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Reduce initial fade transforms
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@ -83,12 +83,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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base.LoadComplete();
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if (matchingFilter)
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this.FadeInFromZero(transition_duration);
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else
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Alpha = 0;
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Alpha = matchingFilter ? 1 : 0;
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selectionBox.Alpha = SelectedRoom.Value == Room ? 1 : 0;
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SelectedRoom.BindValueChanged(updateSelectedRoom, true);
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SelectedRoom.BindValueChanged(updateSelectedRoom);
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}
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private void updateSelectedRoom(ValueChangedEvent<Room> selected)
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