mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 19:27:31 +08:00
Merge branch 'master' into editor-timeline-rework
# Conflicts: # osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs # osu.Game/Screens/Edit/Screens/Compose/Compose.cs # osu.Game/Screens/Edit/Screens/Compose/Timeline/ScrollableTimeline.cs # osu.Game/Screens/Edit/Screens/Compose/Timeline/ScrollingTimelineContainer.cs
This commit is contained in:
commit
3f365c6621
41
.gitattributes
vendored
41
.gitattributes
vendored
@ -1,19 +1,24 @@
|
||||
# This won't normalise line endings, but it will ensure that merge drivers use CRLF
|
||||
* -text eol=crlf
|
||||
# Autodetect text files and ensure that we normalise their
|
||||
# line endings to lf internally. When checked out they may
|
||||
# use different line endings.
|
||||
* text=auto
|
||||
|
||||
# Currently in-use binary file extensions
|
||||
*.blend binary
|
||||
*.bmp binary
|
||||
*.dll binary
|
||||
*.exe binary
|
||||
*.icns binary
|
||||
*.ico binary
|
||||
*.jpg binary
|
||||
*.osz2 binary
|
||||
*.pdn binary
|
||||
*.psd binary
|
||||
*.PSD binary
|
||||
*.tga binary
|
||||
*.ttf binary
|
||||
*.wav binary
|
||||
*.xnb binary
|
||||
# Check out with crlf (Windows) line endings
|
||||
*.sln text eol=crlf
|
||||
*.csproj text eol=crlf
|
||||
*.cs text diff=csharp eol=crlf
|
||||
*.resx text eol=crlf
|
||||
*.vsixmanifest text eol=crlf
|
||||
packages.config text eol=crlf
|
||||
App.config text eol=crlf
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.snippet text eol=crlf
|
||||
*.manifest text eol=crlf
|
||||
|
||||
# Check out with lf (UNIX) line endings
|
||||
*.sh text eol=lf
|
||||
.gitignore text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
*.md text eol=lf
|
||||
.travis.yml text eol=lf
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -0,0 +1,22 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="VisualTests (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe" />
|
||||
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net461/osu!.exe" />
|
||||
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
16
.vscode/launch.json
vendored
16
.vscode/launch.json
vendored
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -30,13 +30,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Debug, net461)",
|
||||
"name": "osu! (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -44,13 +44,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Release, net461)",
|
||||
"name": "osu! (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
6
.vscode/tasks.json
vendored
6
.vscode/tasks.json
vendored
@ -8,7 +8,7 @@
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -22,7 +22,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -64,7 +64,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -8,7 +8,7 @@ This is still heavily under development and is not intended for end-user use. Th
|
||||
|
||||
# Requirements
|
||||
|
||||
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||
|
||||
# Getting Started
|
||||
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
|
||||
|
46
app.manifest
Normal file
46
app.manifest
Normal file
@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
@ -1,4 +1,3 @@
|
||||
# 2017-09-14
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
@ -12,12 +11,12 @@ install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.5/CodeFileSanity.exe
|
||||
before_build:
|
||||
- cmd: CodeFileSanity.exe
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
environment:
|
||||
TargetFramework: net461
|
||||
TargetFramework: net471
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
|
34
appveyor_deploy.yml
Normal file
34
appveyor_deploy.yml
Normal file
@ -0,0 +1,34 @@
|
||||
branches:
|
||||
only:
|
||||
- release
|
||||
skip_tags: true
|
||||
skip_branch_with_pr: true
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- packages -> **\packages.config
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
before_build:
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
build:
|
||||
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
|
||||
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
|
||||
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
|
||||
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
|
||||
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
|
||||
- cd osu.Desktop.Deploy\bin\Debug\net471\
|
||||
- osu.Desktop.Deploy.exe %code_signing_password%
|
||||
environment:
|
||||
TargetFramework: net471
|
||||
decode_secret:
|
||||
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
|
||||
code_signing_password:
|
||||
secure: 34tLNqvjmmZEi97MLKfrnQ==
|
||||
artifacts:
|
||||
- path: 'Releases\*'
|
@ -1 +1 @@
|
||||
Subproject commit 6852878ce30e1bfde301282563d09c7927d9106c
|
||||
Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4
