namespace osu.Game.Database
applyFilenameSchemaSuffix(ref Filename);
#endif
string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}";
// Attempt to recover a newer database version if available.
if (storage.Exists(newerVersionFilename))
{
Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database);
attemptRecoverFromFile(newerVersionFilename);
}
try
{
// This method triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date.
cleanupPendingDeletions();
}
catch (Exception e)
{
// See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022
// This is the best way we can detect a schema version downgrade.
if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal))
{
Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data.");
// If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about.
if (!storage.Exists(newerVersionFilename))
createBackup(newerVersionFilename);
storage.Delete(Filename);
}
else
{
Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
storage.Delete(Filename);
}
cleanupPendingDeletions();
}
// `prepareFirstRealmAccess()` triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date.
using (var realm = prepareFirstRealmAccess())
cleanupPendingDeletions(realm);
}
/// <summary>
@ -312,49 +278,93 @@ namespace osu.Game.Database
Logger.Log(@"Recovery complete!", LoggingTarget.Database);
}
private void cleanupPendingDeletions()
private Realm prepareFirstRealmAccess()
{
using (var realm = getRealmInstance())
using (var transaction = realm.BeginWrite())
string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}";
// Attempt to recover a newer database version if available.
if (storage.Exists(newerVersionFilename))
{
var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
foreach (var score in pendingDeleteScores)
realm.Remove(score);
var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
foreach (var beatmapSet in pendingDeleteSets)
{
foreach (var beatmap in beatmapSet.Beatmaps)
{
// Cascade delete related scores, else they will have a null beatmap against the model's spec.
foreach (var score in beatmap.Scores)
realm.Remove(score);
realm.Remove(beatmap.Metadata);
realm.Remove(beatmap);
}
realm.Remove(beatmapSet);
}
var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
foreach (var s in pendingDeleteSkins)
realm.Remove(s);
var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
foreach (var s in pendingDeletePresets)
realm.Remove(s);
transaction.Commit();
Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database);
attemptRecoverFromFile(newerVersionFilename);
}
// clean up files after dropping any pending deletions.
// in the future we may want to only do this when the game is idle, rather than on every startup.
new RealmFileStore(this, storage).Cleanup();
try
{
return getRealmInstance();
}
catch (Exception e)
{
// See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022
// This is the best way we can detect a schema version downgrade.
if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal))
{
Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data.");
// If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about.
if (!storage.Exists(newerVersionFilename))
createBackup(newerVersionFilename);
}
else
{
Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
}
storage.Delete(Filename);
return getRealmInstance();
}
}
private void cleanupPendingDeletions(Realm realm)
{
try
{
using (var transaction = realm.BeginWrite())
{
var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
foreach (var score in pendingDeleteScores)
realm.Remove(score);
var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
foreach (var beatmapSet in pendingDeleteSets)
{
foreach (var beatmap in beatmapSet.Beatmaps)
{
// Cascade delete related scores, else they will have a null beatmap against the model's spec.
foreach (var score in beatmap.Scores)
realm.Remove(score);
realm.Remove(beatmap.Metadata);
realm.Remove(beatmap);
}
realm.Remove(beatmapSet);
}
var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
foreach (var s in pendingDeleteSkins)
realm.Remove(s);
var pendingDeletePresets = realm.All<ModPreset>().Where(s => s.DeletePending);
foreach (var s in pendingDeletePresets)
realm.Remove(s);
transaction.Commit();
}
// clean up files after dropping any pending deletions.
// in the future we may want to only do this when the game is idle, rather than on every startup.
new RealmFileStore(this, storage).Cleanup();
}
catch (Exception e)
{
Logger.Error(e, "Failed to clean up unused files. This is not critical but please report if it happens regularly.");
}
}
/// <summary>
@ -909,7 +919,7 @@ namespace osu.Game.Database
int attempts = 10;
while (attempts-- > 0)
while (true)
{
try
{
@ -927,6 +937,9 @@ namespace osu.Game.Database
}
catch (IOException)
{
if (attempts-- <= 0)
throw;
// file may be locked during use.
Thread.Sleep(500);
}

View File

@ -19,6 +19,7 @@ using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp;
@ -69,7 +70,7 @@ namespace osu.Game.Graphics
{
case GlobalAction.TakeScreenshot:
shutter.Play();
TakeScreenshotAsync();
TakeScreenshotAsync().FireAndForget();
return true;
}
@ -86,70 +87,75 @@ namespace osu.Game.Graphics
{
Interlocked.Increment(ref screenShotTasks);
if (!captureMenuCursor.Value)
try
{
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
using (var framesWaitedEvent = new ManualResetEventSlim(false))
if (!captureMenuCursor.Value)
{
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() =>
cursorVisibility.Value = false;
// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
const int frames_to_wait = 3;
int framesWaited = 0;
using (var framesWaitedEvent = new ManualResetEventSlim(false))
{
if (framesWaited++ >= frames_to_wait)
// ReSharper disable once AccessToDisposedClosure
framesWaitedEvent.Set();
}, 10, true);
ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() =>
{
if (framesWaited++ >= frames_to_wait)
// ReSharper disable once AccessToDisposedClosure
framesWaitedEvent.Set();
}, 10, true);
if (!framesWaitedEvent.Wait(1000))
throw new TimeoutException("Screenshot data did not arrive in a timely fashion");
if (!framesWaitedEvent.Wait(1000))
throw new TimeoutException("Screenshot data did not arrive in a timely fashion");
waitDelegate.Cancel();
waitDelegate.Cancel();
}
}
using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false))
{
host.GetClipboard()?.SetImage(image);
(string filename, var stream) = getWritableStream();
if (filename == null) return;
using (stream)
{
switch (screenshotFormat.Value)
{
case ScreenshotFormat.Png:
await image.SaveAsPngAsync(stream).ConfigureAwait(false);
break;
case ScreenshotFormat.Jpg:
const int jpeg_quality = 92;
await image.SaveAsJpegAsync(stream, new JpegEncoder { Quality = jpeg_quality }).ConfigureAwait(false);
break;
default:
throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat.Value}.");
}
}
notificationOverlay.Post(new SimpleNotification
{
Text = $"Screenshot {filename} saved!",
Activated = () =>
{
storage.PresentFileExternally(filename);
return true;
}
});
}
}
using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false))
finally
{
if (Interlocked.Decrement(ref screenShotTasks) == 0 && cursorVisibility.Value == false)
if (Interlocked.Decrement(ref screenShotTasks) == 0)
cursorVisibility.Value = true;
host.GetClipboard()?.SetImage(image);
(string filename, var stream) = getWritableStream();
if (filename == null) return;
using (stream)
{
switch (screenshotFormat.Value)
{
case ScreenshotFormat.Png:
await image.SaveAsPngAsync(stream).ConfigureAwait(false);
break;
case ScreenshotFormat.Jpg:
const int jpeg_quality = 92;
await image.SaveAsJpegAsync(stream, new JpegEncoder { Quality = jpeg_quality }).ConfigureAwait(false);
break;
default:
throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat.Value}.");
}
}
notificationOverlay.Post(new SimpleNotification
{
Text = $"Screenshot {filename} saved!",
Activated = () =>
{
storage.PresentFileExternally(filename);
return true;
}
});
}
});

