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Merge branch 'master' into comment-mapper-pill

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Bartłomiej Dach 2024-02-14 13:22:36 +01:00
commit 3f46e1afc3
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6 changed files with 75 additions and 156 deletions

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@ -1,111 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneCatchSkinConfiguration : OsuTestScene
{
private Catcher catcher;
private readonly Container container;
public TestSceneCatchSkinConfiguration()
{
Add(container = new Container { RelativeSizeAxes = Axes.Both });
}
[TestCase(false)]
[TestCase(true)]
public void TestCatcherPlateFlipping(bool flip)
{
AddStep("setup catcher", () =>
{
var skin = new TestSkin { FlipCatcherPlate = flip };
container.Child = new SkinProvidingContainer(skin)
{
Child = catcher = new Catcher(new DroppedObjectContainer())
{
Anchor = Anchor.Centre
}
};
});
Fruit fruit = new Fruit();
AddStep("catch fruit", () => catchFruit(fruit, 20));
float position = 0;
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
if (flip)
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
else
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
}
private float getCaughtObjectPosition(Fruit fruit)
{
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
}
private void catchFruit(Fruit fruit, float x)
{
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableFruit = new DrawableFruit(fruit) { X = x };
var judgement = fruit.CreateJudgement();
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
{
Type = judgement.MaxResult
});
}
private class TestSkin : TrianglesSkin
{
public bool FlipCatcherPlate { get; set; }
public TestSkin()
: base(null!)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is CatchSkinConfiguration config)
{
if (config == CatchSkinConfiguration.FlipCatcherPlate)
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}
}

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@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Skinning
{
public enum CatchSkinConfiguration
{
/// <summary>
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
/// </summary>
FlipCatcherPlate
}
}

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@ -122,19 +122,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result;
case CatchSkinConfiguration config:
switch (config)
{
case CatchSkinConfiguration.FlipCatcherPlate:
// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
if (GetDrawableComponent(new CatchSkinComponentLookup(CatchSkinComponents.Catcher)) != null)
return (IBindable<TValue>)new Bindable<bool>();
break;
}
break;
}
return base.GetConfig<TLookup, TValue>(lookup);

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@ -112,11 +112,6 @@ namespace osu.Game.Rulesets.Catch.UI
public Vector2 BodyScale => Scale * body.Scale;
/// <summary>
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
/// </summary>
private bool flipCatcherPlate;
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
@ -339,8 +334,6 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
DEFAULT_HYPER_DASH_COLOUR;
flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
runHyperDashStateTransition(HyperDashing);
}
@ -352,8 +345,7 @@ namespace osu.Game.Rulesets.Catch.UI
body.Scale = scaleFromDirection;
// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
caughtObjectContainer.Scale = new Vector2(1 / Scale.X);
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -38,12 +38,18 @@ namespace osu.Game.Rulesets.Osu.Mods
private ReplayState<OsuAction> state = null!;
private double lastStateChangeTime;
private DrawableOsuRuleset ruleset = null!;
private IPressHandler pressHandler = null!;
private bool hasReplay;
private bool legacyReplay;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = (DrawableOsuRuleset)drawableRuleset;
// grab the input manager for future use.
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
osuInputManager = ruleset.KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)
@ -51,15 +57,22 @@ namespace osu.Game.Rulesets.Osu.Mods
if (osuInputManager.ReplayInputHandler != null)
{
hasReplay = true;
Debug.Assert(ruleset.ReplayScore != null);
legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore;
pressHandler = legacyReplay ? new LegacyReplayPressHandler(this) : new PressHandler(this);
return;
}
pressHandler = new PressHandler(this);
osuInputManager.AllowGameplayInputs = false;
}
public void Update(Playfield playfield)
{
if (hasReplay)
if (hasReplay && !legacyReplay)
return;
bool requiresHold = false;
@ -132,11 +145,62 @@ namespace osu.Game.Rulesets.Osu.Mods
if (down)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
pressHandler.HandlePress(wasLeft);
wasLeft = !wasLeft;
}
else
{
pressHandler.HandleRelease(wasLeft);
}
}
}
state.Apply(osuInputManager.CurrentState, osuInputManager);
private interface IPressHandler
{
void HandlePress(bool wasLeft);
void HandleRelease(bool wasLeft);
}
private class PressHandler : IPressHandler
{
private readonly OsuModRelax mod;
public PressHandler(OsuModRelax mod)
{
this.mod = mod;
}
public void HandlePress(bool wasLeft)
{
mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager);
}
public void HandleRelease(bool wasLeft)
{
mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager);
}
}
// legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves.
private class LegacyReplayPressHandler : IPressHandler
{
private readonly OsuModRelax mod;
public LegacyReplayPressHandler(OsuModRelax mod)
{
this.mod = mod;
}
public void HandlePress(bool wasLeft)
{
mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
}
public void HandleRelease(bool wasLeft)
{
// this intentionally releases right when `wasLeft` is true because `wasLeft` is set at point of press and not at point of release
mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
}
}
}

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@ -43,13 +43,13 @@ namespace osu.Game.Tests.Rulesets
AddStep("setup provider", () =>
{
var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
rulesetSkinProvider.Add(requester = new SkinRequester());
requester = new SkinRequester();
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
Child = rulesetSkinProvider;
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
{
requester
};
});
AddAssert("requester got correct initial texture", () => textureOnLoad != null);