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mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:17:24 +08:00

Add safeties to beatmap panel loading code

This commit is contained in:
Dean Herbert 2020-10-12 18:13:39 +09:00
parent 954d43ef56
commit 3cfc0dc82d

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -78,6 +79,9 @@ namespace osu.Game.Screens.Select.Carousel
{ {
base.UpdateItem(); base.UpdateItem();
beatmapContainer.Clear();
beatmapSetState?.UnbindAll();
Content.Children = new Drawable[] Content.Children = new Drawable[]
{ {
new DelayedLoadUnloadWrapper(() => new DelayedLoadUnloadWrapper(() =>
@ -145,8 +149,6 @@ namespace osu.Game.Screens.Select.Carousel
}, 100, 5000) }, 100, 5000)
}; };
beatmapContainer.Clear();
beatmapSetState = Item.State.GetBoundCopy(); beatmapSetState = Item.State.GetBoundCopy();
beatmapSetState.BindValueChanged(setSelected, true); beatmapSetState.BindValueChanged(setSelected, true);
} }
@ -156,14 +158,16 @@ namespace osu.Game.Screens.Select.Carousel
switch (obj.NewValue) switch (obj.NewValue)
{ {
default: default:
beatmapContainer.Clear(); foreach (var beatmap in beatmapContainer)
beatmap.FadeOut(50).Expire();
break; break;
case CarouselItemState.Selected: case CarouselItemState.Selected:
var carouselBeatmapSet = (CarouselBeatmapSet)Item; var carouselBeatmapSet = (CarouselBeatmapSet)Item;
LoadComponentsAsync(carouselBeatmapSet.Children.Select(c => c.CreateDrawableRepresentation()), loaded => // ToArray() in this line is required due to framework oversight: https://github.com/ppy/osu-framework/pull/3929
LoadComponentsAsync(carouselBeatmapSet.Children.Select(c => c.CreateDrawableRepresentation()).ToArray(), loaded =>
{ {
// make sure the pooled target hasn't changed. // make sure the pooled target hasn't changed.
if (carouselBeatmapSet != Item) if (carouselBeatmapSet != Item)
@ -175,9 +179,9 @@ namespace osu.Game.Screens.Select.Carousel
{ {
item.Y = yPos; item.Y = yPos;
yPos += item.Item.TotalHeight; yPos += item.Item.TotalHeight;
beatmapContainer.Add(item);
} }
beatmapContainer.ChildrenEnumerable = loaded;
}); });
break; break;