View File

@ -152,7 +152,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider, OsuColour osuColour)
{
background.Colour = colourProvider?.Background5 ?? Color4Extensions.FromHex(@"1c2125");
background.Colour = colourProvider?.Background4 ?? Color4Extensions.FromHex(@"1c2125");
descriptionText.Colour = osuColour.Yellow;
}

View File

@ -82,7 +82,7 @@ namespace osu.Game.Localisation
/// <summary>
/// "{0}ms (speed {1})"
/// </summary>
public static LocalisableString ScrollSpeedTooltip(double arg0, int arg1) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1})", arg0, arg1);
public static LocalisableString ScrollSpeedTooltip(double scrollTime, int scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0:0}ms (speed {1})", scrollTime, scrollSpeed);
private static string getKey(string key) => $@"{prefix}:{key}";
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
@ -20,10 +21,10 @@ namespace osu.Game.Online.Spectator
[Key(1)]
public IList<LegacyReplayFrame> Frames { get; set; }
public FrameDataBundle(ScoreInfo score, IList<LegacyReplayFrame> frames)
public FrameDataBundle(ScoreInfo score, ScoreProcessor scoreProcessor, IList<LegacyReplayFrame> frames)
{
Frames = frames;
Header = new FrameHeader(score);
Header = new FrameHeader(score, scoreProcessor.GetScoreProcessorStatistics());
}
[JsonConstructor]

View File

@ -15,57 +15,74 @@ namespace osu.Game.Online.Spectator
public class FrameHeader
{
/// <summary>
/// The current accuracy of the score.
/// The total score.
/// </summary>
[Key(0)]
public long TotalScore { get; set; }
/// <summary>
/// The current accuracy of the score.
/// </summary>
[Key(1)]
public double Accuracy { get; set; }
/// <summary>
/// The current combo of the score.
/// </summary>
[Key(1)]
[Key(2)]
public int Combo { get; set; }
/// <summary>
/// The maximum combo achieved up to the current point in time.
/// </summary>
[Key(2)]
[Key(3)]
public int MaxCombo { get; set; }
/// <summary>
/// Cumulative hit statistics.
/// </summary>
[Key(3)]
[Key(4)]
public Dictionary<HitResult, int> Statistics { get; set; }
/// <summary>
/// Additional statistics that guides the score processor to calculate the correct score for this frame.
/// </summary>
[Key(5)]
public ScoreProcessorStatistics ScoreProcessorStatistics { get; set; }
/// <summary>
/// The time at which this frame was received by the server.
/// </summary>
[Key(4)]
[Key(6)]
public DateTimeOffset ReceivedTime { get; set; }
/// <summary>
/// Construct header summary information from a point-in-time reference to a score which is actively being played.
/// </summary>
/// <param name="score">The score for reference.</param>
public FrameHeader(ScoreInfo score)
/// <param name="statistics">The score processor statistics for the current point in time.</param>
public FrameHeader(ScoreInfo score, ScoreProcessorStatistics statistics)
{
TotalScore = score.TotalScore;
Accuracy = score.Accuracy;
Combo = score.Combo;
MaxCombo = score.MaxCombo;
Accuracy = score.Accuracy;
// copy for safety
Statistics = new Dictionary<HitResult, int>(score.Statistics);
ScoreProcessorStatistics = statistics;
}
[JsonConstructor]
[SerializationConstructor]
public FrameHeader(double accuracy, int combo, int maxCombo, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
public FrameHeader(long totalScore, double accuracy, int combo, int maxCombo, Dictionary<HitResult, int> statistics, ScoreProcessorStatistics scoreProcessorStatistics, DateTimeOffset receivedTime)
{
TotalScore = totalScore;
Accuracy = accuracy;
Combo = combo;
MaxCombo = maxCombo;
Accuracy = accuracy;
Statistics = statistics;
ScoreProcessorStatistics = scoreProcessorStatistics;
ReceivedTime = receivedTime;
}
}

View File

@ -16,6 +16,7 @@ using osu.Game.Online.API;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -82,6 +83,7 @@ namespace osu.Game.Online.Spectator
private IBeatmap? currentBeatmap;
private Score? currentScore;
private long? currentScoreToken;
private ScoreProcessor? currentScoreProcessor;
private readonly Queue<FrameDataBundle> pendingFrameBundles = new Queue<FrameDataBundle>();
@ -192,6 +194,7 @@ namespace osu.Game.Online.Spectator
currentBeatmap = state.Beatmap;
currentScore = score;
currentScoreToken = scoreToken;
currentScoreProcessor = state.ScoreProcessor;
BeginPlayingInternal(currentScoreToken, currentState);
});
@ -302,9 +305,10 @@ namespace osu.Game.Online.Spectator
return;
Debug.Assert(currentScore != null);
Debug.Assert(currentScoreProcessor != null);
var frames = pendingFrames.ToArray();
var bundle = new FrameDataBundle(currentScore.ScoreInfo, frames);
var bundle = new FrameDataBundle(currentScore.ScoreInfo, currentScoreProcessor, frames);
pendingFrames.Clear();
lastPurgeTime = Time.Current;

