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https://github.com/ppy/osu.git
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Add drawable Swell.
This commit is contained in:
parent
2211c08441
commit
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@ -62,7 +62,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(350, 300)
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Position = new Vector2(350, 300)
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});
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});
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Add(new SwellCircle(new CirclePiece()
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Add(new SwellCirclePiece(new CirclePiece
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{
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{
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KiaiMode = kiai
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KiaiMode = kiai
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})
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})
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@ -70,7 +70,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(100, 500)
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Position = new Vector2(100, 500)
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});
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});
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Add(new SwellCircle(new StrongCirclePiece()
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Add(new SwellCirclePiece(new StrongCirclePiece
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{
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{
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KiaiMode = kiai
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KiaiMode = kiai
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})
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})
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@ -97,28 +97,6 @@ namespace osu.Desktop.VisualTests.Tests
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});
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});
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}
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}
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private class SwellCircle : BaseCircle
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{
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public SwellCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class DrumRollCircle : BaseCircle
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private class DrumRollCircle : BaseCircle
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{
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{
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public DrumRollCircle(CirclePiece piece)
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public DrumRollCircle(CirclePiece piece)
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@ -6,6 +6,7 @@ using osu.Framework.Screens.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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@ -22,6 +23,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton("Hit!", addHitJudgement);
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("Swell", addSwell);
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Add(playfield = new TaikoPlayfield
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Add(playfield = new TaikoPlayfield
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{
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{
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@ -60,6 +62,16 @@ namespace osu.Desktop.VisualTests.Tests
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});
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});
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}
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}
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private void addSwell()
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{
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playfield.Add(new DrawableSwell(new Swell
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{
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StartTime = Time.Current + 1000,
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EndTime = Time.Current + 5000,
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PreEmpt = 1000
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}));
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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public DrawableTestHit(TaikoHitObject hitObject)
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@ -1,15 +1,30 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using System;
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using System;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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{
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public class DrawableSwell : DrawableTaikoHitObject
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public class DrawableSwell : DrawableTaikoHitObject
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{
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{
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private const float target_ring_thick_border = 4f;
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private const float target_ring_thin_border = 1f;
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private const float target_ring_scale = 5f;
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private const float inner_ring_alpha = 0.35f;
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/// <summary>
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/// <summary>
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/// The amount of times the user has hit this swell.
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/// The amount of times the user has hit this swell.
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/// </summary>
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/// </summary>
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@ -17,10 +32,94 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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private readonly Swell swell;
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private readonly Swell swell;
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private readonly Container bodyContainer;
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private readonly CircularContainer targetRing;
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private readonly CircularContainer innerRing;
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public DrawableSwell(Swell swell)
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public DrawableSwell(Swell swell)
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: base(swell)
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: base(swell)
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{
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{
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this.swell = swell;
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this.swell = swell;
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Children = new Framework.Graphics.Drawable[]
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{
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bodyContainer = new Container
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{
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Children = new Framework.Graphics.Drawable[]
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{
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innerRing = new CircularContainer
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{
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Name = "Inner ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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Masking = true,
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Children = new []
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = inner_ring_alpha,
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}
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}
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},
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targetRing = new CircularContainer
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{
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Name = "Target ring (thick border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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Masking = true,
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BorderThickness = target_ring_thick_border,
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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new CircularContainer
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{
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Name = "Target ring (thin border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thin_border,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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},
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new SwellCirclePiece(new CirclePiece())
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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innerRing.Colour = colours.YellowDark;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LifetimeEnd = swell.EndTime + HitObject.PreEmpt;
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targetRing.Delay(HitObject.StartTime - Time.Current).ScaleTo(target_ring_scale, 600, EasingTypes.OutQuint);
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}
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckJudgement(bool userTriggered)
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@ -32,6 +131,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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userHits++;
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userHits++;
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innerRing.FadeTo(1);
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innerRing.FadeTo(inner_ring_alpha, 500, EasingTypes.OutQuint);
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innerRing.ScaleTo(1f + (target_ring_scale - 1) * userHits / swell.RequiredHits, 1200, EasingTypes.OutElastic);
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if (userHits == swell.RequiredHits)
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if (userHits == swell.RequiredHits)
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{
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Result = HitResult.Hit;
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@ -55,6 +158,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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{
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{
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switch (state)
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{
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case ArmedState.Idle:
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break;
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case ArmedState.Miss:
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bodyContainer.FadeOut(100);
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break;
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case ArmedState.Hit:
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bodyContainer.ScaleTo(1.2f, 400, EasingTypes.OutQuad);
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bodyContainer.FadeOut(600, EasingTypes.OutQuint);
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break;
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}
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}
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}
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protected override void UpdateScrollPosition(double time)
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protected override void UpdateScrollPosition(double time)
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@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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public class SwellCirclePiece : Container
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{
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private readonly CirclePiece circle;
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public SwellCirclePiece(CirclePiece piece)
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{
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Add(circle = piece);
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circle.Add(new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = CirclePiece.SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.YellowDark;
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}
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Modes.Taiko.Objects
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/// <summary>
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/// <summary>
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/// The number of hits required to complete the swell successfully.
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/// The number of hits required to complete the swell successfully.
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/// </summary>
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/// </summary>
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public int RequiredHits { get; protected set; }
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public int RequiredHits { get; protected set; } = 10;
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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{
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@ -57,6 +57,7 @@
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\Pieces\SwellCirclePiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\Hit.cs" />
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