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Add failing test cases
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -338,26 +339,36 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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[Test]
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public void TestRulesetChanges()
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public void TestCommonModsMaintainedOnRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
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AddStep("select relax mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModRelax>() });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModRelax);
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AddAssert("ensure mods still selected", () => SelectedMods.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
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changeRuleset(2);
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AddAssert("catch variant selected", () => SelectedMods.Value.SingleOrDefault() is CatchModRelax);
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changeRuleset(3);
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AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
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}
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AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
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[Test]
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public void TestUncommonModsDiscardedOnRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
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AddStep("select single tap mod", () => SelectedMods.Value = new[] { new OsuModSingleTap() });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModSingleTap);
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changeRuleset(3);
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AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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