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Online.Spectator
{
@ -46,7 +47,9 @@ namespace osu.Game.Online.Spectator
/// <summary>
/// The applied <see cref="Mod"/>s.
/// </summary>
public IReadOnlyList<Mod> Mods => scoreProcessor?.Mods.Value ?? Array.Empty<Mod>();
public IReadOnlyList<Mod> Mods => scoreInfo?.Mods ?? Array.Empty<Mod>();
public Func<ScoringMode, long> GetDisplayScore => mode => scoreInfo?.GetDisplayScore(mode) ?? 0;
private IClock? referenceClock;
@ -70,7 +73,6 @@ namespace osu.Game.Online.Spectator
private readonly int userId;
private SpectatorState? spectatorState;
private ScoreProcessor? scoreProcessor;
private ScoreInfo? scoreInfo;
public SpectatorScoreProcessor(int userId)
@ -94,19 +96,15 @@ namespace osu.Game.Online.Spectator
{
if (!spectatorStates.TryGetValue(userId, out var userState) || userState.BeatmapID == null || userState.RulesetID == null)
{
scoreProcessor?.RemoveAndDisposeImmediately();
scoreProcessor = null;
scoreInfo = null;
spectatorState = null;
replayFrames.Clear();
return;
}
if (scoreProcessor != null)
if (scoreInfo != null)
return;
Debug.Assert(scoreInfo == null);
RulesetInfo? rulesetInfo = rulesetStore.GetRuleset(userState.RulesetID.Value);
if (rulesetInfo == null)
return;
@ -114,9 +112,11 @@ namespace osu.Game.Online.Spectator
Ruleset ruleset = rulesetInfo.CreateInstance();
spectatorState = userState;
scoreInfo = new ScoreInfo { Ruleset = rulesetInfo };
scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = userState.Mods.Select(m => m.ToMod(ruleset)).ToArray();
scoreInfo = new ScoreInfo
{
Ruleset = rulesetInfo,
Mods = userState.Mods.Select(m => m.ToMod(ruleset)).ToArray()
};
}
private void onNewFrames(int incomingUserId, FrameDataBundle bundle)
@ -126,7 +126,7 @@ namespace osu.Game.Online.Spectator
Schedule(() =>
{
if (scoreProcessor == null)
if (scoreInfo == null)
return;
replayFrames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
@ -140,7 +140,6 @@ namespace osu.Game.Online.Spectator
return;
Debug.Assert(spectatorState != null);
Debug.Assert(scoreProcessor != null);
int frameIndex = replayFrames.BinarySearch(new TimedFrame(ReferenceClock.CurrentTime));
if (frameIndex < 0)
@ -150,14 +149,15 @@ namespace osu.Game.Online.Spectator
TimedFrame frame = replayFrames[frameIndex];
Debug.Assert(frame.Header != null);
scoreInfo.Accuracy = frame.Header.Accuracy;
scoreInfo.MaxCombo = frame.Header.MaxCombo;
scoreInfo.Statistics = frame.Header.Statistics;
scoreInfo.MaximumStatistics = spectatorState.MaximumStatistics;
scoreInfo.TotalScore = frame.Header.TotalScore;
Accuracy.Value = frame.Header.Accuracy;
Combo.Value = frame.Header.Combo;
TotalScore.Value = scoreProcessor.ComputeScore(Mode.Value, scoreInfo);
TotalScore.Value = frame.Header.TotalScore;
}
protected override void Dispose(bool isDisposing)

View File

@ -62,11 +62,13 @@ namespace osu.Game.Rulesets.Difficulty
.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
.ToDictionary(pair => pair.hitResult, pair => pair.count);
perfectPlay.Statistics = statistics;
perfectPlay.MaximumStatistics = statistics;
// calculate total score
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = perfectPlay.Mods;
perfectPlay.TotalScore = scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay);
scoreProcessor.ApplyBeatmap(playableBeatmap);
perfectPlay.TotalScore = scoreProcessor.MaximumTotalScore;
// compute rank achieved
// default to SS, then adjust the rank with mods

View File

@ -64,6 +64,11 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public int ComboAtJudgement { get; internal set; }
/// <summary>
/// The combo after this <see cref="JudgementResult"/> occurred.
/// </summary>
public int ComboAfterJudgement { get; internal set; }
/// <summary>
/// The highest combo achieved prior to this <see cref="JudgementResult"/> occurring.
/// </summary>

View File

@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Scoring
=> AffectsCombo(result) && !IsHit(result);
/// <summary>
/// Whether a <see cref="HitResult"/> increases/breaks the combo, and affects the combo portion of the score.
/// Whether a <see cref="HitResult"/> increases or breaks the combo.
/// </summary>
public static bool AffectsCombo(this HitResult result)
{

