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Use BindTarget

This commit is contained in:
Bartłomiej Dach 2020-04-12 19:48:15 +02:00
parent 1cf240b5ff
commit 3efb4aba25

View File

@ -274,13 +274,12 @@ namespace osu.Game.Overlays.BeatmapSet
{ {
case DownloadState.LocallyAvailable: case DownloadState.LocallyAvailable:
// temporary for UX until new design is implemented. // temporary for UX until new design is implemented.
PanelDownloadButton panelButton; downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
downloadButtonsContainer.Child = panelButton = new PanelDownloadButton(BeatmapSet.Value)
{ {
Width = 50, Width = 50,
RelativeSizeAxes = Axes.Y RelativeSizeAxes = Axes.Y,
CurrentBeatmap = { BindTarget = Picker.Beatmap }
}; };
panelButton.CurrentBeatmap.BindTo(Picker.Beatmap);
break; break;
case DownloadState.Downloading: case DownloadState.Downloading: