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Add support for dual stages (keycoop) and score multiplier
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@ -21,13 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// </summary>
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/// </summary>
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public int TotalColumns => Stages.Sum(g => g.Columns);
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public int TotalColumns => Stages.Sum(g => g.Columns);
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/// <summary>
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/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
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/// </summary>
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public readonly int OriginalTotalColumns;
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// </summary>
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/// </summary>
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/// <param name="defaultStage">The initial stages.</param>
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/// <param name="defaultStage">The initial stages.</param>
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public ManiaBeatmap(StageDefinition defaultStage)
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/// <param name="originalTotalColumns">The total number of columns present before any user adjustments. Defaults to the total columns in <paramref name="defaultStage"/>.</param>
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public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
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{
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{
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Stages.Add(defaultStage);
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Stages.Add(defaultStage);
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OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
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}
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}
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public bool Dual;
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public bool Dual;
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public readonly bool IsForCurrentRuleset;
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public readonly bool IsForCurrentRuleset;
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private int originalTargetColumns;
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// Internal for testing purposes
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// Internal for testing purposes
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internal FastRandom Random { get; private set; }
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internal FastRandom Random { get; private set; }
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@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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else
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else
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TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
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TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
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}
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}
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originalTargetColumns = TargetColumns;
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}
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}
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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{
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{
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beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
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beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
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if (Dual)
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if (Dual)
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beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
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beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
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@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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public class ManiaDifficultyAttributes : DifficultyAttributes
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public class ManiaDifficultyAttributes : DifficultyAttributes
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{
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{
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public double GreatHitWindow;
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public double GreatHitWindow;
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public double ScoreMultiplier;
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}
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}
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}
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}
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@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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Mods = mods,
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Mods = mods,
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// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
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GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
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ScoreMultiplier = getScoreMultiplier(beatmap, mods),
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MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
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MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
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Skills = skills
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Skills = skills
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};
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};
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@ -93,12 +94,44 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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new ManiaModKey3(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey5(),
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new MultiMod(new ManiaModKey5(), new ManiaModDualStages()),
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new ManiaModKey6(),
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new ManiaModKey6(),
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new MultiMod(new ManiaModKey6(), new ManiaModDualStages()),
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new ManiaModKey7(),
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new ManiaModKey7(),
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new MultiMod(new ManiaModKey7(), new ManiaModDualStages()),
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new ManiaModKey8(),
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new ManiaModKey8(),
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new MultiMod(new ManiaModKey8(), new ManiaModDualStages()),
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new ManiaModKey9(),
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new ManiaModKey9(),
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new MultiMod(new ManiaModKey9(), new ManiaModDualStages()),
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}).ToArray();
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}).ToArray();
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}
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}
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}
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}
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private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
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{
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double scoreMultiplier = 1;
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foreach (var m in mods)
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{
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switch (m)
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{
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case ManiaModNoFail _:
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case ManiaModEasy _:
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case ManiaModHalfTime _:
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scoreMultiplier *= 0.5;
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break;
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}
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}
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
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if (diff > 0)
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scoreMultiplier *= 0.9;
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else if (diff < 0)
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scoreMultiplier *= 0.9 + 0.04 * diff;
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return scoreMultiplier;
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}
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}
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}
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}
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}
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