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Move AllowTrackAdjustments
test to TestSceneOsuScreenStack
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parent
30c458c662
commit
3cd3e133ce
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@ -80,57 +81,5 @@ namespace osu.Game.Tests.Visual.Menus
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
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}
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[Test]
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public void TestAllowTrackAdjustments()
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{
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AddStep("push allowing screen", () => Game.ScreenStack.Push(new AllowScreen()));
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AddAssert("allows adjustments", () => Game.MusicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => Game.ScreenStack.Push(new InheritScreen()));
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AddAssert("allows adjustments", () => Game.MusicController.AllowTrackAdjustments);
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AddStep("push disallowing screen", () => Game.ScreenStack.Push(new DisallowScreen()));
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => Game.ScreenStack.Push(new InheritScreen()));
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => Game.ScreenStack.Push(new InheritScreen()));
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("push allowing screen", () => Game.ScreenStack.Push(new AllowScreen()));
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AddAssert("allows adjustments", () => Game.MusicController.AllowTrackAdjustments);
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// Now start exiting from screens
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AddStep("exit screen", () => Game.ScreenStack.Exit());
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("exit screen", () => Game.ScreenStack.Exit());
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("exit screen", () => Game.ScreenStack.Exit());
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AddAssert("disallows adjustments", () => !Game.MusicController.AllowTrackAdjustments);
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AddStep("exit screen", () => Game.ScreenStack.Exit());
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AddAssert("allows adjustments", () => Game.MusicController.AllowTrackAdjustments);
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AddStep("exit screen", () => Game.ScreenStack.Exit());
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AddAssert("allows adjustments", () => Game.MusicController.AllowTrackAdjustments);
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}
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private class AllowScreen : OsuScreen
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{
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public override bool AllowTrackAdjustments => true;
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}
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private class DisallowScreen : OsuScreen
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{
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public override bool AllowTrackAdjustments => false;
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}
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private class InheritScreen : OsuScreen
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{
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}
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}
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}
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@ -5,8 +5,8 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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@ -18,10 +18,20 @@ namespace osu.Game.Tests.Visual
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{
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private TestOsuScreenStack stack;
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[SetUpSteps]
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public void SetUpSteps()
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[Cached]
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private MusicController musicController = new MusicController();
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
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stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both };
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stack.ScreenPushed += screenChanged;
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stack.ScreenExited += screenChanged;
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Add(musicController);
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Add(stack);
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LoadComponent(stack);
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}
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[Test]
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@ -42,6 +52,44 @@ namespace osu.Game.Tests.Visual
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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}
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[Test]
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public void AllowTrackAdjustmentsTest()
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{
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
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AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
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AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
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// Now start exiting from screens
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
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}
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public class TestScreen : ScreenWithBeatmapBackground
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{
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private readonly string screenText;
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@ -78,5 +126,32 @@ namespace osu.Game.Tests.Visual
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{
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public new float ParallaxAmount => base.ParallaxAmount;
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}
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private class AllowScreen : OsuScreen
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{
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public override bool AllowTrackAdjustments => true;
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}
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public class DisallowScreen : OsuScreen
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{
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public override bool AllowTrackAdjustments => false;
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}
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private class InheritScreen : OsuScreen
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{
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}
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private OsuScreen loadNewScreen<T>() where T : OsuScreen, new()
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{
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OsuScreen screen = new T();
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LoadComponent(screen);
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return screen;
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}
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private void screenChanged(IScreen current, IScreen newScreen)
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{
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if (newScreen is IOsuScreen newOsuScreen)
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musicController.AllowTrackAdjustments = newOsuScreen.AllowTrackAdjustments;
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}
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}
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}
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