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Add localisation support for MouseSettings
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@ -14,6 +14,46 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
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/// <summary>
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/// "Not applicable in full screen mode"
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/// </summary>
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public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
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/// <summary>
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/// "High precision mouse"
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/// </summary>
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public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
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/// <summary>
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/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as "Raw Input"."
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/// </summary>
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public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
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/// <summary>
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/// "Confine mouse cursor to window"
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/// </summary>
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public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
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/// <summary>
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/// "Disable mouse wheel during gameplay"
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/// </summary>
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public static LocalisableString DisableMouseWheel => new TranslatableString(getKey(@"disable_mouse_wheel"), @"Disable mouse wheel during gameplay");
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/// <summary>
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/// "Disable mouse buttons during gameplay"
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/// </summary>
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public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
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/// <summary>
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/// "Enable high precision mouse to adjust sensitivity"
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/// </summary>
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public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
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/// <summary>
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/// "Cursor sensitivity"
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/// </summary>
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public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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@ -47,29 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsCheckbox
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{
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LabelText = "High precision mouse",
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TooltipText = "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as \"Raw Input\".",
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LabelText = MouseSettingsStrings.HighPrecisionMouse,
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TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
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Current = relativeMode,
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Keywords = new[] { "raw", "input", "relative", "cursor" }
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Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
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},
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new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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LabelText = MouseSettingsStrings.CursorSensitivity,
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Current = localSensitivity
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},
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confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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LabelText = MouseSettingsStrings.ConfineMouseMode,
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Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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LabelText = MouseSettingsStrings.DisableMouseWheel,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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LabelText = MouseSettingsStrings.DisableMouseButtons,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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@ -99,7 +99,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (isFullscreen)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = "Not applicable in full screen mode";
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confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
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}
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else
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{
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override LocalisableString TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x";
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public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
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}
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}
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}
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