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Very basic implementation of the graph
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parent
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commit
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@ -1,26 +1,35 @@
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using System;
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using System;
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using osu.Framework.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.GameModes.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.Colour;
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namespace osu.Desktop.VisualTests
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namespace osu.Desktop.VisualTests
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{
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{
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public class TestCaseSongProgressBar : TestCase
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public class TestCaseSongProgressBar : TestCase
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{
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{
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public override string Name => @"SongProgressBar";
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public override string Name => @"SongProgressBar";
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public override string Description => @"Tests the song progress bar";
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public override string Description => @"Tests the song progress bar";
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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Add(new SongProgressBar
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Add(new Box
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{
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{
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Anchor = Anchor.BottomCentre,
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ColourInfo = ColourInfo.GradientVertical(Color4.WhiteSmoke, Color4.Gray),
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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RelativeSizeAxes = Axes.X
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});
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});
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Add(new SongProgressBar
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}
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{
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}
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Anchor = Anchor.BottomCentre,
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}
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X
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});
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}
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}
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}
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@ -11,13 +11,14 @@ namespace osu.Game.Graphics.UserInterface
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public class SongProgressBar : Container
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public class SongProgressBar : Container
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{
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{
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private const int bar_height = 5;
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private const int bar_height = 5;
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private const int graph_height = 40;
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private const int graph_height = 34;
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private const int handle_height = 25;
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private const int handle_height = 25;
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private const int handle_width = 14;
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private const int handle_width = 14;
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private Color4 fill_colour = new Color4(221, 255, 255, 255);
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private Color4 fill_colour = new Color4(221, 255, 255, 255);
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private Color4 glow_colour = new Color4(221, 255, 255, 150);
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private Color4 glow_colour = new Color4(221, 255, 255, 150);
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private Container fill;
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private Container fill;
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private SongProgressGraph progressGraph;
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private WorkingBeatmap current;
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private WorkingBeatmap current;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -33,6 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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if (current?.TrackLoaded ?? false)
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if (current?.TrackLoaded ?? false)
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{
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{
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fill.Width = (float)(current.Track.CurrentTime / current.Track.Length);
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fill.Width = (float)(current.Track.CurrentTime / current.Track.Length);
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progressGraph.Progress = fill.Width;
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}
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}
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}
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}
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@ -43,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SongProgressGraph
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progressGraph = new SongProgressGraph
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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@ -116,7 +118,7 @@ namespace osu.Game.Graphics.UserInterface
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Width = 2,
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Width = 2,
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Height = bar_height + graph_height ,
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Height = bar_height + graph_height,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Box
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@ -1,9 +1,61 @@
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class SongProgressGraph : Container
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public class SongProgressGraph : BufferedContainer
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{
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{
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// TODO: Implement the song progress graph
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private List<SongProgressGraphColumn> columns = new List<SongProgressGraphColumn>();
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public override bool HandleInput => false;
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private float progress;
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public float Progress
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{
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get
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{
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return progress;
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}
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set
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{
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if (value == progress) return;
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progress = value;
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for (int i = 0; i < columns.Count; i++)
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{
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columns[i].State = i <= (columns.Count * progress) ? SongProgressGraphColumnState.Lit : SongProgressGraphColumnState.Dimmed;
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}
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ForceRedraw();
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}
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}
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public SongProgressGraph()
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{
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CacheDrawnFrameBuffer = true;
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PixelSnapping = true;
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Margin = new MarginPadding
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{
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Left = 1,
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Right = 1
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};
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var random = new Random();
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for (int column = 0; column < 1200; column += 3)
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{
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columns.Add(new SongProgressGraphColumn
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{
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Position = new Vector2(column, 0),
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Filled = random.Next(1, 11),
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State = SongProgressGraphColumnState.Dimmed
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});
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Add(columns[columns.Count - 1]);
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}
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}
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}
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}
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}
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}
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81
osu.Game/Graphics/UserInterface/SongProgressGraphColumn.cs
Normal file
81
osu.Game/Graphics/UserInterface/SongProgressGraphColumn.cs
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@ -0,0 +1,81 @@
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using OpenTK;
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using OpenTK.Graphics;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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public class SongProgressGraphColumn : Container
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{
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private int rows = 11;
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private Color4 empty_colour = Color4.White.Opacity(50);
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private Color4 lit_colour = new Color4(221, 255, 255, 255);
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private Color4 dimmed_colour = Color4.White.Opacity(175);
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private List<Box> drawableRows = new List<Box>();
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private int filled;
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public int Filled
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{
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get
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{
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return filled;
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}
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set
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{
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if (value == filled) return;
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filled = value;
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}
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}
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private SongProgressGraphColumnState state;
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public SongProgressGraphColumnState State
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{
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get
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{
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return state;
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}
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set
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{
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if (value == state) return;
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state = value;
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fillActive(value == SongProgressGraphColumnState.Lit ? lit_colour : dimmed_colour);
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}
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}
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private void fillActive(Color4 color)
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{
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for (int i = 0; i < drawableRows.Count; i++)
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{
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drawableRows[i].Colour = i <= Filled ? color : empty_colour;
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}
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}
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public SongProgressGraphColumn()
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{
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Size = new Vector2(4, rows * 3);
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for (int row = 0; row < rows * 3; row += 3)
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{
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drawableRows.Add(new Box
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{
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Size = new Vector2(2),
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Position = new Vector2(0, row + 1)
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});
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Add(drawableRows[drawableRows.Count - 1]);
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}
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// Reverse drawableRows so when iterating through them they start at the bottom
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drawableRows.Reverse();
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}
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}
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public enum SongProgressGraphColumnState
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{
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Lit, Dimmed
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}
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}
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@ -257,6 +257,7 @@
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<Compile Include="Overlays\Pause\QuitButton.cs" />
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<Compile Include="Overlays\Pause\QuitButton.cs" />
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<Compile Include="Graphics\UserInterface\SongProgressBar.cs" />
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<Compile Include="Graphics\UserInterface\SongProgressBar.cs" />
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<Compile Include="Graphics\UserInterface\SongProgressGraph.cs" />
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<Compile Include="Graphics\UserInterface\SongProgressGraph.cs" />
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<Compile Include="Graphics\UserInterface\SongProgressGraphColumn.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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