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Fix potential tick overflow.
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@ -86,7 +86,7 @@ namespace osu.Game.Modes.Taiko.Objects
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return ret;
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return ret;
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bool first = true;
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bool first = true;
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for (double t = StartTime; t < EndTime + (int)tickSpacing; t += tickSpacing)
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for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
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{
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{
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ret.Add(new DrumRollTick
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ret.Add(new DrumRollTick
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{
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{
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