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renamed cognition back to reading
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e4b50e06e3
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@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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[JsonProperty("flashlight")]
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public double Flashlight { get; set; }
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[JsonProperty("cognition")]
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public double Cognition { get; set; }
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[JsonProperty("reading")]
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public double Reading { get; set; }
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[JsonProperty("effective_miss_count")]
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public double EffectiveMissCount { get; set; }
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@ -35,7 +35,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
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yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute(nameof(Cognition), "Cognition", Cognition);
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yield return new PerformanceDisplayAttribute(nameof(Reading), "Reading", Reading);
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yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
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}
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}
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}
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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Speed = speedValue,
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Accuracy = accuracyValue,
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Flashlight = visualFlashlightValue,
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Cognition = visualCognitionValue,
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Reading = visualCognitionValue,
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EffectiveMissCount = effectiveMissCount,
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Total = totalValue
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};
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