mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 15:43:21 +08:00
Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
This commit is contained in:
parent
bc3f11fdb8
commit
3e8db8c5e1
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double second_hit_window = 30;
|
||||
|
||||
protected override bool PlaysSamples => true;
|
||||
|
||||
private double firstHitTime;
|
||||
private bool firstKeyHeld;
|
||||
private TaikoAction firstHitAction;
|
||||
@ -53,6 +55,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return base.OnReleased(action);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (Samples.Count > 1)
|
||||
// Removes the "normal" hitsound, leaving only the hitfinish one
|
||||
Samples.RemoveAt(0);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (AllJudged)
|
||||
|
Loading…
Reference in New Issue
Block a user