View File

@ -4,11 +4,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Linq;
using MessagePack;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Localisation;
@ -22,6 +21,8 @@ namespace osu.Game.Rulesets.Scoring
{
public partial class ScoreProcessor : JudgementProcessor
{
public const double MAX_SCORE = 1000000;
private const double accuracy_cutoff_x = 1;
private const double accuracy_cutoff_s = 0.95;
private const double accuracy_cutoff_a = 0.9;
@ -29,8 +30,6 @@ namespace osu.Game.Rulesets.Scoring
private const double accuracy_cutoff_c = 0.7;
private const double accuracy_cutoff_d = 0;
private const double max_score = 1000000;
/// <summary>
/// Invoked when this <see cref="ScoreProcessor"/> was reset from a replay frame.
/// </summary>
@ -78,39 +77,72 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
/// <summary>
/// The <see cref="ScoringMode"/> used to calculate scores.
/// </summary>
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
/// <summary>
/// The <see cref="HitEvent"/>s collected during gameplay thus far.
/// Intended for use with various statistics displays.
/// </summary>
public IReadOnlyList<HitEvent> HitEvents => hitEvents;
/// <summary>
/// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
/// </summary>
protected virtual double DefaultAccuracyPortion => 0.3;
/// <summary>
/// The default portion of <see cref="max_score"/> awarded for achieving a high combo. Default to 70%.
/// </summary>
protected virtual double DefaultComboPortion => 0.7;
/// <summary>
/// An arbitrary multiplier to scale scores in the <see cref="ScoringMode.Classic"/> scoring mode.
/// </summary>
protected virtual double ClassicScoreMultiplier => 36;
/// <summary>
/// The ruleset this score processor is valid for.
/// </summary>
public readonly Ruleset Ruleset;
private readonly double accuracyPortion;
private readonly double comboPortion;
/// <summary>
/// The maximum achievable total score.
/// </summary>
public long MaximumTotalScore { get; private set; }
/// <summary>
/// The maximum sum of accuracy-affecting judgements at the current point in time.
/// </summary>
/// <remarks>
/// Used to compute accuracy.
/// </remarks>
private double currentMaximumBaseScore;
/// <summary>
/// The sum of all accuracy-affecting judgements at the current point in time.
/// </summary>
/// <remarks>
/// Used to compute accuracy.
/// </remarks>
private double currentBaseScore;
/// <summary>
/// The maximum sum of all accuracy-affecting judgements in the beatmap.
/// </summary>
private double maximumBaseScore;
/// <summary>
/// The count of all accuracy-affecting judgements in the beatmap.
/// </summary>
private int maximumAccuracyJudgementCount;
/// <summary>
/// The count of accuracy-affecting judgements at the current point in time.
/// </summary>
private int currentAccuracyJudgementCount;
/// <summary>
/// The maximum combo score in the beatmap.
/// </summary>
private double maximumComboPortion;
/// <summary>
/// The combo score at the current point in time.
/// </summary>
private double currentComboPortion;
/// <summary>
/// The bonus score at the current point in time.
/// </summary>
private double currentBonusPortion;
/// <summary>
/// The total score multiplier.
/// </summary>
private double scoreMultiplier = 1;
public Dictionary<HitResult, int> MaximumStatistics
{
@ -123,27 +155,6 @@ namespace osu.Game.Rulesets.Scoring
}
}
private ScoringValues maximumScoringValues;
/// <summary>
/// Scoring values for the current play assuming all perfect hits.
/// </summary>
/// <remarks>
/// This is only used to determine the accuracy with respect to the current point in time for an ongoing play session.
/// </remarks>
private ScoringValues currentMaximumScoringValues;
/// <summary>
/// Scoring values for the current play.
/// </summary>
private ScoringValues currentScoringValues;
/// <summary>
/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
/// Only populated via <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoreInfo)"/> or <see cref="ResetFromReplayFrame"/>.
/// </summary>
private HitResult? maxBasicResult;
private bool beatmapApplied;
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
@ -152,18 +163,10 @@ namespace osu.Game.Rulesets.Scoring
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject? lastHitObject;
private double scoreMultiplier = 1;
public ScoreProcessor(Ruleset ruleset)
{
Ruleset = ruleset;
accuracyPortion = DefaultAccuracyPortion;
comboPortion = DefaultComboPortion;
if (!Precision.AlmostEquals(1.0, accuracyPortion + comboPortion))
throw new InvalidOperationException($"{nameof(DefaultAccuracyPortion)} + {nameof(DefaultComboPortion)} must equal 1.");
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
Accuracy.ValueChanged += accuracy =>
{
@ -172,7 +175,6 @@ namespace osu.Game.Rulesets.Scoring
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
};
Mode.ValueChanged += _ => updateScore();
Mods.ValueChanged += mods =>
{
scoreMultiplier = 1;
@ -200,10 +202,6 @@ namespace osu.Game.Rulesets.Scoring
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1;
// Always update the maximum scoring values.
applyResult(result.Judgement.MaxResult, ref currentMaximumScoringValues);
currentMaximumScoringValues.MaxCombo += result.Judgement.MaxResult.IncreasesCombo() ? 1 : 0;
if (!result.Type.IsScorable())
return;
@ -212,8 +210,21 @@ namespace osu.Game.Rulesets.Scoring
else if (result.Type.BreaksCombo())
Combo.Value = 0;
applyResult(result.Type, ref currentScoringValues);
currentScoringValues.MaxCombo = HighestCombo.Value;
result.ComboAfterJudgement = Combo.Value;
if (result.Type.AffectsAccuracy())
{
currentMaximumBaseScore += Judgement.ToNumericResult(result.Judgement.MaxResult);
currentBaseScore += Judgement.ToNumericResult(result.Type);
currentAccuracyJudgementCount++;
}
if (result.Type.IsBonus())
currentBonusPortion += GetBonusScoreChange(result);
else
currentComboPortion += GetComboScoreChange(result);
ApplyScoreChange(result);
hitEvents.Add(CreateHitEvent(result));
lastHitObject = result.HitObject;
@ -221,20 +232,6 @@ namespace osu.Game.Rulesets.Scoring
updateScore();
}
private static void applyResult(HitResult result, ref ScoringValues scoringValues)
{
if (!result.IsScorable())
return;
if (result.IsBonus())
scoringValues.BonusScore += result.IsHit() ? Judgement.ToNumericResult(result) : 0;
else
scoringValues.BaseScore += result.IsHit() ? Judgement.ToNumericResult(result) : 0;
if (result.IsBasic())
scoringValues.CountBasicHitObjects++;
}
/// <summary>
/// Creates the <see cref="HitEvent"/> that describes a <see cref="JudgementResult"/>.
/// </summary>
@ -253,15 +250,22 @@ namespace osu.Game.Rulesets.Scoring
scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1;
// Always update the maximum scoring values.
revertResult(result.Judgement.MaxResult, ref currentMaximumScoringValues);
currentMaximumScoringValues.MaxCombo -= result.Judgement.MaxResult.IncreasesCombo() ? 1 : 0;
if (!result.Type.IsScorable())
return;
revertResult(result.Type, ref currentScoringValues);
currentScoringValues.MaxCombo = HighestCombo.Value;
if (result.Type.AffectsAccuracy())
{
currentMaximumBaseScore -= Judgement.ToNumericResult(result.Judgement.MaxResult);
currentBaseScore -= Judgement.ToNumericResult(result.Type);
currentAccuracyJudgementCount--;
}
if (result.Type.IsBonus())
currentBonusPortion -= GetBonusScoreChange(result);
else
currentComboPortion -= GetComboScoreChange(result);
RemoveScoreChange(result);
Debug.Assert(hitEvents.Count > 0);
lastHitObject = hitEvents[^1].LastHitObject;
@ -270,110 +274,35 @@ namespace osu.Game.Rulesets.Scoring
updateScore();
}
private static void revertResult(HitResult result, ref ScoringValues scoringValues)
protected virtual double GetBonusScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type);
protected virtual double GetComboScoreChange(JudgementResult result) => Judgement.ToNumericResult(result.Type) * (1 + result.ComboAfterJudgement / 10d);
protected virtual void ApplyScoreChange(JudgementResult result)
{
if (!result.IsScorable())
return;
}
if (result.IsBonus())
scoringValues.BonusScore -= result.IsHit() ? Judgement.ToNumericResult(result) : 0;
else
scoringValues.BaseScore -= result.IsHit() ? Judgement.ToNumericResult(result) : 0;
if (result.IsBasic())
scoringValues.CountBasicHitObjects--;
protected virtual void RemoveScoreChange(JudgementResult result)
{
}
private void updateScore()
{
Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1;
MinimumAccuracy.Value = maximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / maximumScoringValues.BaseScore : 0;
MaximumAccuracy.Value = maximumScoringValues.BaseScore > 0
? (double)(currentScoringValues.BaseScore + (maximumScoringValues.BaseScore - currentMaximumScoringValues.BaseScore)) / maximumScoringValues.BaseScore
: 1;
TotalScore.Value = computeScore(Mode.Value, currentScoringValues, maximumScoringValues);
Accuracy.Value = currentMaximumBaseScore > 0 ? currentBaseScore / currentMaximumBaseScore : 1;
MinimumAccuracy.Value = maximumBaseScore > 0 ? currentBaseScore / maximumBaseScore : 0;
MaximumAccuracy.Value = maximumBaseScore > 0 ? (currentBaseScore + (maximumBaseScore - currentMaximumBaseScore)) / maximumBaseScore : 1;
double comboProgress = maximumComboPortion > 0 ? currentComboPortion / maximumComboPortion : 1;
double accuracyProcess = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1;
TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier);
}
/// <summary>
/// Computes the accuracy of a given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
/// <returns>The score's accuracy.</returns>
[Pure]
public double ComputeAccuracy(ScoreInfo scoreInfo)
protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
// We only extract scoring values from the score's statistics. This is because accuracy is always relative to the point of pass or fail rather than relative to the whole beatmap.
extractScoringValues(scoreInfo.Statistics, out var current, out var maximum);
return maximum.BaseScore > 0 ? (double)current.BaseScore / maximum.BaseScore : 1;
}
/// <summary>
/// Computes the total score of a given <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
/// </remarks>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
[Pure]
public long ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
{
if (!Ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{Ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
