mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Small refactoring to use .Trim() instead
This commit is contained in:
parent
414e05affd
commit
3ce605b5e5
@ -151,11 +151,10 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
|
return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
|
||||||
|
|
||||||
case EffectControlPoint effect:
|
case EffectControlPoint effect:
|
||||||
return new RowAttribute("effect", () => string.Join(" ", new[]
|
return new RowAttribute("effect", () => string.Join(" ",
|
||||||
{
|
|
||||||
effect.KiaiMode ? "Kiai" : string.Empty,
|
effect.KiaiMode ? "Kiai" : string.Empty,
|
||||||
effect.OmitFirstBarLine ? "NoBarLine" : string.Empty
|
effect.OmitFirstBarLine ? "NoBarLine" : string.Empty
|
||||||
}.Where(s => !string.IsNullOrEmpty(s))), colour);
|
).Trim(), colour);
|
||||||
|
|
||||||
case SampleControlPoint sample:
|
case SampleControlPoint sample:
|
||||||
return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour);
|
return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour);
|
||||||
|
Loading…
Reference in New Issue
Block a user