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Clean up beatmapSet resolution in DrawableCarouselBeatmapSet
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75b6a5e17e
commit
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -34,10 +35,10 @@ namespace osu.Game.Screens.Select.Carousel
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public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
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public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty<DrawableCarouselItem>();
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private BeatmapSetInfo beatmapSet => (Item as CarouselBeatmapSet)?.BeatmapSet;
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private Container<DrawableCarouselItem> beatmapContainer;
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private Container<DrawableCarouselItem> beatmapContainer;
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private BeatmapSetInfo beatmapSet;
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[Resolved]
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[Resolved]
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private BeatmapManager manager { get; set; }
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private BeatmapManager manager { get; set; }
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@ -69,6 +70,8 @@ namespace osu.Game.Screens.Select.Carousel
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if (Item == null)
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if (Item == null)
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return;
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return;
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beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet;
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DelayedLoadWrapper background;
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DelayedLoadWrapper background;
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DelayedLoadWrapper mainFlow;
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DelayedLoadWrapper mainFlow;
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@ -161,6 +164,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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get
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get
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{
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{
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Debug.Assert(beatmapSet != null);
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List<MenuItem> items = new List<MenuItem>();
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List<MenuItem> items = new List<MenuItem>();
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if (Item.State.Value == CarouselItemState.NotSelected)
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if (Item.State.Value == CarouselItemState.NotSelected)
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@ -189,6 +194,8 @@ namespace osu.Game.Screens.Select.Carousel
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private MenuItem createCollectionMenuItem(BeatmapCollection collection)
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private MenuItem createCollectionMenuItem(BeatmapCollection collection)
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{
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{
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Debug.Assert(beatmapSet != null);
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TernaryState state;
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TernaryState state;
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var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
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var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
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