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Fix potential null reference in player screen transition handling

See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
This commit is contained in:
Dean Herbert 2024-01-22 16:37:56 +09:00
parent 2262c34178
commit 3e5fe66e58
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@ -1240,9 +1240,14 @@ namespace osu.Game.Screens.Play
{
b.IgnoreUserSettings.Value = true;
// May be null if the load never completed.
if (breakTracker != null)
{
b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime);
b.IsBreakTime.Value = false;
}
});
storyboardReplacesBackground.Value = false;
}
}