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Add test for retry overlay presence
Add visual tests checking presence (or lack thereof) of the hold-to-retry overlay in the results screen.
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parent
1155aacd90
commit
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@ -3,11 +3,16 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Pages;
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using osu.Game.Screens.Ranking.Pages;
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@ -27,7 +32,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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typeof(ScoreResultsPage),
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typeof(ScoreResultsPage),
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typeof(RetryButton),
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typeof(RetryButton),
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typeof(ReplayDownloadButton),
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typeof(ReplayDownloadButton),
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typeof(LocalLeaderboardPage)
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typeof(LocalLeaderboardPage),
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typeof(TestPlayer)
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};
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};
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -43,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
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var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
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var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
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if (beatmapInfo != null)
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if (beatmapInfo != null)
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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}
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LoadScreen(new SoloResults(new ScoreInfo
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private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
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{
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TotalScore = 2845370,
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Accuracy = 0.98,
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MaxCombo = 123,
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Rank = ScoreRank.A,
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Date = DateTimeOffset.Now,
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Statistics = new Dictionary<HitResult, int>
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{
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{
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TotalScore = 2845370,
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{ HitResult.Great, 50 },
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Accuracy = 0.98,
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{ HitResult.Good, 20 },
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MaxCombo = 123,
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{ HitResult.Meh, 50 },
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Rank = ScoreRank.A,
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{ HitResult.Miss, 1 }
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Date = DateTimeOffset.Now,
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},
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Statistics = new Dictionary<HitResult, int>
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User = new User
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{
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Username = "peppy",
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}
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});
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[Test]
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public void ResultsWithoutPlayer()
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{
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TestSoloResults screen = null;
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AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
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{
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RelativeSizeAxes = Axes.Both
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
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}
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[Test]
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public void ResultsWithPlayer()
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{
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TestSoloResults screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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private class TestResultsContainer : Container
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{
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[Cached(typeof(Player))]
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private readonly Player player = new TestPlayer();
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public TestResultsContainer(IScreen screen)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new OsuScreenStack(screen)
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{
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{
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{ HitResult.Great, 50 },
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RelativeSizeAxes = Axes.Both,
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{ HitResult.Good, 20 },
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};
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{ HitResult.Meh, 50 },
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}
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{ HitResult.Miss, 1 }
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}
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},
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User = new User
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private class TestSoloResults : SoloResults
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{
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{
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Username = "peppy",
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public HotkeyRetryOverlay RetryOverlay;
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}
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}));
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public TestSoloResults(ScoreInfo score)
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: base(score)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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}
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}
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}
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}
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}
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