From 3e828c3416bd6d4f4701a5916be185eff71ab0f5 Mon Sep 17 00:00:00 2001 From: ansel <79257300125@ya.ru> Date: Sat, 27 Aug 2022 20:11:38 +0300 Subject: [PATCH] Move base layout from DifficultyMultiplierDisplay to another class --- osu.Game/Overlays/Mods/ModsEffectDisplay.cs | 144 ++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 osu.Game/Overlays/Mods/ModsEffectDisplay.cs diff --git a/osu.Game/Overlays/Mods/ModsEffectDisplay.cs b/osu.Game/Overlays/Mods/ModsEffectDisplay.cs new file mode 100644 index 0000000000..a7c5ec9ef9 --- /dev/null +++ b/osu.Game/Overlays/Mods/ModsEffectDisplay.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osuTK; + +namespace osu.Game.Overlays.Mods +{ + /// + /// + /// Base class for displays of mods effects. + /// + public abstract class ModsEffectDisplay : Container + { + public const float HEIGHT = 42; + private const float value_area_width = 56; + private const float transition_duration = 200; + + private readonly Box contentBackground; + private readonly Box labelBackground; + private readonly Container content; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + /// + /// Text to display in the left area of the display. + /// + protected abstract LocalisableString Label { get; } + + protected override Container Content => content; + + protected ModsEffectDisplay() + { + Height = HEIGHT; + AutoSizeAxes = Axes.X; + + InternalChild = new InputBlockingContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Masking = true, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), + Children = new Drawable[] + { + contentBackground = new Box + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Y, + Width = value_area_width + ModSelectPanel.CORNER_RADIUS + }, + new GridContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, value_area_width) + }, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Masking = true, + CornerRadius = ModSelectPanel.CORNER_RADIUS, + Children = new Drawable[] + { + labelBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Horizontal = 18 }, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Text = Label, + Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + } + } + }, + content = new Container + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) + } + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load() + { + labelBackground.Colour = colourProvider.Background4; + } + + /// + /// Fades colours of text and its background according to displayed value. + /// + /// Difference between actual value and default value. + /// Negative leads to green color, positive to red. Can be obtained via CompareTo(defaultValue). + protected void SetColours(int difference) + { + if (difference == 0) + { + contentBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint); + content.FadeColour(Colour4.White, transition_duration, Easing.OutQuint); + } + else if (difference < 0) + { + contentBackground.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); + content.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint); + } + else + { + contentBackground.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); + content.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint); + } + } + } +}