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change hitlighting bool to bindable

This commit is contained in:
Gagah Pangeran 2020-07-14 10:52:34 +07:00
parent a25f4880d6
commit 3e2d184a91

View File

@ -5,6 +5,7 @@ using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Catch.UI
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
private bool hitLighting;
private Bindable<bool> hitLighting;
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
{
@ -118,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
hitLighting = config.Get<bool>(OsuSetting.HitLighting);
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
InternalChildren = new Drawable[]
{
@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.Add(fruit);
if (hitLighting)
if (hitLighting.Value)
{
AddInternal(new HitExplosion(fruit)
{