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Add test for retry overlay presence

Add visual tests checking presence (or lack thereof) of the
hold-to-retry overlay in the results screen.
This commit is contained in:
Bartłomiej Dach 2019-11-04 01:52:26 +01:00
parent 1155aacd90
commit 3ec9580ba8

View File

@ -3,11 +3,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages; using osu.Game.Screens.Ranking.Pages;
@ -27,7 +32,8 @@ namespace osu.Game.Tests.Visual.Gameplay
typeof(ScoreResultsPage), typeof(ScoreResultsPage),
typeof(RetryButton), typeof(RetryButton),
typeof(ReplayDownloadButton), typeof(ReplayDownloadButton),
typeof(LocalLeaderboardPage) typeof(LocalLeaderboardPage),
typeof(TestPlayer)
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -43,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null) if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
LoadScreen(new SoloResults(new ScoreInfo private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{ {
TotalScore = 2845370, { HitResult.Great, 50 },
Accuracy = 0.98, { HitResult.Good, 20 },
MaxCombo = 123, { HitResult.Meh, 50 },
Rank = ScoreRank.A, { HitResult.Miss, 1 }
Date = DateTimeOffset.Now, },
Statistics = new Dictionary<HitResult, int> User = new User
{
Username = "peppy",
}
});
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
{
RelativeSizeAxes = Axes.Both
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChild = new OsuScreenStack(screen)
{ {
{ HitResult.Great, 50 }, RelativeSizeAxes = Axes.Both,
{ HitResult.Good, 20 }, };
{ HitResult.Meh, 50 }, }
{ HitResult.Miss, 1 } }
},
User = new User private class TestSoloResults : SoloResults
{ {
Username = "peppy", public HotkeyRetryOverlay RetryOverlay;
}
})); public TestSoloResults(ScoreInfo score)
: base(score)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
} }
} }
} }