extractScoringValues(scoreInfo, out var current, out var maximum);
return computeScore(mode, current, maximum);
}
/// <summary>
/// Computes the total score from scoring values.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="current">The current scoring values.</param>
/// <param name="maximum">The maximum scoring values.</param>
/// <returns>The total score computed from the given scoring values.</returns>
[Pure]
private long computeScore(ScoringMode mode, ScoringValues current, ScoringValues maximum)
{
double accuracyRatio = maximum.BaseScore > 0 ? (double)current.BaseScore / maximum.BaseScore : 1;
double comboRatio = maximum.MaxCombo > 0 ? (double)current.MaxCombo / maximum.MaxCombo : 1;
return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects);
}
/// <summary>
/// Computes the total score from individual scoring components.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The portion of the max combo achieved by the player.</param>
/// <param name="bonusScore">The total bonus score.</param>
/// <param name="totalBasicHitObjects">The total number of basic (non-tick and non-bonus) hitobjects in the beatmap.</param>
/// <returns>The total score computed from the given scoring component ratios.</returns>
[Pure]
public long ComputeScore(ScoringMode mode, double accuracyRatio, double comboRatio, long bonusScore, int totalBasicHitObjects)
{
double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio;
double rawScore = (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
switch (mode)
{
default:
case ScoringMode.Standardised:
return (long)Math.Round(rawScore);
case ScoringMode.Classic:
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
double scaledRawScore = rawScore / max_score;
return (long)Math.Round(Math.Pow(scaledRawScore * Math.Max(1, totalBasicHitObjects), 2) * ClassicScoreMultiplier);
}
return 700000 * comboProgress +
300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress +
bonusPortion;
}
/// <summary>
@ -389,16 +318,24 @@ namespace osu.Game.Rulesets.Scoring
if (storeResults)
{
maximumScoringValues = currentScoringValues;
maximumBaseScore = currentBaseScore;
maximumComboPortion = currentComboPortion;
maximumAccuracyJudgementCount = currentAccuracyJudgementCount;
maximumResultCounts.Clear();
maximumResultCounts.AddRange(scoreResultCounts);
MaximumTotalScore = TotalScore.Value;
}
scoreResultCounts.Clear();
currentScoringValues = default;
currentMaximumScoringValues = default;
currentBaseScore = 0;
currentMaximumBaseScore = 0;
currentAccuracyJudgementCount = 0;
currentComboPortion = 0;
currentBonusPortion = 0;
TotalScore.Value = 0;
Accuracy.Value = 1;
@ -428,7 +365,7 @@ namespace osu.Game.Rulesets.Scoring
score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result);
// Populate total score after everything else.
score.TotalScore = ComputeScore(ScoringMode.Standardised, score);
score.TotalScore = TotalScore.Value;
}
/// <summary>
@ -452,126 +389,36 @@ namespace osu.Game.Rulesets.Scoring
if (frame.Header == null)
return;
extractScoringValues(frame.Header.Statistics, out var current, out var maximum);
currentScoringValues.BaseScore = current.BaseScore;
currentScoringValues.MaxCombo = frame.Header.MaxCombo;
currentMaximumScoringValues.BaseScore = maximum.BaseScore;
currentMaximumScoringValues.MaxCombo = maximum.MaxCombo;
Combo.Value = frame.Header.Combo;
HighestCombo.Value = frame.Header.MaxCombo;
TotalScore.Value = frame.Header.TotalScore;
scoreResultCounts.Clear();
scoreResultCounts.AddRange(frame.Header.Statistics);
SetScoreProcessorStatistics(frame.Header.ScoreProcessorStatistics);
updateScore();
OnResetFromReplayFrame?.Invoke();
}
#region ScoringValue extraction
/// <summary>
/// Applies a best-effort extraction of hit statistics into <see cref="ScoringValues"/>.
/// </summary>
/// <remarks>
/// This method is useful in a variety of situations, with a few drawbacks that need to be considered:
/// <list type="bullet">
/// <item>The maximum <see cref="ScoringValues.BonusScore"/> will always be 0.</item>
/// <item>The current and maximum <see cref="ScoringValues.CountBasicHitObjects"/> will always be the same value.</item>
/// </list>
/// Consumers are expected to more accurately fill in the above values through external means.
/// <para>
/// <b>Ensure</b> to fill in the maximum <see cref="ScoringValues.CountBasicHitObjects"/> for use in
/// <see cref="computeScore(osu.Game.Rulesets.Scoring.ScoringMode,ScoringValues,ScoringValues)"/>.
/// </para>
/// </remarks>
/// <param name="scoreInfo">The score to extract scoring values from.</param>
/// <param name="current">The "current" scoring values, representing the hit statistics as they appear.</param>
/// <param name="maximum">The "maximum" scoring values, representing the hit statistics as if the maximum hit result was attained each time.</param>
[Pure]
private void extractScoringValues(ScoreInfo scoreInfo, out ScoringValues current, out ScoringValues maximum)
public ScoreProcessorStatistics GetScoreProcessorStatistics() => new ScoreProcessorStatistics
{
extractScoringValues(scoreInfo.Statistics, out current, out maximum);
current.MaxCombo = scoreInfo.MaxCombo;
MaximumBaseScore = currentMaximumBaseScore,
BaseScore = currentBaseScore,
AccuracyJudgementCount = currentAccuracyJudgementCount,
ComboPortion = currentComboPortion,
BonusPortion = currentBonusPortion
};
if (scoreInfo.MaximumStatistics.Count > 0)
extractScoringValues(scoreInfo.MaximumStatistics, out _, out maximum);
}
/// <summary>
/// Applies a best-effort extraction of hit statistics into <see cref="ScoringValues"/>.
/// </summary>
/// <remarks>
/// This method is useful in a variety of situations, with a few drawbacks that need to be considered:
/// <list type="bullet">
/// <item>The current <see cref="ScoringValues.MaxCombo"/> will always be 0.</item>
/// <item>The maximum <see cref="ScoringValues.BonusScore"/> will always be 0.</item>
/// <item>The current and maximum <see cref="ScoringValues.CountBasicHitObjects"/> will always be the same value.</item>
/// </list>
/// Consumers are expected to more accurately fill in the above values (especially the current <see cref="ScoringValues.MaxCombo"/>) via external means (e.g. <see cref="ScoreInfo"/>).
/// </remarks>
/// <param name="statistics">The hit statistics to extract scoring values from.</param>
/// <param name="current">The "current" scoring values, representing the hit statistics as they appear.</param>
/// <param name="maximum">The "maximum" scoring values, representing the hit statistics as if the maximum hit result was attained each time.</param>
[Pure]
private void extractScoringValues(IReadOnlyDictionary<HitResult, int> statistics, out ScoringValues current, out ScoringValues maximum)
public void SetScoreProcessorStatistics(ScoreProcessorStatistics statistics)
{
current = default;
maximum = default;
foreach ((HitResult result, int count) in statistics)
{
if (!result.IsScorable())
continue;
if (result.IsBonus())
current.BonusScore += count * Judgement.ToNumericResult(result);
if (result.AffectsAccuracy())
{
// The maximum result of this judgement if it wasn't a miss.
// E.g. For a GOOD judgement, the max result is either GREAT/PERFECT depending on which one the ruleset uses (osu!: GREAT, osu!mania: PERFECT).
HitResult maxResult;
switch (result)
{
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
maxResult = HitResult.LargeTickHit;
break;
case HitResult.SmallTickHit:
case HitResult.SmallTickMiss:
maxResult = HitResult.SmallTickHit;
break;
default:
maxResult = maxBasicResult ??= Ruleset.GetHitResults().MaxBy(kvp => Judgement.ToNumericResult(kvp.result)).result;
break;
}
current.BaseScore += count * Judgement.ToNumericResult(result);
maximum.BaseScore += count * Judgement.ToNumericResult(maxResult);
}
if (result.AffectsCombo())
maximum.MaxCombo += count;
if (result.IsBasic())
{
current.CountBasicHitObjects += count;
maximum.CountBasicHitObjects += count;
}
}
}
#endregion
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
hitEvents.Clear();
currentMaximumBaseScore = statistics.MaximumBaseScore;
currentBaseScore = statistics.BaseScore;
currentAccuracyJudgementCount = statistics.AccuracyJudgementCount;
currentComboPortion = statistics.ComboPortion;
currentBonusPortion = statistics.BonusPortion;
}
#region Static helper methods
@ -630,30 +477,10 @@ namespace osu.Game.Rulesets.Scoring
#endregion
/// <summary>
/// Stores the required scoring data that fulfils the minimum requirements for a <see cref="ScoreProcessor"/> to calculate score.
/// </summary>
private struct ScoringValues
protected override void Dispose(bool isDisposing)
{
/// <summary>
/// The sum of all "basic" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBasic"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
public long BaseScore;
/// <summary>
/// The sum of all "bonus" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBonus"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
public long BonusScore;
/// <summary>
/// The highest achieved combo.
/// </summary>
public int MaxCombo;
/// <summary>
/// The count of "basic" <see cref="HitObject"/>s. See: <see cref="HitResultExtensions.IsBasic"/>.
/// </summary>
public int CountBasicHitObjects;
base.Dispose(isDisposing);
hitEvents.Clear();
}
}
@ -665,4 +492,46 @@ namespace osu.Game.Rulesets.Scoring
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.ClassicScoreDisplay))]
Classic
}
[Serializable]
[MessagePackObject]
public class ScoreProcessorStatistics
{
/// <summary>
/// The sum of all accuracy-affecting judgements at the current point in time.
/// </summary>
/// <remarks>
/// Used to compute accuracy.
/// See: <see cref="HitResultExtensions.IsBasic"/> and <see cref="Judgement.ToNumericResult"/>.
/// </remarks>
[Key(0)]
public double BaseScore { get; set; }
/// <summary>
/// The maximum sum of accuracy-affecting judgements at the current point in time.
/// </summary>
/// <remarks>
/// Used to compute accuracy.
/// </remarks>
[Key(1)]
public double MaximumBaseScore { get; set; }
/// <summary>
/// The count of accuracy-affecting judgements at the current point in time.
/// </summary>
[Key(2)]
public int AccuracyJudgementCount { get; set; }
/// <summary>
/// The combo score at the current point in time.
/// </summary>
[Key(3)]
public double ComboPortion { get; set; }
/// <summary>
/// The bonus score at the current point in time.
/// </summary>
[Key(4)]
public double BonusPortion { get; set; }
}
}

