mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 09:42:54 +08:00
Merge pull request #30868 from peppy/ur-perf-fix
Improve performance of UR calculations
This commit is contained in:
commit
3e373ae85e
@ -4,28 +4,54 @@
|
||||
using System.Collections.Generic;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkUnstableRate : BenchmarkTest
|
||||
{
|
||||
private List<HitEvent> events = null!;
|
||||
private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
events = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
|
||||
var events = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < 2048; i++)
|
||||
{
|
||||
// Ensure the object has hit windows populated.
|
||||
var hitObject = new HitCircle();
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
|
||||
|
||||
incrementalEventLists.Add(new List<HitEvent>(events));
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CalculateUnstableRate()
|
||||
{
|
||||
for (int i = 0; i < 2048; i++)
|
||||
{
|
||||
var events = incrementalEventLists[i];
|
||||
_ = events.CalculateUnstableRate();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CalculateUnstableRateUsingIncrementalCalculation()
|
||||
{
|
||||
HitEventExtensions.UnstableRateCalculationResult? last = null;
|
||||
|
||||
for (int i = 0; i < 2048; i++)
|
||||
{
|
||||
var events = incrementalEventLists[i];
|
||||
last = events.CalculateUnstableRate(last);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,53 @@ namespace osu.Game.Tests.NonVisual.Ranking
|
||||
public void TestDistributedHits()
|
||||
{
|
||||
var events = Enumerable.Range(-5, 11)
|
||||
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
|
||||
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
|
||||
.ToList();
|
||||
|
||||
var unstableRate = new UnstableRate(events);
|
||||
|
||||
Assert.IsNotNull(unstableRate.Value);
|
||||
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
|
||||
Assert.AreEqual(unstableRate.Value.Value, 10 * Math.Sqrt(10), Precision.DOUBLE_EPSILON);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDistributedHitsIncrementalRewind()
|
||||
{
|
||||
var events = Enumerable.Range(-5, 11)
|
||||
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
|
||||
.ToList();
|
||||
|
||||
HitEventExtensions.UnstableRateCalculationResult result = null;
|
||||
|
||||
for (int i = 0; i < events.Count; i++)
|
||||
{
|
||||
result = events.GetRange(0, i + 1)
|
||||
.CalculateUnstableRate(result);
|
||||
}
|
||||
|
||||
result = events.GetRange(0, 2).CalculateUnstableRate(result);
|
||||
|
||||
Assert.IsNotNull(result!.Result);
|
||||
Assert.AreEqual(5, result.Result, Precision.DOUBLE_EPSILON);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDistributedHitsIncremental()
|
||||
{
|
||||
var events = Enumerable.Range(-5, 11)
|
||||
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
|
||||
.ToList();
|
||||
|
||||
HitEventExtensions.UnstableRateCalculationResult result = null;
|
||||
|
||||
for (int i = 0; i < events.Count; i++)
|
||||
{
|
||||
result = events.GetRange(0, i + 1)
|
||||
.CalculateUnstableRate(result);
|
||||
}
|
||||
|
||||
Assert.IsNotNull(result!.Result);
|
||||
Assert.AreEqual(10 * Math.Sqrt(10), result.Result, Precision.DOUBLE_EPSILON);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
foreach (var hitObject in hitObjects)
|
||||
{
|
||||
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
|
||||
if (hitObject.HitWindows != HitWindows.Empty)
|
||||
yield return hitObject;
|
||||
|
||||
foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
@ -20,32 +21,36 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
||||
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
|
||||
/// </returns>
|
||||
public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
|
||||
public static UnstableRateCalculationResult? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? result = null)
|
||||
{
|
||||
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
|
||||
|
||||
int count = 0;
|
||||
double mean = 0;
|
||||
double sumOfSquares = 0;
|
||||
result ??= new UnstableRateCalculationResult();
|
||||
|
||||
foreach (var e in hitEvents)
|
||||
// Handle rewinding in the simplest way possible.