|
4
osu.Desktop.Deploy/.vscode/launch.json
vendored
4
osu.Desktop.Deploy/.vscode/launch.json
vendored
@ -7,7 +7,7 @@
|
||||
"name": "Deploy (Debug)",
|
||||
"request": "launch",
|
||||
"type": "mono",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Desktop.Deploy.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
"runtimeExecutable": null,
|
||||
@ -18,7 +18,7 @@
|
||||
"name": "Deploy (Release)",
|
||||
"request": "launch",
|
||||
"type": "clr",
|
||||
"program": "${workspaceRoot}/bin/Release/net461/osu.Desktop.Deploy.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -7,6 +7,7 @@ using System.Configuration;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Management.Automation;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.IO.Network;
|
||||
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
|
||||
@ -18,7 +19,7 @@ namespace osu.Desktop.Deploy
|
||||
{
|
||||
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
|
||||
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
|
||||
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
|
||||
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
|
||||
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
|
||||
|
||||
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
|
||||
@ -57,8 +58,12 @@ namespace osu.Desktop.Deploy
|
||||
|
||||
private static string codeSigningPassword;
|
||||
|
||||
private static bool interactive;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
interactive = args.Length == 0;
|
||||
|
||||
displayHeader();
|
||||
|
||||
findSolutionPath();
|
||||
@ -82,19 +87,20 @@ namespace osu.Desktop.Deploy
|
||||
string version = $"{verBase}{increment}";
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Ready to deploy {version}: ");
|
||||
Console.ReadLine();
|
||||
Console.Write($"Ready to deploy {version}!");
|
||||
pauseIfInteractive();
|
||||
|
||||
sw.Start();
|
||||
|
||||
if (!string.IsNullOrEmpty(CodeSigningCertificate))
|
||||
{
|
||||
Console.Write("Enter code signing password: ");
|
||||
codeSigningPassword = readLineMasked();
|
||||
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
|
||||
}
|
||||
|
||||
write("Updating AssemblyInfo...");
|
||||
updateCsprojVersion(version);
|
||||
updateAppveyorVersion(version);
|
||||
|
||||
write("Running build process...");
|
||||
foreach (string targetName in TargetNames.Split(','))
|
||||
@ -109,7 +115,7 @@ namespace osu.Desktop.Deploy
|
||||
checkReleaseFiles();
|
||||
|
||||
write("Running squirrel build...");
|
||||
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
|
||||
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
|
||||
|
||||
//prune again to clean up before upload.
|
||||
pruneReleases();
|
||||
@ -124,7 +130,7 @@ namespace osu.Desktop.Deploy
|
||||
updateCsprojVersion("0.0.0");
|
||||
|
||||
write("Done!", ConsoleColor.White);
|
||||
Console.ReadLine();
|
||||
pauseIfInteractive();
|
||||
}
|
||||
|
||||
private static void displayHeader()
|
||||
@ -388,10 +394,37 @@ namespace osu.Desktop.Deploy
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine($"FATAL ERROR: {message}");
|
||||
|
||||
Console.ReadLine();
|
||||
pauseIfInteractive();
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
|
||||
private static void pauseIfInteractive()
|
||||
{
|
||||
if (interactive)
|
||||
Console.ReadLine();
|
||||
else
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
private static bool updateAppveyorVersion(string version)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (PowerShell ps = PowerShell.Create())
|
||||
{
|
||||
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
|
||||
ps.Invoke();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// we don't have appveyor and don't care
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
|
||||
{
|
||||
if (sw.ElapsedMilliseconds > 0)
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net461</TargetFrameworks>
|
||||
<TargetFrameworks>net471</TargetFrameworks>
|
||||
<OutputType>Exe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -11,8 +11,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
|
||||
<PackageReference Include="NUnit" Version="3.8.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
|
||||
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@ -10,11 +10,11 @@
|
||||
<Title>osu!lazer</Title>
|
||||
<Product>osu!lazer</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<Version>0.0.0.0</Version>
|
||||
<FileVersion>0.0.0.0</FileVersion>
|
||||
<Version>0.0.0</Version>
|
||||
<FileVersion>0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Defines">
|
||||
<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
|
||||
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>osu.Desktop.Program</StartupObject>
|
||||