View File

@ -15,6 +15,9 @@ namespace osu.Game.Scoring
{
IUser User { get; }
/// <summary>
/// The standardised total score.
/// </summary>
long TotalScore { get; }
int MaxCombo { get; }

View File

@ -3,13 +3,72 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring.Legacy
{
public static class ScoreInfoExtensions
{
public static long GetDisplayScore(this ScoreProcessor scoreProcessor, ScoringMode mode)
=> getDisplayScore(scoreProcessor.Ruleset.RulesetInfo.OnlineID, scoreProcessor.TotalScore.Value, mode, scoreProcessor.MaximumStatistics);
public static long GetDisplayScore(this ScoreInfo scoreInfo, ScoringMode mode)
=> getDisplayScore(scoreInfo.Ruleset.OnlineID, scoreInfo.TotalScore, mode, scoreInfo.MaximumStatistics);
private static long getDisplayScore(int rulesetId, long score, ScoringMode mode, IReadOnlyDictionary<HitResult, int> maximumStatistics)
{
if (mode == ScoringMode.Standardised)
return score;
int maxBasicJudgements = maximumStatistics
.Where(k => k.Key.IsBasic())
.Select(k => k.Value)
.DefaultIfEmpty(0)
.Sum();
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
double scaledRawScore = score / ScoreProcessor.MAX_SCORE;
return (long)Math.Round(Math.Pow(scaledRawScore * Math.Max(1, maxBasicJudgements), 2) * getStandardisedToClassicMultiplier(rulesetId));
}
/// <summary>
/// Returns a ballpark multiplier which gives a similar "feel" for how large scores should get when displayed in "classic" mode.
/// This is different per ruleset to match the different algorithms used in the scoring implementation.
/// </summary>
private static double getStandardisedToClassicMultiplier(int rulesetId)
{
double multiplier;
switch (rulesetId)
{
// For non-legacy rulesets, just go with the same as the osu! ruleset.
// This is arbitrary, but at least allows the setting to do something to the score.
default:
case 0:
multiplier = 36;
break;
case 1:
multiplier = 22;
break;
case 2:
multiplier = 28;
break;
case 3:
multiplier = 16;
break;
}
return multiplier;
}
public static int? GetCountGeki(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset.OnlineID)

