mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:33:20 +08:00
Fixed style changes and cleaned up ctrl + t implementation
This commit is contained in:
parent
92cab12eb7
commit
3dd6589d6e
@ -96,6 +96,11 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
selectorTab.Active.Value = false;
|
||||
}
|
||||
|
||||
public void SelectChannelSelectorTab()
|
||||
{
|
||||
SelectTab(selectorTab);
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Full,
|
||||
|
@ -25,9 +25,6 @@ using osuTK.Input;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
using System;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
|
||||
@ -335,17 +332,6 @@ namespace osu.Game.Overlays
|
||||
if (channel != null)
|
||||
ChannelTabControl.Current.Value = channel;
|
||||
}
|
||||
|
||||
private void selectChannelSelectorTab()
|
||||
{
|
||||
int i = 0;
|
||||
var channel = ChannelTabControl.Items
|
||||
.Where(tab => (tab is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
.ElementAtOrDefault(i);
|
||||
if (channel != null)
|
||||
ChannelTabControl.Current.Value = channel;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.AltPressed)
|
||||
@ -369,6 +355,7 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.ControlPressed)
|
||||
{
|
||||
switch (e.Key)
|
||||
@ -376,8 +363,9 @@ namespace osu.Game.Overlays
|
||||
case Key.W:
|
||||
channelManager.LeaveChannel(channelManager.CurrentChannel.Value);
|
||||
return true;
|
||||
|
||||
case Key.T:
|
||||
selectChannelSelectorTab();
|
||||
ChannelTabControl.SelectChannelSelectorTab();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -417,7 +405,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
|
Loading…
Reference in New Issue
Block a user