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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00

Seek at 4x normal speed when holding shift

This matches osu-stable 1:1. Not sure if it feels better or not but
let's stick with what people are used to for the time being.
This commit is contained in:
Dean Herbert 2020-10-06 17:47:22 +09:00
parent 461fa22e74
commit 3ce234d552

View File

@ -589,7 +589,7 @@ namespace osu.Game.Screens.Edit
private void seek(UIEvent e, int direction)
{
double amount = e.ShiftPressed ? 2 : 1;
double amount = e.ShiftPressed ? 4 : 1;
if (direction < 1)
clock.SeekBackward(!clock.IsRunning, amount);