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Add some commenting.

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Dean Herbert 2017-03-31 16:01:48 +09:00
parent cf87330f80
commit 3f080ab424
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@ -72,6 +72,10 @@ namespace osu.Game.Modes.UI
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay); protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replay">The replay, null for local input.</param>
public void SetReplay(Replay replay) => InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null; public void SetReplay(Replay replay) => InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
} }