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Use unique samples for Dialog, NowPlaying, SettingsPanel and WaveOverlay pop-in/pop-out

This commit is contained in:
Jamie Taylor 2021-01-15 14:57:46 +09:00
parent 806324b196
commit 3eda78c363
4 changed files with 10 additions and 0 deletions

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@ -14,6 +14,9 @@ namespace osu.Game.Overlays
{ {
private readonly Container dialogContainer; private readonly Container dialogContainer;
protected override string PopInSampleName => "UI/dialog-pop-in";
protected override string PopOutSampleName => "UI/dialog-pop-out";
public PopupDialog CurrentDialog { get; private set; } public PopupDialog CurrentDialog { get; private set; }
public DialogOverlay() public DialogOverlay()

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@ -51,6 +51,9 @@ namespace osu.Game.Overlays
private Container dragContainer; private Container dragContainer;
private Container playerContainer; private Container playerContainer;
protected override string PopInSampleName => "UI/now-playing-pop-in";
protected override string PopOutSampleName => "UI/now-playing-pop-out";
/// <summary> /// <summary>
/// Provide a source for the toolbar height. /// Provide a source for the toolbar height.
/// </summary> /// </summary>

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@ -40,6 +40,8 @@ namespace osu.Game.Overlays
private SeekLimitedSearchTextBox searchTextBox; private SeekLimitedSearchTextBox searchTextBox;
protected override string PopInSampleName => "UI/settings-pop-in";
/// <summary> /// <summary>
/// Provide a source for the toolbar height. /// Provide a source for the toolbar height.
/// </summary> /// </summary>

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@ -18,6 +18,8 @@ namespace osu.Game.Overlays
protected override bool StartHidden => true; protected override bool StartHidden => true;
protected override string PopInSampleName => "UI/wave-pop-in";
protected WaveOverlayContainer() protected WaveOverlayContainer()
{ {
AddInternal(Waves = new WaveContainer AddInternal(Waves = new WaveContainer