@ -31,7 +31,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -5,8 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
@ -47,10 +45,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap(Ruleset ruleset)
|
||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap(Ruleset ruleset)
|
||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap(Ruleset ruleset)
|
||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap(Ruleset ruleset)
|
||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
43
osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
Normal file
43
osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmap : Beatmap<CatchHitObject>
|
||||
{
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
{
|
||||
int fruits = HitObjects.Count(s => s is Fruit);
|
||||
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
|
||||
int bananaShowers = HitObjects.Count(s => s is BananaShower);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Fruit Count",
|
||||
Content = fruits.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Stream Count",
|
||||
Content = juiceStreams.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Shower Count",
|
||||
Content = bananaShowers.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -13,9 +13,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
|
||||
{
|
||||
public CatchBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
{
|
||||
var curveData = obj as IHasCurve;
|
||||
var positionData = obj as IHasXPosition;
|
||||
@ -64,5 +69,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
X = positionData.X / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
|
||||
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
|
||||
}
|
||||
}
|
||||
|
@ -12,16 +12,21 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
|
||||
public class CatchBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
|
||||
public CatchBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
initialiseHyperDash(beatmap.HitObjects);
|
||||
}
|
||||
|
||||
base.PostProcess(beatmap);
|
||||
public override void PostProcess()
|
||||
{
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
base.PostProcess();
|
||||
|
||||
int index = 0;
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
obj.IndexInBeatmap = index++;
|
||||
}
|
||||
|
||||
|
@ -12,12 +12,18 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
@ -29,6 +35,44 @@ namespace osu.Game.Rulesets.Catch
|
||||
new KeyBinding(InputKey.Shift, CatchAction.Dash),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new CatchModNightcore();
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new CatchModEasy();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new CatchModFlashlight();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new CatchModHalfTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new CatchModHardRock();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new CatchModHidden();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
switch (type)
|
||||
@ -99,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
|
||||
public override int? LegacyID => 2;
|
||||
|
||||
|
@ -1,21 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
|
||||
|
||||
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
|
||||
}
|
||||
}
|
@ -1,13 +1,91 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHardRock : ModHardRock
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
private float lastStartX;
|
||||
private int lastStartTime;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
var catchObject = (CatchHitObject)hitObject;
|
||||
|
||||
float position = catchObject.X;
|
||||
int startTime = (int)hitObject.StartTime;
|
||||
|
||||
if (lastStartX == 0)
|
||||
{
|
||||
lastStartX = position;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
float diff = lastStartX - position;
|
||||
int timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastStartX = position;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (diff == 0)
|
||||
{
|
||||
bool right = RNG.NextBool();
|
||||
|
||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
|
||||
catchObject.X = position;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(diff) < timeDiff / 3d)
|
||||
{
|
||||
if (diff > 0)
|
||||
{
|
||||
if (position - diff > 0)
|
||||
position -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (position - diff < 1)
|
||||
position -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
catchObject.X = position;
|
||||
|
||||
lastStartX = position;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
|
@ -2,11 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
// We publish our internal attributes to other sub-projects of the framework.
|
||||
// Note, that we omit visual tests as they are meant to test the framework
|
||||
// behavior "in the wild".
|
||||
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
|
||||
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
Dashing = dashing;
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
{
|
||||
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
|
||||
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@ -20,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
|
||||
{
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
@ -29,10 +28,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
|
||||
|
||||
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -5,8 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -14,17 +12,14 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
[NonParallelizable]
|
||||
[TestCase("basic", false)]
|
||||
public void Test(string name, bool isForCurrentRuleset)
|
||||
[TestCase("basic")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
base.Test(name);
|
||||
}
|
||||
|
||||
@ -38,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -4,6 +4,8 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -17,6 +19,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public TestCaseManiaHitObjects()
|
||||
{
|
||||
Note note1 = new Note();
|
||||
Note note2 = new Note();
|
||||
HoldNote holdNote = new HoldNote { StartTime = 1000 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -43,14 +53,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
new DrawableNote(note1, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
},
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
new DrawableNote(note2, ManiaAction.Key1)
|
||||
{
|
||||
Y = 6000,
|
||||
LifetimeStart = double.MinValue,
|
||||
@ -77,13 +87,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
|
||||
new DrawableHoldNote(holdNote, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
AccentColour = Color4.Red,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
@ -83,13 +85,16 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
|
||||
var note = new Note { Column = col };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
||||
{
|
||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
||||
};
|
||||
|
||||
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
@ -162,32 +167,24 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
||||
{
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 0
|
||||
}, ManiaAction.Key1));
|
||||
var note1 = new Note { StartTime = t, Column = 0 };
|
||||
var note2 = new Note { StartTime = t, Column = 3 };
|
||||
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 3
|
||||
}, ManiaAction.Key4));
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
||||
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
||||
}
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration,
|
||||
Column = 1
|
||||
}, ManiaAction.Key2));
|
||||
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
||||
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration,
|
||||
Column = 2
|
||||
}, ManiaAction.Key3));
|
||||
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
||||
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
@ -29,5 +30,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
Stages.Add(defaultStage);
|
||||
}
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
{
|
||||
int notes = HitObjects.Count(s => s is Note);
|
||||
int holdnotes = HitObjects.Count(s => s is HoldNote);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Content = notes.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Content = holdnotes.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,18 +33,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
private ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
|
||||
public ManiaBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
IsForCurrentRuleset = isForCurrentRuleset;
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
|
||||
|
||||
var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
if (isForCurrentRuleset)
|
||||
if (IsForCurrentRuleset)
|
||||
TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
||||
else
|
||||
{
|
||||
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
|
||||
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count();
|
||||
if (percentSliderOrSpinner < 0.2)
|
||||
TargetColumns = 7;
|
||||
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
|
||||
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
{
|
||||
var maniaOriginal = original as ManiaHitObject;
|
||||
if (maniaOriginal != null)
|
||||
@ -83,8 +84,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
yield break;
|
||||
|
||||
foreach (ManiaHitObject obj in objects)
|
||||
{
|
||||
obj.HitWindows = original.HitWindows;
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
|
||||
private double density = int.MaxValue;
|
||||
@ -112,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <param name="original">The original hit object.</param>
|
||||
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
|
||||
{
|
||||
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
|
||||
|
||||
@ -128,7 +132,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <param name="original">The original hit object.</param>
|
||||
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
|
||||
{
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var distanceData = original as IHasDistance;
|
||||
@ -165,7 +169,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
convertType = PatternType.None;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
private readonly double endTime;
|
||||
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
|
||||
{
|
||||
var endtimeData = HitObject as IHasEndTime;
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
|
||||
|
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// The beatmap which <see cref="HitObject"/> is being converted from.
|
||||
/// </summary>
|
||||
protected readonly Beatmap OriginalBeatmap;
|
||||
protected readonly IBeatmap OriginalBeatmap;
|
||||
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(hitObject, beatmap, previousPattern)
|
||||
{
|
||||
if (random == null) throw new ArgumentNullException(nameof(random));
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
drainTime /= 1000;
|
||||
|
||||
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||
|
||||
return conversionDifficulty.Value;
|
||||
|
@ -1,16 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
internal class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
|
||||
internal class ManiaDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.018;
|
||||
|
||||
@ -31,12 +32,12 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// </summary>
|
||||
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
|
||||
|
||||
public ManiaDifficultyCalculator(Beatmap beatmap)
|
||||
public ManiaDifficultyCalculator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
|
||||
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
difficultyHitObjects.Add(new ManiaHitObjectDifficulty(hitObject, columnCount));
|
||||
difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
|
||||
|
||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
@ -140,7 +141,5 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
|
||||
}
|
||||
}
|
@ -14,12 +14,85 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -113,7 +186,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override int? LegacyID => 3;
|
||||
|
||||
|
@ -3,19 +3,18 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
|
||||
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter
|
||||
{
|
||||
public override string ShortenedName => Name;
|
||||
public abstract int KeyCount { get; }
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
var mbc = (ManiaBeatmapConverter)beatmapConverter;
|
||||
|
||||
|
@ -11,19 +11,23 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override double ScoreMultiplier => 0;
|
||||
|
||||
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
var mbc = (ManiaBeatmapConverter)beatmapConverter;
|
||||
|
||||
isForCurrentRuleset = mbc.IsForCurrentRuleset;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mbc.IsForCurrentRuleset)
|
||||
if (isForCurrentRuleset)
|
||||
return;
|
||||
|
||||
mbc.TargetColumns *= 2;
|
||||
@ -34,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
var mrc = (ManiaRulesetContainer)rulesetContainer;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (mrc.IsForCurrentRuleset)
|
||||
if (isForCurrentRuleset)
|
||||
return;
|
||||
|
||||
var newDefinitions = new List<StageDefinition>();
|
||||
|
@ -103,6 +103,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
|
@ -2,11 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
// We publish our internal attributes to other sub-projects of the framework.
