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Add background to song select
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parent
71f58285fc
commit
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@ -21,11 +21,14 @@ using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.GameModes.Play
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{
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{
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class BeatmapGroup : FlowContainer
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class BeatmapGroup : AutoSizeContainer
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{
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{
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private const float collapsedAlpha = 0.75f;
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public event Action<BeatmapSet> SetSelected;
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public event Action<BeatmapSet> SetSelected;
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public event Action<BeatmapSet, Beatmap> BeatmapSelected;
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public event Action<BeatmapSet, Beatmap> BeatmapSelected;
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public BeatmapSet BeatmapSet;
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public BeatmapSet BeatmapSet;
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private FlowContainer topContainer;
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private FlowContainer difficulties;
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private FlowContainer difficulties;
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private bool collapsed;
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private bool collapsed;
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public bool Collapsed
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public bool Collapsed
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@ -37,7 +40,6 @@ namespace osu.Game.GameModes.Play
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return;
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return;
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collapsed = value;
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collapsed = value;
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this.ClearTransformations();
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this.ClearTransformations();
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const float collapsedAlpha = 0.75f;
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const float uncollapsedAlpha = 1;
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const float uncollapsedAlpha = 1;
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Transforms.Add(new TransformAlpha(Clock)
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Transforms.Add(new TransformAlpha(Clock)
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{
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{
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@ -47,19 +49,29 @@ namespace osu.Game.GameModes.Play
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EndTime = Time + 250,
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EndTime = Time + 250,
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});
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});
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if (collapsed)
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if (collapsed)
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Remove(difficulties);
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topContainer.Remove(difficulties);
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else
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else
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Add(difficulties);
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topContainer.Add(difficulties);
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}
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}
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}
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}
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public BeatmapGroup(BeatmapSet beatmapSet)
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public BeatmapGroup(BeatmapSet beatmapSet)
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{
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{
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BeatmapSet = beatmapSet;
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BeatmapSet = beatmapSet;
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Direction = FlowDirection.VerticalOnly;
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Alpha = collapsedAlpha;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SpriteText { Text = this.BeatmapSet.Metadata.Title, TextSize = 25 },
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new Box
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{
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Colour = new Color4(0, 0, 0, 0.75f),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1),
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},
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topContainer = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Children = new[] { new SpriteText { Text = this.BeatmapSet.Metadata.Title, TextSize = 25 } }
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}
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};
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};
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difficulties = new FlowContainer // Deliberately not added to children
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difficulties = new FlowContainer // Deliberately not added to children
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{
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{
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@ -12,7 +12,10 @@ using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Drawables;
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using System.Linq;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.GameModes.Play
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{
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{
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@ -50,10 +53,30 @@ namespace osu.Game.GameModes.Play
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public PlaySongSelect()
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public PlaySongSelect()
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{
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{
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Children = new[]
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const float backgroundWidth = 0.6f;
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const float backgroundSlant = 25;
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Children = new Drawable[]
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{
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{
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new BackgroundBox(backgroundSlant)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(backgroundWidth, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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new BackgroundBox(-backgroundSlant)
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(backgroundWidth, 0.5f),
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Position = new Vector2(0, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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scrollContainer = new ScrollContainer
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scrollContainer = new ScrollContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Size = new Vector2(0.5f, 1),
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Position = new Vector2(0.5f, 0),
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Children = new[]
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Children = new[]
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{
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{
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setList = new FlowContainer
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setList = new FlowContainer
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@ -95,5 +118,27 @@ namespace osu.Game.GameModes.Play
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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{
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{
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}
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}
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class BackgroundBox : Box
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{
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private float wedgeWidth;
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public BackgroundBox(float wedgeWidth)
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{
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this.wedgeWidth = wedgeWidth;
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}
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protected override Quad DrawQuad
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{
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get
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{
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Quad q = base.DrawQuad;
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q.TopRight.X += wedgeWidth;
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q.BottomRight.X -= wedgeWidth;
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return q;
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}
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}
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}
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}
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}
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}
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}
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