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Update input handler logic to match framework changes.
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@ -75,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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protected override bool OnWheel(InputState state)
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protected override bool OnWheel(InputState state)
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{
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{
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Volume += 0.05f * state.Mouse.WheelDiff;
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Volume += 0.05f * state.Mouse.WheelDelta;
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return true;
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return true;
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}
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}
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@ -125,9 +125,9 @@ namespace osu.Game.Screens.Play
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{
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{
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}
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}
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protected override void UpdateMouseState(InputState state)
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protected override void TransformState(InputState state)
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{
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{
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base.UpdateMouseState(state);
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base.TransformState(state);
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MouseState mouse = (MouseState)state.Mouse;
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MouseState mouse = (MouseState)state.Mouse;
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