|
||||
// Note, that we omit visual tests as they are meant to test the framework
|
||||
// behavior "in the wild".
|
||||
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
|
||||
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]
|
||||
|
@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
{
|
||||
// We don't need to fully convert, just create the converter
|
||||
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.RulesetID == 3, beatmap);
|
||||
var converter = new ManiaBeatmapConverter(beatmap);
|
||||
|
||||
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
||||
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
@ -85,8 +85,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -5,17 +5,15 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
@ -42,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -93,12 +93,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
|
||||
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
|
||||
|
||||
AddStep("Distance Overflow", () => testDistanceOverflow());
|
||||
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
|
||||
}
|
||||
|
||||
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
|
||||
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
||||
|
||||
private void testDistanceOverflow(int repeats = 0)
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(239, 176),
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(154, 28),
|
||||
new Vector2(52, -34)
|
||||
},
|
||||
Distance = 700,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
StackHeight = 10
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 2);
|
||||
}
|
||||
|
||||
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||
|
||||
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
43
osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
Normal file
43
osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
public class OsuBeatmap : Beatmap<OsuHitObject>
|
||||
{
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
{
|
||||
int circles = HitObjects.Count(c => c is HitCircle);
|
||||
int sliders = HitObjects.Count(s => s is Slider);
|
||||
int spinners = HitObjects.Count(s => s is Spinner);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -14,9 +14,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
internal class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
|
||||
{
|
||||
public OsuBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
|
||||
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
{
|
||||
var curveData = original as IHasCurve;
|
||||
var endTimeData = original as IHasEndTime;
|
||||
@ -35,7 +40,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
@ -45,8 +51,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
HitWindows = original.HitWindows
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -56,9 +62,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
HitWindows = original.HitWindows
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
|
||||
}
|
||||
}
|
||||
|
@ -8,12 +8,17 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
internal class OsuBeatmapProcessor : BeatmapProcessor<OsuHitObject>
|
||||
internal class OsuBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
public override void PostProcess(Beatmap<OsuHitObject> beatmap)
|
||||
public OsuBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
applyStacking(beatmap);
|
||||
base.PostProcess(beatmap);
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
base.PostProcess();
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
|
@ -4,55 +4,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Skills;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyCalculator : DifficultyCalculator<OsuHitObject>
|
||||
public class OsuDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const int section_length = 400;
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
|
||||
public OsuDifficultyCalculator(Beatmap beatmap)
|
||||
public OsuDifficultyCalculator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public OsuDifficultyCalculator(Beatmap beatmap, Mod[] mods)
|
||||
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void PreprocessHitObjects()
|
||||
{
|
||||
new OsuBeatmapProcessor().PostProcess(Beatmap);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects, TimeRate);
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
|
||||
Skill[] skills =
|
||||
{
|
||||
new Aim(),
|
||||
new Speed()
|
||||
};
|
||||
|
||||
double sectionEnd = section_length / TimeRate;
|
||||
double sectionLength = section_length * TimeRate;
|
||||
|
||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||
double currentSectionEnd = 2 * sectionLength;
|
||||
|
||||
foreach (OsuDifficultyHitObject h in beatmap)
|
||||
{
|
||||
while (h.BaseObject.StartTime > sectionEnd)
|
||||
while (h.BaseObject.StartTime > currentSectionEnd)
|
||||
{
|
||||
foreach (Skill s in skills)
|
||||
{
|
||||
s.SaveCurrentPeak();
|
||||
s.StartNewSectionFrom(sectionEnd);
|
||||
s.StartNewSectionFrom(currentSectionEnd);
|
||||
}
|
||||
|
||||
sectionEnd += section_length;
|
||||
currentSectionEnd += sectionLength;
|
||||
}
|
||||
|
||||
foreach (Skill s in skills)
|
||||
@ -72,7 +71,5 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(Beatmap beatmap) => new OsuBeatmapConverter();
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
|
||||
/// which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
|
||||
{
|
||||
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
||||
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
|
||||
/// </summary>
|
||||
public IEnumerator<OsuDifficultyHitObject> GetEnumerator() => difficultyObjects;
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// The first jump is formed by the first two hitobjects of the map.
