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Fix one more missed method with incorrect terminology
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a05d7f4d8c
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@ -121,7 +121,7 @@ namespace osu.Game.Screens.Select
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{
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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CarouselRoot newRoot = new CarouselRoot(this);
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newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
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newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
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root = newRoot;
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root = newRoot;
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@ -57,16 +57,16 @@ namespace osu.Game.Screens.Select.Carousel
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updateSelectedIndex();
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updateSelectedIndex();
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}
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}
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private bool addingChildren;
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private bool addingItems;
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public void AddChildren(IEnumerable<CarouselItem> items)
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public void AddItems(IEnumerable<CarouselItem> items)
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{
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{
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addingChildren = true;
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addingItems = true;
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foreach (var i in items)
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foreach (var i in items)
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AddItem(i);
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AddItem(i);
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addingChildren = false;
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addingItems = false;
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attemptSelection();
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attemptSelection();
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}
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Select.Carousel
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public override void AddItem(CarouselItem i)
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public override void AddItem(CarouselItem i)
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{
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{
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base.AddItem(i);
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base.AddItem(i);
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if (!addingChildren)
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if (!addingItems)
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attemptSelection();
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attemptSelection();
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}
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}
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