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Fix potential crash when losing network connectivity at online play screen

Addresses #20448.
This commit is contained in:
Dean Herbert 2022-09-27 17:52:29 +09:00
parent aa3956cfbb
commit 3ece7205ed

View File

@ -105,7 +105,8 @@ namespace osu.Game.Screens.OnlinePlay
while (this.IsCurrentScreen()) while (this.IsCurrentScreen())
this.Exit(); this.Exit();
} }
else // Also handle the case where a child screen is current (ie. gameplay).
else if (this.GetChildScreen() != null)
{ {
this.MakeCurrent(); this.MakeCurrent();
Schedule(forcefullyExit); Schedule(forcefullyExit);