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change hitlighting bool to bindable

This commit is contained in:
Gagah Pangeran 2020-07-14 10:52:34 +07:00
parent a25f4880d6
commit 3e2d184a91

View File

@ -5,6 +5,7 @@ using System;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Catch.UI
private double hyperDashModifier = 1; private double hyperDashModifier = 1;
private int hyperDashDirection; private int hyperDashDirection;
private float hyperDashTargetPosition; private float hyperDashTargetPosition;
private bool hitLighting; private Bindable<bool> hitLighting;
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
{ {
@ -118,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
hitLighting = config.Get<bool>(OsuSetting.HitLighting); hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.Add(fruit); caughtFruit.Add(fruit);
if (hitLighting) if (hitLighting.Value)
{ {
AddInternal(new HitExplosion(fruit) AddInternal(new HitExplosion(fruit)
{ {