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Added functioning tests.
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@ -3,16 +3,18 @@
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Chat;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChatManipulation : OsuTestScene
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public class TestSceneChatManipulation : OsuManualInputManagerTestScene
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{
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private ChatTextBox box;
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private OsuSpriteText text;
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@ -41,6 +43,7 @@ namespace osu.Game.Tests.Visual.Online
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Font = OsuFont.Default.With(size: 20),
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}
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};
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box.OnCommit += (_, __) =>
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{
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text.Text = $"{nameof(box.OnCommit)}: {box.Text}";
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@ -48,27 +51,71 @@ namespace osu.Game.Tests.Visual.Online
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box.TakeFocus();
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text.FadeOutFromOne(1000, Easing.InQuint);
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};
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});
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}
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[Test]
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public void TestReachingLimitOfMessages()
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{
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box.TakeFocus();
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});
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}
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[Test]
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public void TestStayOnLastIndex()
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{
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addMessages(2);
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AddRepeatStep("Move to last", () => InputManager.Key(Key.Up), 2);
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string lastText = string.Empty;
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AddStep("Move up", () =>
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{
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lastText = box.Text;
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InputManager.Key(Key.Up);
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});
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AddAssert("Text hasn't changed", () => lastText == box.Text);
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}
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[Test]
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public void TestKeepOriginalMessage()
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{
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addMessages(1);
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AddStep("Start writing", () => box.Text = "A random 文, ...");
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AddStep("Move up", () => InputManager.Key(Key.Up));
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AddStep("Rewrite old message", () => box.Text = "Old Message");
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AddStep("Move back down", () => InputManager.Key(Key.Down));
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AddAssert("Text back to previous", () => box.Text == "A random 文, ...");
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}
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[Test]
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public void TestResetIndexOnEmpty()
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{
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addMessages(2);
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AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 2);
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AddStep("Remove text", () => box.Text = string.Empty);
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AddStep("Move up again", () => InputManager.Key(Key.Up));
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AddAssert("Back to first message", () => box.Text == "Message 2");
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}
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[Test]
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public void TestReachingLimitOfMessages()
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{
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addMessages(100);
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AddAssert("List is full of <100-1>", () =>
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Enumerable.Range(0, 100).Select(number => $"Message {100 - number}").SequenceEqual(box.MessageHistory));
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addMessages(2);
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AddAssert("List is full of <102-3>", () =>
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Enumerable.Range(0, 100).Select(number => $"Message {102 - number}").SequenceEqual(box.MessageHistory));
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}
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private void addMessages(int count)
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{
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int iterations = 0;
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AddRepeatStep("Add messages", () =>
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{
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box.Text = $"Message {++iterations}";
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InputManager.Key(Key.Enter);
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}, count);
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}
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}
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}
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@ -7,56 +7,52 @@ using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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public class MessageHistoryTextBox : FocusedTextBox
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public class HistoryTextBox : FocusedTextBox
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{
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private readonly List<string> messageHistory = new List<string>();
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private int messageIndex = -1;
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public IReadOnlyList<string> MessageHistory => messageHistory;
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private int historyIndex = -1;
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private string originalMessage = string.Empty;
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public MessageHistoryTextBox()
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public HistoryTextBox()
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{
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Current.ValueChanged += text =>
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{
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if (string.IsNullOrEmpty(text.NewValue))
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messageIndex = -1;
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historyIndex = -1;
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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/* Behavior:
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* add when on last element -> last element stays
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* subtract when on first element -> sets to original text
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* reset indexing when Text is set to Empty
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*/
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switch (e.Key)
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{
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case Key.Up:
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if (messageIndex == -1)
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if (historyIndex == -1)
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originalMessage = Text;
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if (messageIndex == messageHistory.Count - 1)
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if (historyIndex == messageHistory.Count - 1)
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return true;
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Text = messageHistory[++messageIndex];
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Text = messageHistory[++historyIndex];
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return true;
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case Key.Down:
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if (messageIndex == -1)
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if (historyIndex == -1)
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return true;
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if (messageIndex == 0)
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if (historyIndex == 0)
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{
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messageIndex = -1;
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historyIndex = -1;
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Text = originalMessage;
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return true;
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}
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Text = messageHistory[--messageIndex];
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Text = messageHistory[--historyIndex];
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return true;
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}
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@ -69,7 +65,7 @@ namespace osu.Game.Graphics.UserInterface
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if (!string.IsNullOrEmpty(Text))
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messageHistory.Insert(0, Text);
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messageIndex = -1;
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historyIndex = -1;
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base.Commit();
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}
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@ -120,7 +120,7 @@ namespace osu.Game.Online.Chat
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AddInternal(drawableChannel);
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}
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public class ChatTextBox : MessageHistoryTextBox
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public class ChatTextBox : HistoryTextBox
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{
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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@ -7,7 +7,7 @@ using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTextBox : MessageHistoryTextBox
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public class ChatTextBox : HistoryTextBox
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{
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public readonly BindableBool ShowSearch = new BindableBool();
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