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Update input handler logic to match framework changes.

This commit is contained in:
Dean Herbert 2016-11-21 21:35:53 +09:00
parent ac8c180168
commit 3e9c398652
2 changed files with 3 additions and 3 deletions

View File

@ -75,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
protected override bool OnWheel(InputState state) protected override bool OnWheel(InputState state)
{ {
Volume += 0.05f * state.Mouse.WheelDiff; Volume += 0.05f * state.Mouse.WheelDelta;
return true; return true;
} }

View File

@ -125,9 +125,9 @@ namespace osu.Game.Screens.Play
{ {
} }
protected override void UpdateMouseState(InputState state) protected override void TransformState(InputState state)
{ {
base.UpdateMouseState(state); base.TransformState(state);
MouseState mouse = (MouseState)state.Mouse; MouseState mouse = (MouseState)state.Mouse;