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Play finish in addition to kick, not isolated

This commit is contained in:
Dean Herbert 2019-12-16 18:47:06 +09:00
parent 9de6b62fb1
commit 3e0fda58ea

View File

@ -82,7 +82,8 @@ namespace osu.Game.Rulesets.Mods
{
if (beatIndex % 16 == 0)
finishSample?.Play();
else if (beatIndex % 2 == 0)
if (beatIndex % 2 == 0)
kickSample?.Play();
else if (beatIndex % 2 == 1)
clapSample?.Play();