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Merge branch 'refactor-difficulty-colours' into difficulty-icon-tooltip

This commit is contained in:
Dean Herbert 2019-08-17 15:18:27 +09:00
commit 3dc81bdad5
6 changed files with 72 additions and 94 deletions

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@ -129,6 +129,22 @@ namespace osu.Game.Beatmaps
/// </summary>
public List<ScoreInfo> Scores { get; set; }
public DifficultyRating DifficultyRating
{
get
{
var rating = StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
}
public override string ToString() => $"{Metadata} [{Version}]".Trim();
public bool Equals(BeatmapInfo other)

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
public enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
}

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@ -1,85 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
protected DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Blue;
case DifficultyRating.Hard:
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}

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@ -19,16 +19,18 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer, IHasCustomTooltip
public class DifficultyIcon : Container, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
: base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.ruleset = ruleset ?? beatmap.Ruleset;
TooltipText = shouldShowTooltip ? $"{beatmap.Version}${beatmap.StarDifficulty:0.##}" : String.Empty;
@ -40,7 +42,7 @@ namespace osu.Game.Beatmaps.Drawables
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(AccentColour);
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
Children = new Drawable[]
{
@ -60,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Colour = colours.ForDifficultyRating(beatmap.DifficultyRating),
},
},
new ConstrainedIconContainer

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -37,6 +38,31 @@ namespace osu.Game.Graphics
}
}
public Color4 ForDifficultyRating(DifficultyRating difficulty)
{
switch (difficulty)
{
case DifficultyRating.Easy:
return Green;
default:
case DifficultyRating.Normal:
return Blue;
case DifficultyRating.Hard:
return Yellow;
case DifficultyRating.Insane:
return Pink;
case DifficultyRating.Expert:
return Purple;
case DifficultyRating.ExpertPlus:
return Gray0;
}
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");

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@ -402,31 +402,35 @@ namespace osu.Game.Screens.Select
}
}
private class DifficultyColourBar : DifficultyColouredContainer
private class DifficultyColourBar : Container
{
private readonly BeatmapInfo beatmap;
public DifficultyColourBar(BeatmapInfo beatmap)
: base(beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Colour = difficultyColour,
Width = full_opacity_ratio,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = AccentColour,
Colour = difficultyColour,
Alpha = 0.5f,
X = full_opacity_ratio,
Width = 1 - full_opacity_ratio,