View File

@ -20,6 +20,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
{
@ -74,7 +75,7 @@ namespace osu.Game.Scoring
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public IEnumerable<ScoreInfo> OrderByTotalScore(IEnumerable<ScoreInfo> scores)
=> scores.OrderByDescending(s => GetTotalScore(s))
=> scores.OrderByDescending(s => s.TotalScore)
.ThenBy(s => s.OnlineID)
// Local scores may not have an online ID. Fall back to date in these cases.
.ThenBy(s => s.Date);
@ -87,7 +88,7 @@ namespace osu.Game.Scoring
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the total score.</returns>
public Bindable<long> GetBindableTotalScore([NotNull] ScoreInfo score) => new TotalScoreBindable(score, this, configManager);
public Bindable<long> GetBindableTotalScore([NotNull] ScoreInfo score) => new TotalScoreBindable(score, configManager);
/// <summary>
/// Retrieves a bindable that represents the formatted total score string of a <see cref="ScoreInfo"/>.
@ -99,25 +100,6 @@ namespace osu.Game.Scoring
/// <returns>The bindable containing the formatted total score string.</returns>
public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <returns>The total score.</returns>
public long GetTotalScore([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised)
{
// TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place.
if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash))
return score.TotalScore;
var ruleset = score.Ruleset.CreateInstance();
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return scoreProcessor.ComputeScore(mode, score);
}
/// <summary>
/// Retrieves the maximum achievable combo for the provided score.
/// </summary>
@ -136,12 +118,11 @@ namespace osu.Game.Scoring
/// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
/// <param name="configManager">The config.</param>
public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager, OsuConfigManager configManager)
public TotalScoreBindable(ScoreInfo score, OsuConfigManager configManager)
{
configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode);
scoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true);
scoringMode.BindValueChanged(mode => Value = score.GetDisplayScore(mode.NewValue), true);
}
}

View File

@ -52,6 +52,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Container colouredComponents;
private readonly Container sampleComponents;
private readonly OsuSpriteText comboIndexText;
private readonly SamplePointPiece samplePointPiece;
private readonly DifficultyPointPiece? difficultyPointPiece;
[Resolved]
private ISkinSource skin { get; set; } = null!;
@ -126,7 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (item is IHasSliderVelocity)
{
AddInternal(new DifficultyPointPiece(Item)
AddInternal(difficultyPointPiece = new DifficultyPointPiece(Item)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomCentre
@ -271,6 +273,25 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds)
{
// Since children are exceeding the component size, we need to use a custom quad to compute whether it should be masked away.
// If the component isn't considered masked away by itself, there's no need to apply custom logic.
if (!base.ComputeIsMaskedAway(maskingBounds))
return false;
// If the component is considered masked away, we'll use children to create an extended quad that encapsulates all parts of this blueprint
// to ensure it doesn't pop in and out of existence abruptly when scrolling the timeline.
var rect = RectangleF.Union(ScreenSpaceDrawQuad.AABBFloat, circle.ScreenSpaceDrawQuad.AABBFloat);
rect = RectangleF.Union(rect, samplePointPiece.ScreenSpaceDrawQuad.AABBFloat);
if (difficultyPointPiece != null)
rect = RectangleF.Union(rect, difficultyPointPiece.ScreenSpaceDrawQuad.AABBFloat);
return !Precision.AlmostIntersects(maskingBounds, rect);
}
private partial class Tick : Circle
{
public Tick()

View File

@ -132,7 +132,12 @@ namespace osu.Game.Screens.OnlinePlay
this.ScaleTo(1, 250, Easing.OutSine);
Debug.Assert(screenStack.CurrentScreen != null);
screenStack.CurrentScreen.OnResuming(e);
// if a subscreen was pushed to the nested stack while the stack was not present, this path will proxy `OnResuming()`
// to the subscreen before `OnEntering()` can even be called for the subscreen, breaking ordering expectations.
// to work around this, do not proxy resume to screens that haven't loaded yet.
if ((screenStack.CurrentScreen as Drawable)?.IsLoaded == true)
screenStack.CurrentScreen.OnResuming(e);
base.OnResuming(e);
}
@ -143,7 +148,12 @@ namespace osu.Game.Screens.OnlinePlay
this.FadeOut(250);
Debug.Assert(screenStack.CurrentScreen != null);
screenStack.CurrentScreen.OnSuspending(e);
// if a subscreen was pushed to the nested stack while the stack was not present, this path will proxy `OnSuspending()`
// to the subscreen before `OnEntering()` can even be called for the subscreen, breaking ordering expectations.
// to work around this, do not proxy suspend to screens that haven't loaded yet.
if ((screenStack.CurrentScreen as Drawable)?.IsLoaded == true)
screenStack.CurrentScreen.OnSuspending(e);
}
public override bool OnExiting(ScreenExitEvent e)

View File

@ -6,14 +6,12 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Extensions;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
@ -63,13 +61,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true);
}
protected override async Task PrepareScoreForResultsAsync(Score score)
{
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
Score.ScoreInfo.TotalScore = ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -1,18 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Play.HUD
public Bindable<bool> Expanded = new Bindable<bool>();
private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText;
private OsuSpriteText positionText = null!, scoreText = null!, accuracyText = null!, comboText = null!, usernameText = null!;
public BindableLong TotalScore { get; } = new BindableLong();
public BindableDouble Accuracy { get; } = new BindableDouble(1);
@ -56,6 +55,13 @@ namespace osu.Game.Screens.Play.HUD
public BindableBool HasQuit { get; } = new BindableBool();
public Bindable<long> DisplayOrder { get; } = new Bindable<long>();
private Func<ScoringMode, long>? getDisplayScoreFunction;
public Func<ScoringMode, long> GetDisplayScore
{
set => getDisplayScoreFunction = value;
}
public Color4? BackgroundColour { get; set; }
public Color4? TextColour { get; set; }
@ -82,40 +88,43 @@ namespace osu.Game.Screens.Play.HUD
}
}
[CanBeNull]
public IUser User { get; }
public IUser? User { get; }
/// <summary>
/// Whether this score is the local user or a replay player (and should be focused / always visible).
/// </summary>
public readonly bool Tracked;
private Container mainFillContainer;
private Container mainFillContainer = null!;
private Box centralFill;
private Box centralFill = null!;
private Container backgroundPaddingAdjustContainer;
private Container backgroundPaddingAdjustContainer = null!;
private GridContainer gridContainer;
private GridContainer gridContainer = null!;
private Container scoreComponents;
private Container scoreComponents = null!;
private IBindable<ScoringMode> scoreDisplayMode = null!;
/// <summary>
/// Creates a new <see cref="GameplayLeaderboardScore"/>.
/// </summary>
/// <param name="user">The score's player.</param>
/// <param name="tracked">Whether the player is the local user or a replay player.</param>
public GameplayLeaderboardScore([CanBeNull] IUser user, bool tracked)
public GameplayLeaderboardScore(IUser? user, bool tracked)
{
User = user;
Tracked = tracked;
AutoSizeAxes = Axes.X;
Height = PANEL_HEIGHT;
GetDisplayScore = _ => TotalScore.Value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, OsuConfigManager osuConfigManager)
{
Container avatarContainer;
@ -234,7 +243,7 @@ namespace osu.Game.Screens.Play.HUD
Origin = Anchor.CentreLeft,
Colour = Color4.White,
Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold),
Text = User?.Username,
Text = User?.Username ?? string.Empty,
Truncate = true,
Shadow = false,
}
@ -286,7 +295,9 @@ namespace osu.Game.Screens.Play.HUD
LoadComponentAsync(new DrawableAvatar(User), avatarContainer.Add);
TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
scoreDisplayMode = osuConfigManager.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
scoreDisplayMode.BindValueChanged(_ => updateScore());
TotalScore.BindValueChanged(_ => updateScore(), true);
Accuracy.BindValueChanged(v =>
{
@ -313,6 +324,8 @@ namespace osu.Game.Screens.Play.HUD
FinishTransforms(true);
}
private void updateScore() => scoreText.Text = (getDisplayScoreFunction?.Invoke(scoreDisplayMode.Value) ?? TotalScore.Value).ToString("N0");
private void changeExpandedState(ValueChangedEvent<bool> expanded)
{
if (expanded.NewValue)

