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Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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@ -430,9 +430,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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/// <summary>
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/// <summary>
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/// Removes all previously applied transforms, then reapplies a new set of transforms with potentially different parameters.
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/// Reapplies the current <see cref="ArmedState"/>.
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/// The transforms will use the current <see cref="ArmedState"/>, and they will use the appropriate start times.
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/// This also takes in account potential overrides defined in <see cref="ApplyCustomUpdateState"/>.
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/// </summary>
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/// </summary>
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protected void RefreshStateTransforms() => updateState(State.Value, true);
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protected void RefreshStateTransforms() => updateState(State.Value, true);
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