diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index baa15699be..6aba5257f5 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance); // Check if the beatmap can be converted - if (!converter.CanConvert()) + if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert()) throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter})."); // Apply conversion mods