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Add HUDOverlay tests

This commit is contained in:
Dean Herbert 2019-12-12 16:09:42 +09:00
parent ffb5cdc6ae
commit 3ccfee64f6
3 changed files with 98 additions and 9 deletions

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : ManualInputManagerTestScene
{
private HUDOverlay hudOverlay;
private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
}
[Test]
public void TestHideExternally()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
bool originalConfigValue = false;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
}
private void createNew(Action<HUDOverlay> action = null)
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, Array.Empty<Mod>());
action?.Invoke(hudOverlay);
});
}
}
}

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@ -31,6 +31,7 @@ namespace osu.Game.Screens.Play.HUD
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
if (processor != null)
processor.NewJudgement += onNewJudgement; processor.NewJudgement += onNewJudgement;
} }
@ -96,6 +97,8 @@ namespace osu.Game.Screens.Play.HUD
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (processor != null)
processor.NewJudgement -= onNewJudgement; processor.NewJudgement -= onNewJudgement;
} }
} }

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@ -118,13 +118,18 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay) private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
{ {
if (scoreProcessor != null)
BindProcessor(scoreProcessor); BindProcessor(scoreProcessor);
if (drawableRuleset != null)
{
BindDrawableRuleset(drawableRuleset); BindDrawableRuleset(drawableRuleset);
Progress.Objects = drawableRuleset.Objects; Progress.Objects = drawableRuleset.Objects;
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value; Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time); Progress.RequestSeek = time => RequestSeek(time);
Progress.ReferenceClock = drawableRuleset.FrameStableClock; Progress.ReferenceClock = drawableRuleset.FrameStableClock;
}
ModDisplay.Current.Value = mods; ModDisplay.Current.Value = mods;
@ -279,7 +284,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 }, Margin = new MarginPadding { Top = 20, Right = 10 },
}; };
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.FirstAvailableHitWindows); protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay(); protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();