mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge pull request #20641 from pfgithub/patch-fix-save-collections
Preserve collections when saving a beatmap
This commit is contained in:
commit
3da54814f8
@ -9,8 +9,10 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -96,5 +98,41 @@ namespace osu.Game.Tests.Beatmaps
|
||||
var second = beatmaps.GetWorkingBeatmap(beatmap, true);
|
||||
Assert.That(first, Is.Not.SameAs(second));
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSavePreservesCollections() => AddStep("run test", () =>
|
||||
{
|
||||
var beatmap = Realm.Run(r => r.Find<BeatmapInfo>(importedSet.Beatmaps.First().ID).Detach());
|
||||
|
||||
var working = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
|
||||
Assert.That(working.BeatmapInfo.BeatmapSet?.Files, Has.Count.GreaterThan(0));
|
||||
|
||||
string initialHash = working.BeatmapInfo.MD5Hash;
|
||||
|
||||
var preserveCollection = new BeatmapCollection("test contained");
|
||||
preserveCollection.BeatmapMD5Hashes.Add(initialHash);
|
||||
|
||||
var noNewCollection = new BeatmapCollection("test not contained");
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
r.Add(preserveCollection);
|
||||
r.Add(noNewCollection);
|
||||
});
|
||||
|
||||
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Contain(initialHash));
|
||||
Assert.That(noNewCollection.BeatmapMD5Hashes, Does.Not.Contain(initialHash));
|
||||
|
||||
beatmaps.Save(working.BeatmapInfo, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
string finalHash = working.BeatmapInfo.MD5Hash;
|
||||
|
||||
Assert.That(finalHash, Is.Not.SameAs(initialHash));
|
||||
|
||||
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Not.Contain(initialHash));
|
||||
Assert.That(preserveCollection.BeatmapMD5Hashes, Does.Contain(finalHash));
|
||||
Assert.That(noNewCollection.BeatmapMD5Hashes, Does.Not.Contain(finalHash));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -141,18 +141,9 @@ namespace osu.Game.Beatmaps
|
||||
// Handle collections using permissive difficulty name to track difficulties.
|
||||
foreach (var originalBeatmap in original.Beatmaps)
|
||||
{
|
||||
var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName);
|
||||
|
||||
if (updatedBeatmap == null)
|
||||
continue;
|
||||
|
||||
var collections = realm.All<BeatmapCollection>().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(originalBeatmap.MD5Hash));
|
||||
|
||||
foreach (var c in collections)
|
||||
{
|
||||
c.BeatmapMD5Hashes.Remove(originalBeatmap.MD5Hash);
|
||||
c.BeatmapMD5Hashes.Add(updatedBeatmap.MD5Hash);
|
||||
}
|
||||
updated.Beatmaps
|
||||
.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName)?
|
||||
.TransferCollectionReferences(realm, originalBeatmap.MD5Hash);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -213,6 +214,23 @@ namespace osu.Game.Beatmaps
|
||||
return fileHashX == fileHashY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When updating a beatmap, its hashes will change. Collections currently track beatmaps by hash, so they need to be updated.
|
||||
/// This method will handle updating
|
||||
/// </summary>
|
||||
/// <param name="realm">A realm instance in an active write transaction.</param>
|
||||
/// <param name="previousMD5Hash">The previous MD5 hash of the beatmap before update.</param>
|
||||
public void TransferCollectionReferences(Realm realm, string previousMD5Hash)
|
||||
{
|
||||
var collections = realm.All<BeatmapCollection>().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(previousMD5Hash));
|
||||
|
||||
foreach (var c in collections)
|
||||
{
|
||||
c.BeatmapMD5Hashes.Remove(previousMD5Hash);
|
||||
c.BeatmapMD5Hashes.Add(MD5Hash);
|
||||
}
|
||||
}
|
||||
|
||||
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
|
||||
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
|
||||
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
|
||||
|
@ -311,6 +311,8 @@ namespace osu.Game.Beatmaps
|
||||
if (existingFileInfo != null)
|
||||
DeleteFile(setInfo, existingFileInfo);
|
||||
|
||||
string oldMd5Hash = beatmapInfo.MD5Hash;
|
||||
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
||||
|
||||
@ -327,6 +329,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
setInfo.CopyChangesToRealm(liveBeatmapSet);
|
||||
|
||||
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
|
||||
|
||||
ProcessBeatmap?.Invoke((liveBeatmapSet, false));
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user