|
||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||
for (int i = 1; i < objects.Count; i++)
|
||||
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,16 +3,18 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyHitObject
|
||||
{
|
||||
private const int normalized_radius = 52;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
|
||||
/// </summary>
|
||||
@ -28,26 +30,19 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
/// </summary>
|
||||
public double DeltaTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
|
||||
/// </summary>
|
||||
public double TimeUntilHit { get; set; }
|
||||
|
||||
private const int normalized_radius = 52;
|
||||
|
||||
private readonly OsuHitObject lastObject;
|
||||
private readonly double timeRate;
|
||||
|
||||
private readonly OsuHitObject[] t;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the object calculating extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
|
||||
public OsuDifficultyHitObject(OsuHitObject currentObject, OsuHitObject lastObject, double timeRate)
|
||||
{
|
||||
this.lastObject = lastObject;
|
||||
this.timeRate = timeRate;
|
||||
|
||||
t = triangle;
|
||||
BaseObject = t[0];
|
||||
BaseObject = currentObject;
|
||||
|
||||
setDistances();
|
||||
setTimingValues();
|
||||
// Calculate angle here
|
||||
@ -63,10 +58,10 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
scalingFactor *= 1 + smallCircleBonus;
|
||||
}
|
||||
|
||||
Vector2 lastCursorPosition = t[1].StackedPosition;
|
||||
Vector2 lastCursorPosition = lastObject.StackedPosition;
|
||||
float lastTravelDistance = 0;
|
||||
|
||||
var lastSlider = t[1] as Slider;
|
||||
var lastSlider = lastObject as Slider;
|
||||
if (lastSlider != null)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
@ -80,8 +75,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
private void setTimingValues()
|
||||
{
|
||||
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
||||
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
|
||||
TimeUntilHit = 450; // BaseObject.PreEmpt;
|
||||
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
|
||||
}
|
||||
|
||||
private void computeSliderCursorPosition(Slider slider)
|
||||
@ -107,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
}
|
||||
});
|
||||
|
||||
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
|
||||
// Skip the head circle
|
||||
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
|
||||
foreach (var time in scoringTimes)
|
||||
computeVertex(time);
|
||||
computeVertex(slider.EndTime);
|
@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
|
@ -3,11 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to processes strain values of <see cref="OsuDifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
|
@ -5,7 +5,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
|
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
Size = hitCircle.Size;
|
||||
Scale = hitCircle.Scale;
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
|
||||
|
@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
Scale = slider.HeadCircle.Scale;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -52,5 +54,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
|
||||
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandleMouseInput => false;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -59,5 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override bool ProxyApproachCircles => false;
|
||||
protected override bool DisplayJudgements => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
|
@ -5,20 +5,23 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToHitObject(OsuHitObject hitObject)
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
|
||||
var osuObject = (OsuHitObject)hitObject;
|
||||
|
||||
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
|
||||
|
||||
var slider = hitObject as Slider;
|
||||
if (slider == null)
|
||||
|
@ -10,7 +10,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
@ -177,8 +176,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
||||
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
Background = new SpinnerBackground
|
||||
{
|
||||
|
@ -7,10 +7,11 @@ using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
|
@ -1,94 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
|
||||
/// which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
|
||||
{
|
||||
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
|
||||
private readonly Queue<OsuDifficultyHitObject> onScreen = new Queue<OsuDifficultyHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
||||
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
|
||||
/// The inner loop adds objects that appear on screen into a queue until we need to hit the next object.
|
||||
/// The outer loop returns objects from this queue one at a time, only after they had to be hit, and should no longer be on screen.
|
||||
/// This means that we can loop through every object that is on screen at the time when a new one appears,
|
||||
/// allowing us to determine a reading strain for the object that just appeared.
|
||||
/// </summary>
|
||||
public IEnumerator<OsuDifficultyHitObject> GetEnumerator()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Add upcoming objects to the queue until we have at least one object that had been hit and can be dequeued.
|
||||
// This means there is always at least one object in the queue unless we reached the end of the map.