|
||||
if (hitEvents.Count < result.EventCount + 1)
|
||||
result = new UnstableRateCalculationResult();
|
||||
|
||||
for (int i = result.EventCount; i < hitEvents.Count; i++)
|
||||
{
|
||||
HitEvent e = hitEvents[i];
|
||||
|
||||
if (!AffectsUnstableRate(e))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
result.EventCount++;
|
||||
|
||||
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
||||
double currentValue = e.TimeOffset / e.GameplayRate!.Value;
|
||||
double nextMean = mean + (currentValue - mean) / count;
|
||||
sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
|
||||
mean = nextMean;
|
||||
double nextMean = result.Mean + (currentValue - result.Mean) / result.EventCount;
|
||||
result.SumOfSquares += (currentValue - result.Mean) * (currentValue - nextMean);
|
||||
result.Mean = nextMean;
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
if (result.EventCount == 0)
|
||||
return null;
|
||||
|
||||
return 10.0 * Math.Sqrt(sumOfSquares / count);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -65,6 +70,39 @@ namespace osu.Game.Rulesets.Scoring
|
||||
return timeOffsets.Average();
|
||||
}
|
||||
|
||||
public static bool AffectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
||||
public static bool AffectsUnstableRate(HitEvent e) => AffectsUnstableRate(e.HitObject, e.Result);
|
||||
public static bool AffectsUnstableRate(HitObject hitObject, HitResult result) => hitObject.HitWindows != HitWindows.Empty && result.IsHit();
|
||||
|
||||
/// <summary>
|
||||
/// Data type returned by <see cref="HitEventExtensions.CalculateUnstableRate"/> which allows efficient incremental processing.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should be passed back into future <see cref="HitEventExtensions.CalculateUnstableRate"/> calls as a parameter.
|
||||
///
|
||||
/// The optimisations used here rely on hit events being a consecutive sequence from a single gameplay session.
|
||||
/// When a new gameplay session is started, any existing results should be disposed.
|
||||
/// </remarks>
|
||||
public class UnstableRateCalculationResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Total events processed. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public int EventCount;
|
||||
|
||||
/// <summary>
|
||||
/// Last sum-of-squares value. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public double SumOfSquares;
|
||||
|
||||
/// <summary>
|
||||
/// Last mean value. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public double Mean;
|
||||
|
||||
/// <summary>
|
||||
/// The unstable rate.
|
||||
/// </summary>
|
||||
public double Result => EventCount == 0 ? 0 : 10.0 * Math.Sqrt(SumOfSquares / EventCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
|
||||
/// No time values are provided (meaning instantaneous hit or miss).
|
||||
/// </summary>
|
||||
public static HitWindows Empty => new EmptyHitWindows();
|
||||
public static HitWindows Empty { get; } = new EmptyHitWindows();
|
||||
|
||||
public HitWindows()
|
||||
{
|
||||
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
protected virtual DifficultyRange[] GetRanges() => base_ranges;
|
||||
|
||||
public class EmptyHitWindows : HitWindows
|
||||
private class EmptyHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private const float alpha_when_invalid = 0.3f;
|
||||
private readonly Bindable<bool> valid = new Bindable<bool>();
|
||||
|
||||
private HitEventExtensions.UnstableRateCalculationResult? unstableRateResult;
|
||||
|
||||
[Resolved]
|
||||
private ScoreProcessor scoreProcessor { get; set; } = null!;
|
||||
|
||||
@ -44,9 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
|
||||
}
|
||||
|
||||
private bool changesUnstableRate(JudgementResult judgement)
|
||||
=> !(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -56,13 +55,20 @@ namespace osu.Game.Screens.Play.HUD
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay(JudgementResult _) => Scheduler.AddOnce(updateDisplay);
|
||||
private void updateDisplay(JudgementResult result)
|
||||
{
|
||||
if (HitEventExtensions.AffectsUnstableRate(result.HitObject, result.Type))
|
||||
Scheduler.AddOnce(updateDisplay);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
double? unstableRate = scoreProcessor.HitEvents.CalculateUnstableRate();
|
||||
unstableRateResult = scoreProcessor.HitEvents.CalculateUnstableRate(unstableRateResult);
|
||||
|
||||
double? unstableRate = unstableRateResult?.Result;
|
||||
|
||||
valid.Value = unstableRate != null;
|
||||
|
||||
if (unstableRate != null)
|
||||
Current.Value = (int)Math.Round(unstableRate.Value);
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
|
||||
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
|
||||
{
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList();
|
||||
this.hitEvents = hitEvents.Where(e => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsBasic() && e.Result.IsHit()).ToList();
|
||||
bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary<HitResult, int>()).ToArray<IDictionary<HitResult, int>>();
|
||||
}
|
||||
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// Creates and computes an <see cref="UnstableRate"/> statistic.
|
||||
/// </summary>
|
||||
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
|
||||
public UnstableRate(IEnumerable<HitEvent> hitEvents)
|
||||
public UnstableRate(IReadOnlyList<HitEvent> hitEvents)
|
||||
: base("Unstable Rate")
|
||||
{
|
||||
Value = hitEvents.CalculateUnstableRate();
|
||||
Value = hitEvents.CalculateUnstableRate()?.Result;
|
||||
}
|
||||
|
||||
protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");
|
||||
|
Loading…
Reference in New Issue
Block a user