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Add test coverage of difficulty filter reset
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@ -97,6 +97,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestPlaceholderStarDifficulty()
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{
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addRulesetImportStep(0);
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AddStep("change star filter", () => config.SetValue(OsuSetting.DisplayStarsMinimum, 10.0));
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createSongSelect();
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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AddStep("click link in placeholder", () => getPlaceholder().ChildrenOfType<DrawableLinkCompiler>().First().TriggerClick());
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AddUntilStep("star filter reset", () => config.Get<double>(OsuSetting.DisplayStarsMinimum) == 0.0);
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestPlaceholderConvertSetting()
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{
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@ -135,7 +135,7 @@ namespace osu.Game.Screens.Select
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// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
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// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
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if (filter?.Ruleset.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
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if (filter?.Ruleset?.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
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{
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textFlow.AddParagraph("- Try");
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textFlow.AddLink(" enabling ", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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