|
||||
do
|
||||
{
|
||||
if (!difficultyObjects.MoveNext())
|
||||
break; // New objects can't be added anymore, but we still need to dequeue and return the ones already on screen.
|
||||
|
||||
OsuDifficultyHitObject latest = difficultyObjects.Current;
|
||||
// Calculate flow values here
|
||||
|
||||
foreach (OsuDifficultyHitObject h in onScreen)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext())
|
||||
h.TimeUntilHit -= latest.DeltaTime;
|
||||
// Calculate reading strain here
|
||||
}
|
||||
|
||||
onScreen.Enqueue(latest);
|
||||
}
|
||||
while (onScreen.Peek().TimeUntilHit > 0); // Keep adding new objects on screen while there is still time before we have to hit the next one.
|
||||
|
||||
if (onScreen.Count == 0) break; // We have reached the end of the map and enumerated all the objects.
|
||||
yield return onScreen.Dequeue(); // Remove and return objects one by one that had to be hit before the latest one appeared.
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
|
||||
OsuHitObject[] triangle = new OsuHitObject[3];
|
||||
|
||||
// OsuDifficultyHitObject construction requires three components, an extra copy of the first OsuHitObject is used at the beginning.
|
||||
if (objects.Count > 1)
|
||||
{
|
||||
triangle[1] = objects[0]; // This copy will get shifted to the last spot in the triangle.
|
||||
triangle[0] = objects[0]; // This component corresponds to the real first OsuHitOject.
|
||||
}
|
||||
|
||||
// The final component of the first triangle will be the second OsuHitOject of the map, which forms the first jump.
|
||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||
for (int i = 1; i < objects.Count; ++i)
|
||||
{
|
||||
triangle[2] = triangle[1];
|
||||
triangle[1] = triangle[0];
|
||||
triangle[0] = objects[i];
|
||||
|
||||
yield return new OsuDifficultyHitObject(triangle, timeRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -5,11 +5,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -17,16 +15,20 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
@ -36,34 +38,51 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new OsuModNightcore();
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new OsuModDoubleTime();
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
if (mods.HasFlag(LegacyMods.Autopilot))
|
||||
yield return new OsuModAutopilot();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new OsuModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new OsuModEasy();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new OsuModFlashlight();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new OsuModHalfTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new OsuModHardRock();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new OsuModHidden();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new OsuModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new OsuModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new OsuModRelax();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SpunOut))
|
||||
yield return new OsuModSpunOut();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new OsuModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Target))
|
||||
yield return new OsuModTarget();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@ -133,9 +152,9 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||
|
||||
|
@ -2,11 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
// We publish our internal attributes to other sub-projects of the framework.
|
||||
// Note, that we omit visual tests as they are meant to test the framework
|
||||
// behavior "in the wild".
|
||||
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
|
||||
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
{
|
||||
Position = legacyFrame.Position;
|
||||
if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
|
||||
|
@ -5,35 +5,46 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator<OsuHitObject>
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int countHitCircles;
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
/// <summary>
|
||||
/// Approach rate adjusted by mods.
|
||||
/// </summary>
|
||||
private double realApproachRate;
|
||||
|
||||
/// <summary>
|
||||
/// Overall difficulty adjusted by mods.
