From 3ec813da03c636d3fb936c1da04be597a45f95d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Nov 2020 18:12:13 +0900 Subject: [PATCH] Add "spin" sprite --- .../Skinning/LegacySpinner.cs | 38 ++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs index efbafdc17a..62df4989ba 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs @@ -1,11 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Skinning { @@ -13,12 +16,26 @@ namespace osu.Game.Rulesets.Osu.Skinning { protected DrawableSpinner DrawableSpinner { get; private set; } + private Sprite spin; + [BackgroundDependencyLoader] - private void load(DrawableHitObject drawableHitObject) + private void load(DrawableHitObject drawableHitObject, ISkinSource source) { RelativeSizeAxes = Axes.Both; DrawableSpinner = (DrawableSpinner)drawableHitObject; + + AddRangeInternal(new[] + { + spin = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Depth = float.MinValue, + Texture = source.GetTexture("spinner-spin"), + Y = 120 // todo: make match roughly? + }, + }); } protected override void LoadComplete() @@ -31,6 +48,25 @@ namespace osu.Game.Rulesets.Osu.Skinning protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + switch (drawableHitObject) + { + case DrawableSpinner d: + double fadeOutLength = Math.Min(400, d.HitObject.Duration); + + using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true)) + spin.FadeOutFromOne(fadeOutLength); + + break; + + case DrawableSpinnerTick d: + if (state == ArmedState.Hit) + { + using (BeginAbsoluteSequence(d.HitStateUpdateTime, true)) + spin.FadeOut(300); + } + + break; + } } protected override void Dispose(bool isDisposing)