View File

@ -1,20 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class GameplayScoreCounter : ScoreCounter
{
private Bindable<ScoringMode> scoreDisplayMode;
private Bindable<ScoringMode> scoreDisplayMode = null!;
private Bindable<long> totalScoreBindable = null!;
protected GameplayScoreCounter()
: base(6)
@ -24,6 +25,9 @@ namespace osu.Game.Screens.Play.HUD
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
{
totalScoreBindable = scoreProcessor.TotalScore.GetBoundCopy();
totalScoreBindable.BindValueChanged(_ => updateDisplayScore());
scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
scoreDisplayMode.BindValueChanged(scoreMode =>
{
@ -40,9 +44,11 @@ namespace osu.Game.Screens.Play.HUD
default:
throw new ArgumentOutOfRangeException(nameof(scoreMode));
}
updateDisplayScore();
}, true);
Current.BindTo(scoreProcessor.TotalScore);
void updateDisplayScore() => Current.Value = scoreProcessor.GetDisplayScore(scoreDisplayMode.Value);
}
}
}

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
@ -20,5 +20,12 @@ namespace osu.Game.Screens.Play.HUD
/// Lower numbers will appear higher in cases of <see cref="TotalScore"/> ties.
/// </summary>
Bindable<long> DisplayOrder { get; }
/// <summary>
/// A custom function which handles converting a score to a display score using a provide <see cref="ScoringMode"/>.
/// </summary>
/// <remarks>
/// If no function is provided, <see cref="TotalScore"/> will be used verbatim.</remarks>
Func<ScoringMode, long> GetDisplayScore { set; }
}
}

View File

@ -98,6 +98,7 @@ namespace osu.Game.Screens.Play.HUD
var trackedUser = UserScores[user.Id];
var leaderboardScore = Add(user, user.Id == api.LocalUser.Value.Id);
leaderboardScore.GetDisplayScore = trackedUser.ScoreProcessor.GetDisplayScore;
leaderboardScore.Accuracy.BindTo(trackedUser.ScoreProcessor.Accuracy);
leaderboardScore.TotalScore.BindTo(trackedUser.ScoreProcessor.TotalScore);
leaderboardScore.Combo.BindTo(trackedUser.ScoreProcessor.Combo);

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -10,6 +9,7 @@ using osu.Game.Configuration;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Select;
using osu.Game.Users;
@ -27,15 +27,9 @@ namespace osu.Game.Screens.Play.HUD
public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
// hold references to ensure bindables are updated.
private readonly List<Bindable<long>> scoreBindables = new List<Bindable<long>>();
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;
/// <summary>
/// Whether the leaderboard should be visible regardless of the configuration value.
/// This is true by default, but can be changed.
@ -70,7 +64,6 @@ namespace osu.Game.Screens.Play.HUD
private void showScores()
{
Clear();
scoreBindables.Clear();
if (!Scores.Any())
return;
@ -79,12 +72,8 @@ namespace osu.Game.Screens.Play.HUD
{
var score = Add(s.User, false);
var bindableTotal = scoreManager.GetBindableTotalScore(s);
// Direct binding not possible due to differing types (see https://github.com/ppy/osu/issues/20298).
bindableTotal.BindValueChanged(total => score.TotalScore.Value = total.NewValue, true);
scoreBindables.Add(bindableTotal);
score.GetDisplayScore = s.GetDisplayScore;
score.TotalScore.Value = s.TotalScore;
score.Accuracy.Value = s.Accuracy;
score.Combo.Value = s.MaxCombo;
score.DisplayOrder.Value = s.OnlineID > 0 ? s.OnlineID : s.Date.ToUnixTimeSeconds();
@ -92,6 +81,7 @@ namespace osu.Game.Screens.Play.HUD
ILeaderboardScore local = Add(trackingUser, true);
local.GetDisplayScore = scoreProcessor.GetDisplayScore;
local.TotalScore.BindTarget = scoreProcessor.TotalScore;
local.Accuracy.BindTarget = scoreProcessor.Accuracy;
local.Combo.BindTarget = scoreProcessor.HighestCombo;

View File

@ -237,9 +237,6 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(HealthProcessor);
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));

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@ -9,7 +9,6 @@ using System.Diagnostics;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -67,9 +66,6 @@ namespace osu.Game.Screens.Ranking
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
[Resolved]
private ScoreManager scoreManager { get; set; }
private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private readonly Flow flow;
private readonly Scroll scroll;
@ -149,7 +145,7 @@ namespace osu.Game.Screens.Ranking
var score = trackingContainer.Panel.Score;
flow.SetLayoutPosition(trackingContainer, scoreManager.GetTotalScore(score));
flow.SetLayoutPosition(trackingContainer, score.TotalScore);
trackingContainer.Show();

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@ -12,7 +12,9 @@ using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Tests.Visual.Spectator
@ -44,6 +46,9 @@ namespace osu.Game.Tests.Visual.Spectator
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private RulesetStore rulesetStore { get; set; } = null!;
public TestSpectatorClient()
{
OnNewFrames += (i, bundle) => lastReceivedUserFrames[i] = bundle.Frames[^1];
@ -119,7 +124,7 @@ namespace osu.Game.Tests.Visual.Spectator
if (frames.Count == 0)
return;
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, frames.ToArray());
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, new ScoreProcessor(rulesetStore.GetRuleset(0)!.CreateInstance()), frames.ToArray());
((ISpectatorClient)this).UserSentFrames(userId, bundle);
frames.Clear();

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.20.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.521.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.531.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.510.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

View File

@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.521.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.531.0" />
</ItemGroup>
</Project>