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Play finish in addition to kick, not isolated
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@ -82,7 +82,8 @@ namespace osu.Game.Rulesets.Mods
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{
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if (beatIndex % 16 == 0)
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finishSample?.Play();
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else if (beatIndex % 2 == 0)
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if (beatIndex % 2 == 0)
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kickSample?.Play();
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else if (beatIndex % 2 == 1)
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clapSample?.Play();
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