|
||||
/// </summary>
|
||||
private double realOverallDifficulty;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int count300;
|
||||
private int count100;
|
||||
private int count50;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count();
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
@ -41,9 +52,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
@ -58,8 +69,12 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
ar = Math.Min(10, ar * 1.4);
|
||||
if (mods.Any(m => m is OsuModEasy))
|
||||
ar = Math.Max(0, ar / 2);
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
|
||||
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
|
||||
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
|
||||
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
@ -85,6 +100,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("OD", realOverallDifficulty);
|
||||
categoryRatings.Add("AR", realApproachRate);
|
||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
@ -121,8 +139,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.18f;
|
||||
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
@ -133,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
@ -153,10 +172,13 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
speedValue *= 1.18f;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@ -168,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@ -178,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
@ -191,9 +213,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => count300 + count100 + count50 + countMiss;
|
||||
private double totalSuccessfulHits => count300 + count100 + count50;
|
||||
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
private double totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private double totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
|
||||
// Todo: This should not be a thing, but is currently required for the editor
|
||||
// https://github.com/ppy/osu-framework/issues/1283
|
||||
protected virtual bool ProxyApproachCircles => true;
|
||||
protected virtual bool DisplayJudgements => true;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
@ -59,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
h.OnJudgement += onJudgement;
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null && ProxyApproachCircles)
|
||||
if (c != null)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
|
||||
base.Add(h);
|
||||
|
@ -7,7 +7,6 @@ using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@ -21,17 +20,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
|
||||
{
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
|
||||
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
|
||||
protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
@ -2,13 +2,13 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net461)",
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -16,13 +16,13 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net461)",
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
|
@ -9,7 +9,7 @@
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -24,7 +24,7 @@
|
||||
"args": [
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net461",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -66,7 +66,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net461)",
|
||||
"label": "Restore (net471)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"args": [
|
||||
|
@ -5,27 +5,22 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
[NonParallelizable]
|
||||
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
||||
[TestCase("slider-generating-drumroll", false)]
|
||||
public void Test(string name, bool isForCurrentRuleset)
|
||||
public new void Test(string name)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
base.Test(name);
|
||||
}
|
||||
|
||||
@ -43,10 +38,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
private Container playfieldContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
private void load()
|
||||
{
|
||||
AddStep("Hit!", () => addHitJudgement(false));
|
||||
AddStep("Kiai hit", () => addHitJudgement(true));
|
||||
@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Title = @"Sample Beatmap",
|
||||
AuthorString = @"peppy",
|
||||
},
|
||||
Ruleset = new TaikoRuleset().RulesetInfo
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Clock = new FramedClock(rateAdjustClock),
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
43
osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
Normal file
43
osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
public class TaikoBeatmap : Beatmap<TaikoHitObject>
|
||||
{
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
{
|
||||
int hits = HitObjects.Count(s => s is Hit);
|
||||
int drumrolls = HitObjects.Count(s => s is DrumRoll);
|
||||
int swells = HitObjects.Count(s => s is Swell);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hit Count",
|
||||
Content = hits.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Drumroll Count",
|
||||
Content = drumrolls.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Swell Count",
|
||||
Content = swells.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -42,12 +42,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
|
||||
|
||||
public TaikoBeatmapConverter(bool isForCurrentRuleset)
|
||||
public TaikoBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new TaikoRuleset().RulesetInfo);
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original)
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
return converted;
|
||||
}
|
||||
|
||||
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
|
||||
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
{
|
||||
var distanceData = obj as IHasDistance;
|
||||
var repeatsData = obj as IHasRepeats;
|
||||
@ -131,7 +132,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -141,6 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
|
||||
@ -156,6 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -170,6 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
IsStrong = strong,
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -183,6 +188,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -192,9 +198,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
HitWindows = obj.HitWindows
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
internal class TaikoDifficultyCalculator : DifficultyCalculator<TaikoHitObject>
|
||||
internal class TaikoDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.04125;
|
||||
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
/// </summary>
|
||||
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
|
||||
|
||||
public TaikoDifficultyCalculator(Beatmap beatmap)
|
||||
public TaikoDifficultyCalculator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
difficultyHitObjects.Clear();
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
difficultyHitObjects.Add(new TaikoHitObjectDifficulty(hitObject));
|
||||
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
|
||||
|
||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
@ -132,7 +132,5 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter(Beatmap beatmap) => new TaikoBeatmapConverter(true);
|
||||
}
|
||||
}
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -47,9 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
overallDifficulty = difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
@ -57,6 +57,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
|
@ -2,11 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
// We publish our internal attributes to other sub-projects of the framework.
|
||||
// Note, that we omit visual tests as they are meant to test the framework
|
||||
// behavior "in the wild".
|
||||
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
|
||||
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
|
||||
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
{
|
||||
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
|
||||
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
|
||||
|
@ -12,12 +12,17 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
@ -31,6 +36,44 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new TaikoModNightcore();
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new TaikoModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new TaikoModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new TaikoModEasy();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new TaikoModFlashlight();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new TaikoModHalfTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new TaikoModHardRock();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new TaikoModHidden();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new TaikoModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new TaikoModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new TaikoModRelax();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new TaikoModSuddenDeath();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
switch (type)
|
||||
@ -101,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
||||
public override int? LegacyID => 1;
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user