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Merge pull request #15579 from bdach/pp-counter-initial-update

Fix PP counter not updating until next judgement when shown for the first time
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Dean Herbert 2021-11-12 13:22:07 +09:00 committed by GitHub
commit 3d57aebf0c
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2 changed files with 52 additions and 21 deletions

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics; using System.Diagnostics;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -20,16 +21,17 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePerformancePointsCounter : OsuTestScene public class TestScenePerformancePointsCounter : OsuTestScene
{ {
[Cached] private DependencyProvidingContainer dependencyContainer;
private GameplayState gameplayState;
[Cached] private GameplayState gameplayState;
private ScoreProcessor scoreProcessor; private ScoreProcessor scoreProcessor;
private int iteration; private int iteration;
private Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
private PerformancePointsCounter counter; private PerformancePointsCounter counter;
public TestScenePerformancePointsCounter() [SetUpSteps]
public void SetUpSteps() => AddStep("create components", () =>
{ {
var ruleset = CreateRuleset(); var ruleset = CreateRuleset();
@ -38,32 +40,43 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
.GetPlayableBeatmap(ruleset.RulesetInfo); .GetPlayableBeatmap(ruleset.RulesetInfo);
lastJudgementResult = new Bindable<JudgementResult>();
gameplayState = new GameplayState(beatmap, ruleset); gameplayState = new GameplayState(beatmap, ruleset);
gameplayState.LastJudgementResult.BindTo(lastJudgementResult);
scoreProcessor = new ScoreProcessor(); scoreProcessor = new ScoreProcessor();
}
Child = dependencyContainer = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(GameplayState), gameplayState),
(typeof(ScoreProcessor), scoreProcessor)
}
};
iteration = 0;
});
protected override Ruleset CreateRuleset() => new OsuRuleset(); protected override Ruleset CreateRuleset() => new OsuRuleset();
[SetUpSteps] private void createCounter() => AddStep("Create counter", () =>
public void SetUpSteps()
{ {
AddStep("Create counter", () => dependencyContainer.Child = counter = new PerformancePointsCounter
{ {
iteration = 0; Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = counter = new PerformancePointsCounter Scale = new Vector2(5),
{ };
Anchor = Anchor.Centre, });
Origin = Anchor.Centre,
Scale = new Vector2(5),
};
});
}
[Test] [Test]
public void TestBasicCounting() public void TestBasicCounting()
{ {
int previousValue = 0; int previousValue = 0;
createCounter();
AddAssert("counter displaying zero", () => counter.Current.Value == 0); AddAssert("counter displaying zero", () => counter.Current.Value == 0);
@ -86,6 +99,17 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("counter non-zero", () => counter.Current.Value > 0); AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
} }
[Test]
public void TestCounterUpdatesWithJudgementsBeforeCreation()
{
AddRepeatStep("Add judgement", applyOneJudgement, 10);
createCounter();
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
}
private void applyOneJudgement() private void applyOneJudgement()
{ {
var scoreInfo = gameplayState.Score.ScoreInfo; var scoreInfo = gameplayState.Score.ScoreInfo;
@ -94,13 +118,14 @@ namespace osu.Game.Tests.Visual.Gameplay
scoreInfo.Accuracy = 1; scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000; scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject lastJudgementResult.Value = new OsuJudgementResult(new HitObject
{ {
StartTime = iteration * 10000, StartTime = iteration * 10000,
}, new OsuJudgement()) }, new OsuJudgement())
{ {
Type = HitResult.Perfect, Type = HitResult.Perfect,
}); };
scoreProcessor.ApplyResult(lastJudgementResult.Value);
iteration++; iteration++;
} }

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@ -92,6 +92,9 @@ namespace osu.Game.Screens.Play.HUD
scoreProcessor.NewJudgement += onJudgementChanged; scoreProcessor.NewJudgement += onJudgementChanged;
scoreProcessor.JudgementReverted += onJudgementChanged; scoreProcessor.JudgementReverted += onJudgementChanged;
} }
if (gameplayState?.LastJudgementResult.Value != null)
onJudgementChanged(gameplayState.LastJudgementResult.Value);
} }
private bool isValid; private bool isValid;
@ -155,7 +158,10 @@ namespace osu.Game.Screens.Play.HUD
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (scoreProcessor != null) if (scoreProcessor != null)
{
scoreProcessor.NewJudgement -= onJudgementChanged; scoreProcessor.NewJudgement -= onJudgementChanged;
scoreProcessor.JudgementReverted -= onJudgementChanged;
}
loadCancellationSource?.Cancel(); loadCancellationSource?.Cancel();
} }